<?xml version="1.0" encoding="UTF-8"?>
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  <game>
    <average-rating>3.5</average-rating>
    <code-license>Closed source</code-license>
    <content-license>Unlicensed</content-license>
    <created-at type="datetime">2008-06-30T17:07:48+00:00</created-at>
    <description>A remake of Taito's classic arcade game Space Invaders (1978) that includes a number of changes, like the ability to thrust upwards for short periods of time (this can be increased by collecting green "POW" pods).  The game also contains large space invaders, which can only be dispatched by shooting them in their centers.</description>
    <developer-id type="integer">150</developer-id>
    <expected-release nil="true"></expected-release>
    <id type="integer">279</id>
    <is-multiplayer type="boolean">false</is-multiplayer>
    <is-singleplayer type="boolean">true</is-singleplayer>
    <last-release-at type="date" nil="true"></last-release-at>
    <name>100 Invaders</name>
    <price nil="true"></price>
    <rating-count type="integer">6</rating-count>
    <released-in type="date">2006-11-01</released-in>
    <review-count type="integer">3</review-count>
    <shortname>100-invaders</shortname>
    <updated-at type="datetime">2009-02-24T06:25:24+00:00</updated-at>
    <engine>
      <id type="integer">1</id>
      <name>Game Maker</name>
      <shortname>game-maker</shortname>
    </engine>
    <developers type="array">
      <developer>
        <country>Canada</country>
        <created-at type="datetime">2008-06-30T16:16:26+00:00</created-at>
        <description>Iteration Games is the game design studio founded by Jph (or "Jeph") Wacheski, who is also a musician.</description>
        <developer-id type="NilClass">150</developer-id>
        <game-id type="NilClass">279</game-id>
        <id type="integer">150</id>
        <image nil="true"></image>
        <name>Iteration Games</name>
        <shortname>iteration-games</shortname>
        <updated-at type="datetime">2008-12-03T09:07:23+00:00</updated-at>
      </developer>
    </developers>
    <primary-screenshot>
      <created-at type="datetime">2008-06-30T17:07:48+00:00</created-at>
      <game-id type="integer">279</game-id>
      <id type="integer">616</id>
      <updated-at type="datetime">2008-06-30T17:08:06+00:00</updated-at>
      <path>/screenshot/image/616/100invaders.png</path>
      <medium-path>/screenshot/image/616/medium/100invaders.png</medium-path>
      <thumb-path>/screenshot/image/616/thumb/100invaders.png</thumb-path>
    </primary-screenshot>
    <genres type="array">
      <genre>
        <game-id type="NilClass">279</game-id>
        <genre-id type="NilClass">6</genre-id>
        <id type="integer">6</id>
        <name>Shoot 'Em Up</name>
        <shortname>shootemup</shortname>
      </genre>
      <genre>
        <game-id type="NilClass">279</game-id>
        <genre-id type="NilClass">14</genre-id>
        <id type="integer">14</id>
        <name>Remake</name>
        <shortname>remake</shortname>
      </genre>
    </genres>
    <platforms type="array">
      <platform>
        <game-id type="NilClass">279</game-id>
        <id type="integer">1</id>
        <name>Windows</name>
        <platform-id type="NilClass">1</platform-id>
        <shortname>windows</shortname>
      </platform>
    </platforms>
  </game>
  <game>
    <average-rating>3.5</average-rating>
    <code-license>Closed source</code-license>
    <content-license>Unlicensed</content-license>
    <created-at type="datetime">2008-12-01T08:49:18+00:00</created-at>
    <description>10800 zombies is a fast-paced run n' gun platformer that's based on Detoss Law.  Blast your way through levels filled with zombies and weapons.  You can carry two weapons at any time, with one carried on your back. </description>
    <developer-id type="integer">223</developer-id>
    <expected-release nil="true"></expected-release>
    <id type="integer">463</id>
    <is-multiplayer type="boolean">false</is-multiplayer>
    <is-singleplayer type="boolean">true</is-singleplayer>
    <last-release-at type="date" nil="true"></last-release-at>
    <name>10800 zombies</name>
    <price nil="true"></price>
    <rating-count type="integer">19</rating-count>
    <released-in type="date">2008-11-01</released-in>
    <review-count type="integer">1</review-count>
    <shortname>10800-zombies</shortname>
    <updated-at type="datetime">2009-11-13T21:21:17+00:00</updated-at>
    <engine>
      <id type="integer">1</id>
      <name>Game Maker</name>
      <shortname>game-maker</shortname>
    </engine>
    <developers type="array">
      <developer>
        <country nil="true"></country>
        <created-at type="datetime">2008-09-23T03:32:08+00:00</created-at>
        <description> Jan Willem Nijman, also known as "JW" or "jwaap," is a prolific Game Maker developer and member of the Poppenkast.</description>
        <developer-id type="NilClass">223</developer-id>
        <game-id type="NilClass">463</game-id>
        <id type="integer">223</id>
        <image nil="true"></image>
        <name>JW</name>
        <shortname>jw</shortname>
        <updated-at type="datetime">2008-12-01T08:44:12+00:00</updated-at>
      </developer>
    </developers>
    <primary-screenshot>
      <created-at type="datetime">2008-12-01T08:49:18+00:00</created-at>
      <game-id type="integer">463</game-id>
      <id type="integer">1104</id>
      <updated-at type="datetime">2008-12-01T08:49:51+00:00</updated-at>
      <path>/screenshot/image/1104/10800zomb1.png</path>
      <medium-path>/screenshot/image/1104/medium/10800zomb1.png</medium-path>
      <thumb-path>/screenshot/image/1104/thumb/10800zomb1.png</thumb-path>
    </primary-screenshot>
    <genres type="array">
      <genre>
        <game-id type="NilClass">463</game-id>
        <genre-id type="NilClass">4</genre-id>
        <id type="integer">4</id>
        <name>Platformer</name>
        <shortname>platformer</shortname>
      </genre>
    </genres>
    <platforms type="array">
      <platform>
        <game-id type="NilClass">463</game-id>
        <id type="integer">1</id>
        <name>Windows</name>
        <platform-id type="NilClass">1</platform-id>
        <shortname>windows</shortname>
      </platform>
    </platforms>
  </game>
  <game>
    <average-rating>3.8</average-rating>
    <code-license>Closed source</code-license>
    <content-license>Unlicensed</content-license>
    <created-at type="datetime">2008-07-02T15:52:45+00:00</created-at>
    <description>1213 tells the story of a prisoner with no recollection of who or where he is, who tries to discover the meaning of his own existence.  The game is split into 3 episodes (download is for Episode 1).</description>
    <developer-id type="integer">32</developer-id>
    <expected-release nil="true"></expected-release>
    <id type="integer">306</id>
    <is-multiplayer type="boolean">false</is-multiplayer>
    <is-singleplayer type="boolean">true</is-singleplayer>
    <last-release-at type="date" nil="true"></last-release-at>
    <name>1213</name>
    <price nil="true"></price>
    <rating-count type="integer">23</rating-count>
    <released-in type="date">2005-12-01</released-in>
    <review-count type="integer">17</review-count>
    <shortname>1213</shortname>
    <updated-at type="datetime">2009-10-26T03:05:24+00:00</updated-at>
    <engine>
      <id type="integer">11</id>
      <name>Adventure Game Studio</name>
      <shortname>adventure-game-studio</shortname>
    </engine>
    <developers type="array">
      <developer>
        <country>United Kingdom</country>
        <created-at type="datetime">2008-03-24T19:44:24+00:00</created-at>
        <description>Ben "Yahtzee" Croshaw (born 24 May 1983, Warwickshire, England) is the British-born author of adventure games created using Adventure Game Studio software. He also writes articles for Australia's Hyper magazine, a major games publication. He uses his website "Fully Ramblomatic" as an outlet for his own work, including weekly dark humour articles, essays, the novels Articulate Jim: The Search for Something and Fog Juice, and webcomics including Yahtzee Takes On The World and his most recent, Chris &amp; Trilby.
&lt;br/&gt;&lt;br/&gt;
He is currently making a series of video-reviews named Zero Punctuation for The Escapist. In the February 2008 issue of PC Gamer (US), Croshaw took over Gary Whitta's "Backspace" column as a contributing editor.</description>
        <developer-id type="NilClass">32</developer-id>
        <game-id type="NilClass">306</game-id>
        <id type="integer">32</id>
        <image>/usr/home/tigsource/db/public/company/image/32/dev-yahtzee.jpg</image>
        <name>Yahtzee</name>
        <shortname>yahtzee</shortname>
        <updated-at type="datetime">2009-02-21T03:51:53+00:00</updated-at>
      </developer>
    </developers>
    <primary-screenshot>
      <created-at type="datetime">2008-07-02T15:52:45+00:00</created-at>
      <game-id type="integer">306</game-id>
      <id type="integer">690</id>
      <updated-at type="datetime">2008-07-05T04:23:44+00:00</updated-at>
      <path>/screenshot/image/690/scrnshot1.gif</path>
      <medium-path>/screenshot/image/690/medium/scrnshot1.gif</medium-path>
      <thumb-path>/screenshot/image/690/thumb/scrnshot1.gif</thumb-path>
    </primary-screenshot>
    <genres type="array">
      <genre>
        <game-id type="NilClass">306</game-id>
        <genre-id type="NilClass">4</genre-id>
        <id type="integer">4</id>
        <name>Platformer</name>
        <shortname>platformer</shortname>
      </genre>
    </genres>
    <platforms type="array">
      <platform>
        <game-id type="NilClass">306</game-id>
        <id type="integer">1</id>
        <name>Windows</name>
        <platform-id type="NilClass">1</platform-id>
        <shortname>windows</shortname>
      </platform>
    </platforms>
  </game>
  <game>
    <average-rating>2.2</average-rating>
    <code-license>Closed source</code-license>
    <content-license>Unlicensed</content-license>
    <created-at type="datetime">2008-07-19T16:49:39+00:00</created-at>
    <description>3D TOMB II is an fully-textured FPS done in less than 4k (4096 bytes) of JavaScript.  It was originally made for the5k 2004.</description>
    <developer-id type="integer">196</developer-id>
    <expected-release nil="true"></expected-release>
    <id type="integer">363</id>
    <is-multiplayer type="boolean">false</is-multiplayer>
    <is-singleplayer type="boolean">true</is-singleplayer>
    <last-release-at type="date" nil="true"></last-release-at>
    <name>3d Tomb II</name>
    <price nil="true"></price>
    <rating-count type="integer">8</rating-count>
    <released-in type="date">2004-01-01</released-in>
    <review-count type="integer">0</review-count>
    <shortname>3d-tomb-ii</shortname>
    <updated-at type="datetime">2009-01-25T04:59:37+00:00</updated-at>
    <engine>
      <id type="integer">22</id>
      <name>Javascript</name>
      <shortname>javascript</shortname>
    </engine>
    <developers type="array">
      <developer>
        <country>France</country>
        <created-at type="datetime">2008-07-19T16:40:12+00:00</created-at>
        <description>Mathieu Henri, also known as "P01," is a French web developer, designer, and demoscener.</description>
        <developer-id type="NilClass">196</developer-id>
        <game-id type="NilClass">363</game-id>
        <id type="integer">196</id>
        <image>/usr/home/tigsource/db/public/company/image/196/dev-matthieu.jpg</image>
        <name>Mathieu Henri</name>
        <shortname>mathieu-henri</shortname>
        <updated-at type="datetime">2008-07-19T16:40:12+00:00</updated-at>
      </developer>
    </developers>
    <primary-screenshot>
      <created-at type="datetime">2008-07-19T16:49:39+00:00</created-at>
      <game-id type="integer">363</game-id>
      <id type="integer">835</id>
      <updated-at type="datetime">2008-07-19T16:52:56+00:00</updated-at>
      <path>/screenshot/image/835/3dtomb2.png</path>
      <medium-path>/screenshot/image/835/medium/3dtomb2.png</medium-path>
      <thumb-path>/screenshot/image/835/thumb/3dtomb2.png</thumb-path>
    </primary-screenshot>
    <genres type="array">
      <genre>
        <game-id type="NilClass">363</game-id>
        <genre-id type="NilClass">12</genre-id>
        <id type="integer">12</id>
        <name>FPS</name>
        <shortname>fps</shortname>
      </genre>
    </genres>
    <platforms type="array">
      <platform>
        <game-id type="NilClass">363</game-id>
        <id type="integer">8</id>
        <name>Browser</name>
        <platform-id type="NilClass">8</platform-id>
        <shortname>browser</shortname>
      </platform>
    </platforms>
  </game>
  <game>
    <average-rating>4.1</average-rating>
    <code-license>Closed source</code-license>
    <content-license>Unlicensed</content-license>
    <created-at type="datetime">2008-03-24T19:50:01+00:00</created-at>
    <description>5 Days a Stranger chronicles the story of a gentleman thief known as Trilby and four others fighting an unknown terror in DeFoe Manor. The story progresses over 5 days, with more story being revealed each day. Dream sequences typically space out the transitions between the events of different days, it has an intuitive version of the AGS interface that ties in with the unique feel of the game.</description>
    <developer-id type="integer">32</developer-id>
    <expected-release nil="true"></expected-release>
    <id type="integer">48</id>
    <is-multiplayer type="boolean">false</is-multiplayer>
    <is-singleplayer type="boolean">true</is-singleplayer>
    <last-release-at type="date" nil="true"></last-release-at>
    <name>5 Days a Stranger</name>
    <price nil="true"></price>
    <rating-count type="integer">59</rating-count>
    <released-in type="date">2003-01-01</released-in>
    <review-count type="integer">5</review-count>
    <shortname>5-days-a-stranger</shortname>
    <updated-at type="datetime">2009-10-16T15:11:35+00:00</updated-at>
    <engine>
      <id type="integer">11</id>
      <name>Adventure Game Studio</name>
      <shortname>adventure-game-studio</shortname>
    </engine>
    <developers type="array">
      <developer>
        <country>United Kingdom</country>
        <created-at type="datetime">2008-03-24T19:44:24+00:00</created-at>
        <description>Ben "Yahtzee" Croshaw (born 24 May 1983, Warwickshire, England) is the British-born author of adventure games created using Adventure Game Studio software. He also writes articles for Australia's Hyper magazine, a major games publication. He uses his website "Fully Ramblomatic" as an outlet for his own work, including weekly dark humour articles, essays, the novels Articulate Jim: The Search for Something and Fog Juice, and webcomics including Yahtzee Takes On The World and his most recent, Chris &amp; Trilby.
&lt;br/&gt;&lt;br/&gt;
He is currently making a series of video-reviews named Zero Punctuation for The Escapist. In the February 2008 issue of PC Gamer (US), Croshaw took over Gary Whitta's "Backspace" column as a contributing editor.</description>
        <developer-id type="NilClass">32</developer-id>
        <game-id type="NilClass">48</game-id>
        <id type="integer">32</id>
        <image>/usr/home/tigsource/db/public/company/image/32/dev-yahtzee.jpg</image>
        <name>Yahtzee</name>
        <shortname>yahtzee</shortname>
        <updated-at type="datetime">2009-02-21T03:51:53+00:00</updated-at>
      </developer>
    </developers>
    <primary-screenshot>
      <created-at type="datetime">2008-03-24T19:50:01+00:00</created-at>
      <game-id type="integer">48</game-id>
      <id type="integer">97</id>
      <updated-at type="datetime">2008-06-06T02:26:51+00:00</updated-at>
      <path>/screenshot/image/97/5days2.gif</path>
      <medium-path>/screenshot/image/97/medium/5days2.gif</medium-path>
      <thumb-path>/screenshot/image/97/thumb/5days2.gif</thumb-path>
    </primary-screenshot>
    <genres type="array">
      <genre>
        <game-id type="NilClass">48</game-id>
        <genre-id type="NilClass">5</genre-id>
        <id type="integer">5</id>
        <name>Adventure</name>
        <shortname>adventure</shortname>
      </genre>
    </genres>
    <platforms type="array">
      <platform>
        <game-id type="NilClass">48</game-id>
        <id type="integer">1</id>
        <name>Windows</name>
        <platform-id type="NilClass">1</platform-id>
        <shortname>windows</shortname>
      </platform>
    </platforms>
  </game>
  <game>
    <average-rating>4.1</average-rating>
    <code-license>Closed source</code-license>
    <content-license>Unlicensed</content-license>
    <created-at type="datetime">2008-03-24T19:55:26+00:00</created-at>
    <description>6 Days A Sacrifice is the fourth and final installment of the John DeFoe series, which thus far has encompassed 5 Days A Stranger, 7 Days A Skeptic and Trilby's Notes. Since this game is intended to tie up the loose ends left behind by the three previous episodes, it is highly recommended that you play through all of them first.</description>
    <developer-id type="integer">32</developer-id>
    <expected-release nil="true"></expected-release>
    <id type="integer">49</id>
    <is-multiplayer type="boolean">false</is-multiplayer>
    <is-singleplayer type="boolean">true</is-singleplayer>
    <last-release-at type="date" nil="true"></last-release-at>
    <name>6 Days a Sacrifice</name>
    <price nil="true"></price>
    <rating-count type="integer">38</rating-count>
    <released-in type="date">2007-01-01</released-in>
    <review-count type="integer">5</review-count>
    <shortname>6-days-a-sacrifice</shortname>
    <updated-at type="datetime">2009-06-14T19:32:29+00:00</updated-at>
    <engine>
      <id type="integer">11</id>
      <name>Adventure Game Studio</name>
      <shortname>adventure-game-studio</shortname>
    </engine>
    <developers type="array">
      <developer>
        <country>United Kingdom</country>
        <created-at type="datetime">2008-03-24T19:44:24+00:00</created-at>
        <description>Ben "Yahtzee" Croshaw (born 24 May 1983, Warwickshire, England) is the British-born author of adventure games created using Adventure Game Studio software. He also writes articles for Australia's Hyper magazine, a major games publication. He uses his website "Fully Ramblomatic" as an outlet for his own work, including weekly dark humour articles, essays, the novels Articulate Jim: The Search for Something and Fog Juice, and webcomics including Yahtzee Takes On The World and his most recent, Chris &amp; Trilby.
&lt;br/&gt;&lt;br/&gt;
He is currently making a series of video-reviews named Zero Punctuation for The Escapist. In the February 2008 issue of PC Gamer (US), Croshaw took over Gary Whitta's "Backspace" column as a contributing editor.</description>
        <developer-id type="NilClass">32</developer-id>
        <game-id type="NilClass">49</game-id>
        <id type="integer">32</id>
        <image>/usr/home/tigsource/db/public/company/image/32/dev-yahtzee.jpg</image>
        <name>Yahtzee</name>
        <shortname>yahtzee</shortname>
        <updated-at type="datetime">2009-02-21T03:51:53+00:00</updated-at>
      </developer>
    </developers>
    <primary-screenshot>
      <created-at type="datetime">2008-03-24T19:55:26+00:00</created-at>
      <game-id type="integer">49</game-id>
      <id type="integer">101</id>
      <updated-at type="datetime">2008-06-06T02:26:57+00:00</updated-at>
      <path>/screenshot/image/101/6days1.gif</path>
      <medium-path>/screenshot/image/101/medium/6days1.gif</medium-path>
      <thumb-path>/screenshot/image/101/thumb/6days1.gif</thumb-path>
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    <genres type="array">
      <genre>
        <game-id type="NilClass">49</game-id>
        <genre-id type="NilClass">5</genre-id>
        <id type="integer">5</id>
        <name>Adventure</name>
        <shortname>adventure</shortname>
      </genre>
    </genres>
    <platforms type="array">
      <platform>
        <game-id type="NilClass">49</game-id>
        <id type="integer">1</id>
        <name>Windows</name>
        <platform-id type="NilClass">1</platform-id>
        <shortname>windows</shortname>
      </platform>
    </platforms>
  </game>
  <game>
    <average-rating>3.1</average-rating>
    <code-license>Closed source</code-license>
    <content-license>Unlicensed</content-license>
    <created-at type="datetime">2008-05-16T23:40:10+00:00</created-at>
    <description>The spiritual sequel to Raptor, 65 Million And 1 BC again puts you in control of a velociraptor.  This time you are charged with finding the components of a machine which will stop a giant meteor from destroying the Earth.</description>
    <developer-id type="integer">91</developer-id>
    <expected-release nil="true"></expected-release>
    <id type="integer">170</id>
    <is-multiplayer type="boolean">false</is-multiplayer>
    <is-singleplayer type="boolean">true</is-singleplayer>
    <last-release-at type="date" nil="true"></last-release-at>
    <name>65 Million And 1 BC</name>
    <price>$20</price>
    <rating-count type="integer">9</rating-count>
    <released-in type="date">2008-05-01</released-in>
    <review-count type="integer">0</review-count>
    <shortname>65-million-and-1-bc</shortname>
    <updated-at type="datetime">2009-05-01T23:42:14+00:00</updated-at>
    <engine>
      <id type="integer">1</id>
      <name>Game Maker</name>
      <shortname>game-maker</shortname>
    </engine>
    <developers type="array">
      <developer>
        <country>United Kingdom</country>
        <created-at type="datetime">2008-05-16T23:33:35+00:00</created-at>
        <description>Bouncing Fox Productions is Gareth Tilt.  He develops games with Game Maker.</description>
        <developer-id type="NilClass">91</developer-id>
        <game-id type="NilClass">170</game-id>
        <id type="integer">91</id>
        <image nil="true"></image>
        <name>Bouncing Fox Productions</name>
        <shortname>bouncing-fox-productions</shortname>
        <updated-at type="datetime">2008-05-16T23:41:43+00:00</updated-at>
      </developer>
    </developers>
    <primary-screenshot>
      <created-at type="datetime">2008-05-16T23:40:10+00:00</created-at>
      <game-id type="integer">170</game-id>
      <id type="integer">419</id>
      <updated-at type="datetime">2008-06-08T20:44:49+00:00</updated-at>
      <path>/screenshot/image/419/raptor2_1.jpg</path>
      <medium-path>/screenshot/image/419/medium/raptor2_1.jpg</medium-path>
      <thumb-path>/screenshot/image/419/thumb/raptor2_1.jpg</thumb-path>
    </primary-screenshot>
    <genres type="array">
      <genre>
        <game-id type="NilClass">170</game-id>
        <genre-id type="NilClass">4</genre-id>
        <id type="integer">4</id>
        <name>Platformer</name>
        <shortname>platformer</shortname>
      </genre>
    </genres>
    <platforms type="array">
      <platform>
        <game-id type="NilClass">170</game-id>
        <id type="integer">1</id>
        <name>Windows</name>
        <platform-id type="NilClass">1</platform-id>
        <shortname>windows</shortname>
      </platform>
    </platforms>
  </game>
  <game>
    <average-rating>4.1</average-rating>
    <code-license>Closed source</code-license>
    <content-license>Unlicensed</content-license>
    <created-at type="datetime">2008-03-24T20:08:05+00:00</created-at>
    <description>7 Days a Skeptic takes place nearly four hundred years after the last installment, by which time mankind has begun to further explore the universe. The game chronicles the story of a veteran psychiatrist, Dr. Jonathan Somerset, and five others on board the spaceship Mephistopheles as they face the same mysterious entity that haunted the protagonists of the first game. By this time the events of the original game have become an urban myth and no-one knows what really happened back at DeFoe Manor. 7 Days a Skeptic draws several parallels with its predecessor, using elements such as dream sequences between each day as well as using similar plot revelations.</description>
    <developer-id type="integer">32</developer-id>
    <expected-release nil="true"></expected-release>
    <id type="integer">50</id>
    <is-multiplayer type="boolean">false</is-multiplayer>
    <is-singleplayer type="boolean">true</is-singleplayer>
    <last-release-at type="date" nil="true"></last-release-at>
    <name>7 Days a Skeptic</name>
    <price nil="true"></price>
    <rating-count type="integer">46</rating-count>
    <released-in type="date">2004-01-01</released-in>
    <review-count type="integer">3</review-count>
    <shortname>7-days-a-skeptic</shortname>
    <updated-at type="datetime">2009-10-16T15:11:06+00:00</updated-at>
    <engine>
      <id type="integer">11</id>
      <name>Adventure Game Studio</name>
      <shortname>adventure-game-studio</shortname>
    </engine>
    <developers type="array">
      <developer>
        <country>United Kingdom</country>
        <created-at type="datetime">2008-03-24T19:44:24+00:00</created-at>
        <description>Ben "Yahtzee" Croshaw (born 24 May 1983, Warwickshire, England) is the British-born author of adventure games created using Adventure Game Studio software. He also writes articles for Australia's Hyper magazine, a major games publication. He uses his website "Fully Ramblomatic" as an outlet for his own work, including weekly dark humour articles, essays, the novels Articulate Jim: The Search for Something and Fog Juice, and webcomics including Yahtzee Takes On The World and his most recent, Chris &amp; Trilby.
&lt;br/&gt;&lt;br/&gt;
He is currently making a series of video-reviews named Zero Punctuation for The Escapist. In the February 2008 issue of PC Gamer (US), Croshaw took over Gary Whitta's "Backspace" column as a contributing editor.</description>
        <developer-id type="NilClass">32</developer-id>
        <game-id type="NilClass">50</game-id>
        <id type="integer">32</id>
        <image>/usr/home/tigsource/db/public/company/image/32/dev-yahtzee.jpg</image>
        <name>Yahtzee</name>
        <shortname>yahtzee</shortname>
        <updated-at type="datetime">2009-02-21T03:51:53+00:00</updated-at>
      </developer>
    </developers>
    <primary-screenshot>
      <created-at type="datetime">2008-03-24T20:08:05+00:00</created-at>
      <game-id type="integer">50</game-id>
      <id type="integer">103</id>
      <updated-at type="datetime">2008-06-06T02:27:07+00:00</updated-at>
      <path>/screenshot/image/103/7days2.gif</path>
      <medium-path>/screenshot/image/103/medium/7days2.gif</medium-path>
      <thumb-path>/screenshot/image/103/thumb/7days2.gif</thumb-path>
    </primary-screenshot>
    <genres type="array">
      <genre>
        <game-id type="NilClass">50</game-id>
        <genre-id type="NilClass">5</genre-id>
        <id type="integer">5</id>
        <name>Adventure</name>
        <shortname>adventure</shortname>
      </genre>
    </genres>
    <platforms type="array">
      <platform>
        <game-id type="NilClass">50</game-id>
        <id type="integer">1</id>
        <name>Windows</name>
        <platform-id type="NilClass">1</platform-id>
        <shortname>windows</shortname>
      </platform>
    </platforms>
  </game>
  <game>
    <average-rating>3.8</average-rating>
    <code-license>Closed source</code-license>
    <content-license>Unlicensed</content-license>
    <created-at type="datetime">2008-07-08T16:48:54+00:00</created-at>
    <description>8bit killer is a first person shooter styled to resemble an 8-bit NES game in look and sound, specifically platform shooters like Contra and Bionic Commando.  The game features a 64-color palette and 32x32 pixel textures.</description>
    <developer-id type="integer">180</developer-id>
    <expected-release nil="true"></expected-release>
    <id type="integer">331</id>
    <is-multiplayer type="boolean">false</is-multiplayer>
    <is-singleplayer type="boolean">true</is-singleplayer>
    <last-release-at type="date" nil="true"></last-release-at>
    <name>8bit killer</name>
    <price nil="true"></price>
    <rating-count type="integer">50</rating-count>
    <released-in type="date">2008-06-01</released-in>
    <review-count type="integer">23</review-count>
    <shortname>8bit-killer</shortname>
    <updated-at type="datetime">2009-11-13T20:47:27+00:00</updated-at>
    <engine>
      <id type="integer">1</id>
      <name>Game Maker</name>
      <shortname>game-maker</shortname>
    </engine>
    <developers type="array">
      <developer>
        <country nil="true"></country>
        <created-at type="datetime">2008-07-08T16:44:10+00:00</created-at>
        <description>Description needed.</description>
        <developer-id type="NilClass">180</developer-id>
        <game-id type="NilClass">331</game-id>
        <id type="integer">180</id>
        <image>/usr/home/tigsource/db/public/company/image/180/dev-locomalito.png</image>
        <name>Locomalito</name>
        <shortname>locomalito</shortname>
        <updated-at type="datetime">2008-07-08T16:44:10+00:00</updated-at>
      </developer>
    </developers>
    <primary-screenshot>
      <created-at type="datetime">2008-07-08T16:48:54+00:00</created-at>
      <game-id type="integer">331</game-id>
      <id type="integer">751</id>
      <updated-at type="datetime">2008-07-08T23:12:43+00:00</updated-at>
      <path>/screenshot/image/751/8bit_killer_03.gif</path>
      <medium-path>/screenshot/image/751/medium/8bit_killer_03.gif</medium-path>
      <thumb-path>/screenshot/image/751/thumb/8bit_killer_03.gif</thumb-path>
    </primary-screenshot>
    <genres type="array">
      <genre>
        <game-id type="NilClass">331</game-id>
        <genre-id type="NilClass">12</genre-id>
        <id type="integer">12</id>
        <name>FPS</name>
        <shortname>fps</shortname>
      </genre>
    </genres>
    <platforms type="array">
      <platform>
        <game-id type="NilClass">331</game-id>
        <id type="integer">1</id>
        <name>Windows</name>
        <platform-id type="NilClass">1</platform-id>
        <shortname>windows</shortname>
      </platform>
    </platforms>
  </game>
  <game>
    <average-rating>3.4</average-rating>
    <code-license>Closed source</code-license>
    <content-license>Unlicensed</content-license>
    <created-at type="datetime">2008-03-24T07:44:57+00:00</created-at>
    <description>"A Blurred Line" tells the story of Talan, who goes on the run after being framed for the murder of an important political figure. The game was originally intended to be part of a trilogy, "A Blurred Line", the "Line Narrows" and "Line's End".</description>
    <developer-id type="integer">29</developer-id>
    <expected-release nil="true"></expected-release>
    <id type="integer">43</id>
    <is-multiplayer type="boolean">false</is-multiplayer>
    <is-singleplayer type="boolean">true</is-singleplayer>
    <last-release-at type="date" nil="true"></last-release-at>
    <name>A Blurred Line</name>
    <price nil="true"></price>
    <rating-count type="integer">12</rating-count>
    <released-in type="date">2002-08-01</released-in>
    <review-count type="integer">0</review-count>
    <shortname>a-blurred-line</shortname>
    <updated-at type="datetime">2009-05-30T00:46:37+00:00</updated-at>
    <engine>
      <id type="integer">7</id>
      <name>RPG Maker</name>
      <shortname>rpg-maker</shortname>
    </engine>
    <developers type="array">
      <developer>
        <country nil="true"></country>
        <created-at type="datetime">2008-03-24T07:35:38+00:00</created-at>
        <description>Lysander (or Lys86) is an RPG Maker developer, probably best known for "A Blurred Line". His RPGs mostly focus on plot and dialogue.</description>
        <developer-id type="NilClass">29</developer-id>
        <game-id type="NilClass">43</game-id>
        <id type="integer">29</id>
        <image nil="true"></image>
        <name>Lysander</name>
        <shortname>lysander</shortname>
        <updated-at type="datetime">2008-03-24T07:35:38+00:00</updated-at>
      </developer>
    </developers>
    <primary-screenshot>
      <created-at type="datetime">2008-03-24T07:44:57+00:00</created-at>
      <game-id type="integer">43</game-id>
      <id type="integer">87</id>
      <updated-at type="datetime">2008-11-21T06:00:01+00:00</updated-at>
      <path>/screenshot/image/87/Abl.png</path>
      <medium-path>/screenshot/image/87/medium/Abl.png</medium-path>
      <thumb-path>/screenshot/image/87/thumb/Abl.png</thumb-path>
    </primary-screenshot>
    <genres type="array">
      <genre>
        <game-id type="NilClass">43</game-id>
        <genre-id type="NilClass">8</genre-id>
        <id type="integer">8</id>
        <name>RPG</name>
        <shortname>rpg</shortname>
      </genre>
    </genres>
    <platforms type="array">
      <platform>
        <game-id type="NilClass">43</game-id>
        <id type="integer">1</id>
        <name>Windows</name>
        <platform-id type="NilClass">1</platform-id>
        <shortname>windows</shortname>
      </platform>
    </platforms>
  </game>
  <game>
    <average-rating>2.5</average-rating>
    <code-license>Closed source</code-license>
    <content-license>Unlicensed</content-license>
    <created-at type="datetime">2008-11-18T01:34:56+00:00</created-at>
    <description>After spending years as a starving artist, you've managed to catch the eye of an influential gallery director. The problem: he wants to see some new work, and you've got a terrible cold that is draining your creativity.  You'd better find a cure for the common cold--and fast! </description>
    <developer-id type="integer">238</developer-id>
    <expected-release nil="true"></expected-release>
    <id type="integer">443</id>
    <is-multiplayer type="boolean">false</is-multiplayer>
    <is-singleplayer type="boolean">true</is-singleplayer>
    <last-release-at type="date" nil="true"></last-release-at>
    <name>A Cure for the Common Cold</name>
    <price nil="true"></price>
    <rating-count type="integer">8</rating-count>
    <released-in type="date">2007-01-01</released-in>
    <review-count type="integer">0</review-count>
    <shortname>a-cure-for-the-common-cold</shortname>
    <updated-at type="datetime">2009-06-25T20:01:05+00:00</updated-at>
    <engine>
      <id type="integer">11</id>
      <name>Adventure Game Studio</name>
      <shortname>adventure-game-studio</shortname>
    </engine>
    <developers type="array">
      <developer>
        <country>Canada</country>
        <created-at type="datetime">2008-11-18T01:32:01+00:00</created-at>
        <description>Marina Siu-Chong, aka "MashPotato," is an artist and game developer who was born in 1983.</description>
        <developer-id type="NilClass">238</developer-id>
        <game-id type="NilClass">443</game-id>
        <id type="integer">238</id>
        <image>/usr/home/tigsource/db/public/company/image/238/dev-mashpotato.png</image>
        <name>MashPotato</name>
        <shortname>mashpotato</shortname>
        <updated-at type="datetime">2008-11-18T01:36:17+00:00</updated-at>
      </developer>
    </developers>
    <primary-screenshot>
      <created-at type="datetime">2008-11-18T01:34:56+00:00</created-at>
      <game-id type="integer">443</game-id>
      <id type="integer">1046</id>
      <updated-at type="datetime">2008-11-18T01:37:01+00:00</updated-at>
      <path>/screenshot/image/1046/commoncold.gif</path>
      <medium-path>/screenshot/image/1046/medium/commoncold.gif</medium-path>
      <thumb-path>/screenshot/image/1046/thumb/commoncold.gif</thumb-path>
    </primary-screenshot>
    <genres type="array">
      <genre>
        <game-id type="NilClass">443</game-id>
        <genre-id type="NilClass">5</genre-id>
        <id type="integer">5</id>
        <name>Adventure</name>
        <shortname>adventure</shortname>
      </genre>
    </genres>
    <platforms type="array">
      <platform>
        <game-id type="NilClass">443</game-id>
        <id type="integer">1</id>
        <name>Windows</name>
        <platform-id type="NilClass">1</platform-id>
        <shortname>windows</shortname>
      </platform>
    </platforms>
  </game>
  <game>
    <average-rating>3.5</average-rating>
    <code-license>Closed source</code-license>
    <content-license>Unlicensed</content-license>
    <created-at type="datetime">2008-07-22T00:18:17+00:00</created-at>
    <description>In a game about bouncing, you must "grab" the bumpers while avoiding the missiles.  Grab with the left mouse button and dash with the right.  The game also supports gamepads.
&lt;br/&gt;&lt;br/&gt;
This game was made for the 3rd annual Toronto Game Jam (TOJam).</description>
    <developer-id type="integer">201</developer-id>
    <expected-release nil="true"></expected-release>
    <id type="integer">376</id>
    <is-multiplayer type="boolean">false</is-multiplayer>
    <is-singleplayer type="boolean">true</is-singleplayer>
    <last-release-at type="date" nil="true"></last-release-at>
    <name>a game about bouncing</name>
    <price nil="true"></price>
    <rating-count type="integer">11</rating-count>
    <released-in type="date">2008-06-01</released-in>
    <review-count type="integer">0</review-count>
    <shortname>a-game-about-bouncing</shortname>
    <updated-at type="datetime">2009-11-01T11:06:49+00:00</updated-at>
    <engine>
      <id type="integer">2</id>
      <name>Custom</name>
      <shortname>custom</shortname>
    </engine>
    <developers type="array">
      <developer>
        <country>Canada</country>
        <created-at type="datetime">2008-07-22T00:13:16+00:00</created-at>
        <description>][ or "RSBLSB" or "right square bracket left square bracket" is an indie game development studio located in Toronto, Ontario, and was founded by Shawn McGrath in 2005.</description>
        <developer-id type="NilClass">201</developer-id>
        <game-id type="NilClass">376</game-id>
        <id type="integer">201</id>
        <image>/usr/home/tigsource/db/public/company/image/201/dev-rsblsb.jpg</image>
        <name>RSBLSB</name>
        <shortname>rsblsb</shortname>
        <updated-at type="datetime">2008-07-22T00:13:16+00:00</updated-at>
      </developer>
    </developers>
    <primary-screenshot>
      <created-at type="datetime">2008-07-22T00:18:17+00:00</created-at>
      <game-id type="integer">376</game-id>
      <id type="integer">867</id>
      <updated-at type="datetime">2008-07-22T00:25:45+00:00</updated-at>
      <path>/screenshot/image/867/bouncing01.jpg</path>
      <medium-path>/screenshot/image/867/medium/bouncing01.jpg</medium-path>
      <thumb-path>/screenshot/image/867/thumb/bouncing01.jpg</thumb-path>
    </primary-screenshot>
    <genres type="array">
      <genre>
        <game-id type="NilClass">376</game-id>
        <genre-id type="NilClass">1</genre-id>
        <id type="integer">1</id>
        <name>Action</name>
        <shortname>action</shortname>
      </genre>
    </genres>
    <platforms type="array">
      <platform>
        <game-id type="NilClass">376</game-id>
        <id type="integer">1</id>
        <name>Windows</name>
        <platform-id type="NilClass">1</platform-id>
        <shortname>windows</shortname>
      </platform>
    </platforms>
  </game>
  <game>
    <average-rating>3.7</average-rating>
    <code-license>Closed source</code-license>
    <content-license>Unlicensed</content-license>
    <created-at type="datetime">2008-05-14T23:32:51+00:00</created-at>
    <description>A very short and simple platform game that stars... a kitty!</description>
    <developer-id type="integer">83</developer-id>
    <expected-release nil="true"></expected-release>
    <id type="integer">150</id>
    <is-multiplayer type="boolean">false</is-multiplayer>
    <is-singleplayer type="boolean">true</is-singleplayer>
    <last-release-at type="date" nil="true"></last-release-at>
    <name>A Game with a Kitty</name>
    <price nil="true"></price>
    <rating-count type="integer">21</rating-count>
    <released-in type="date">2005-06-01</released-in>
    <review-count type="integer">7</review-count>
    <shortname>a-game-with-a-kitty</shortname>
    <updated-at type="datetime">2009-06-22T11:19:12+00:00</updated-at>
    <engine>
      <id type="integer">3</id>
      <name>KNP / TGF / MMF</name>
      <shortname>knp-tgf-mmf</shortname>
    </engine>
    <developers type="array">
      <developer>
        <country>Austria</country>
        <created-at type="datetime">2008-05-14T23:24:27+00:00</created-at>
        <description>"Bernie" (real name Bernhard), is a former member of Fallen Angel Industries, a prolific and respected "Click" game studio.  He now creates games on his own, using Adventure Game Studio and Multimedia Fusion.</description>
        <developer-id type="NilClass">83</developer-id>
        <game-id type="NilClass">150</game-id>
        <id type="integer">83</id>
        <image>/usr/home/tigsource/db/public/company/image/83/dev-bernie.jpg</image>
        <name>Bernie</name>
        <shortname>bernie</shortname>
        <updated-at type="datetime">2008-06-05T07:16:57+00:00</updated-at>
      </developer>
    </developers>
    <primary-screenshot>
      <created-at type="datetime">2008-05-14T23:32:51+00:00</created-at>
      <game-id type="integer">150</game-id>
      <id type="integer">377</id>
      <updated-at type="datetime">2008-05-14T23:41:14+00:00</updated-at>
      <path>/screenshot/image/377/kitty1.png</path>
      <medium-path>/screenshot/image/377/medium/kitty1.png</medium-path>
      <thumb-path>/screenshot/image/377/thumb/kitty1.png</thumb-path>
    </primary-screenshot>
    <genres type="array">
      <genre>
        <game-id type="NilClass">150</game-id>
        <genre-id type="NilClass">4</genre-id>
        <id type="integer">4</id>
        <name>Platformer</name>
        <shortname>platformer</shortname>
      </genre>
    </genres>
    <platforms type="array">
      <platform>
        <game-id type="NilClass">150</game-id>
        <id type="integer">1</id>
        <name>Windows</name>
        <platform-id type="NilClass">1</platform-id>
        <shortname>windows</shortname>
      </platform>
    </platforms>
  </game>
  <game>
    <average-rating>3.9</average-rating>
    <code-license>Closed source</code-license>
    <content-license>Unlicensed</content-license>
    <created-at type="datetime">2008-05-14T23:56:15+00:00</created-at>
    <description>A Game with a Kitty 2: Darkside Adventures is a platformer inspired by Super Mario Brothers 2 for the NES.</description>
    <developer-id type="integer">83</developer-id>
    <expected-release nil="true"></expected-release>
    <id type="integer">152</id>
    <is-multiplayer type="boolean">false</is-multiplayer>
    <is-singleplayer type="boolean">true</is-singleplayer>
    <last-release-at type="date" nil="true"></last-release-at>
    <name>A Game with a Kitty 2: Darkside Adventures</name>
    <price nil="true"></price>
    <rating-count type="integer">25</rating-count>
    <released-in type="date">2006-11-01</released-in>
    <review-count type="integer">0</review-count>
    <shortname>a-game-with-a-kitty-2-darkside-adventures</shortname>
    <updated-at type="datetime">2009-07-03T05:09:29+00:00</updated-at>
    <engine>
      <id type="integer">3</id>
      <name>KNP / TGF / MMF</name>
      <shortname>knp-tgf-mmf</shortname>
    </engine>
    <developers type="array">
      <developer>
        <country>Austria</country>
        <created-at type="datetime">2008-05-14T23:24:27+00:00</created-at>
        <description>"Bernie" (real name Bernhard), is a former member of Fallen Angel Industries, a prolific and respected "Click" game studio.  He now creates games on his own, using Adventure Game Studio and Multimedia Fusion.</description>
        <developer-id type="NilClass">83</developer-id>
        <game-id type="NilClass">152</game-id>
        <id type="integer">83</id>
        <image>/usr/home/tigsource/db/public/company/image/83/dev-bernie.jpg</image>
        <name>Bernie</name>
        <shortname>bernie</shortname>
        <updated-at type="datetime">2008-06-05T07:16:57+00:00</updated-at>
      </developer>
    </developers>
    <primary-screenshot>
      <created-at type="datetime">2008-05-14T23:56:15+00:00</created-at>
      <game-id type="integer">152</game-id>
      <id type="integer">382</id>
      <updated-at type="datetime">2008-06-08T20:42:50+00:00</updated-at>
      <path>/screenshot/image/382/ssnot2.gif</path>
      <medium-path>/screenshot/image/382/medium/ssnot2.gif</medium-path>
      <thumb-path>/screenshot/image/382/thumb/ssnot2.gif</thumb-path>
    </primary-screenshot>
    <genres type="array">
      <genre>
        <game-id type="NilClass">152</game-id>
        <genre-id type="NilClass">4</genre-id>
        <id type="integer">4</id>
        <name>Platformer</name>
        <shortname>platformer</shortname>
      </genre>
    </genres>
    <platforms type="array">
      <platform>
        <game-id type="NilClass">152</game-id>
        <id type="integer">1</id>
        <name>Windows</name>
        <platform-id type="NilClass">1</platform-id>
        <shortname>windows</shortname>
      </platform>
    </platforms>
  </game>
  <game>
    <average-rating>3.8</average-rating>
    <code-license>Closed source</code-license>
    <content-license>Unlicensed</content-license>
    <created-at type="datetime">2009-01-20T09:56:49+00:00</created-at>
    <description>A New Zero is a team-based multiplayer game where two squads of planes and boats battle to destroy the other team's base.</description>
    <developer-id type="integer" nil="true"></developer-id>
    <expected-release nil="true"></expected-release>
    <id type="integer">508</id>
    <is-multiplayer type="boolean">true</is-multiplayer>
    <is-singleplayer type="boolean">false</is-singleplayer>
    <last-release-at type="date" nil="true"></last-release-at>
    <name>A New Zero</name>
    <price nil="true"></price>
    <rating-count type="integer">11</rating-count>
    <released-in type="date">2009-01-01</released-in>
    <review-count type="integer">0</review-count>
    <shortname>a-new-zero</shortname>
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      <name>Custom</name>
      <shortname>custom</shortname>
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      <developer>
        <country>United States</country>
        <created-at type="datetime">2008-03-23T17:21:56+00:00</created-at>
        <description>Need description!</description>
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        <name>Cryptic Sea</name>
        <shortname>cryptic-sea</shortname>
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      </developer>
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      <updated-at type="datetime">2009-01-20T09:57:37+00:00</updated-at>
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      <medium-path>/screenshot/image/1218/medium/anewzero03.jpg</medium-path>
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        <shortname>sim</shortname>
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    <average-rating>4.1</average-rating>
    <code-license>Closed source</code-license>
    <content-license>Unlicensed</content-license>
    <created-at type="datetime">2008-09-23T05:28:17+00:00</created-at>
    <description>A Tale of Two Kingdoms is an epic faerie tale, in the classic style of the famous Sierra and Lucasarts graphical adventure games.  Its features five different endings, several side quests and alternative solutions, teamwork with non-player characters, 75 minutes of high quality music, and director's commentary. </description>
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    <is-singleplayer type="boolean">true</is-singleplayer>
    <last-release-at type="date" nil="true"></last-release-at>
    <name>A Tale of Two Kingdoms</name>
    <price nil="true"></price>
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    <released-in type="date">2007-07-01</released-in>
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    <shortname>a-tale-of-two-kingdoms</shortname>
    <updated-at type="datetime">2009-06-17T21:13:05+00:00</updated-at>
    <engine>
      <id type="integer">11</id>
      <name>Adventure Game Studio</name>
      <shortname>adventure-game-studio</shortname>
    </engine>
    <developers type="array">
      <developer>
        <country nil="true"></country>
        <created-at type="datetime">2008-09-23T05:23:00+00:00</created-at>
        <description>Description needed.</description>
        <developer-id type="NilClass">226</developer-id>
        <game-id type="NilClass">424</game-id>
        <id type="integer">226</id>
        <image nil="true"></image>
        <name>Crystal Shard </name>
        <shortname>crystal-shard</shortname>
        <updated-at type="datetime">2008-09-23T05:23:00+00:00</updated-at>
      </developer>
    </developers>
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      <game-id type="integer">424</game-id>
      <id type="integer">1000</id>
      <updated-at type="datetime">2008-09-23T05:28:44+00:00</updated-at>
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      <medium-path>/screenshot/image/1000/medium/atotk1.png</medium-path>
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        <shortname>windows</shortname>
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  <game>
    <average-rating>2.0</average-rating>
    <code-license>Closed source</code-license>
    <content-license>Unlicensed</content-license>
    <created-at type="datetime">2009-02-03T11:18:43+00:00</created-at>
    <description>A Vampyre Story is an adventure game set in Europe during the 1880s, and it follows a young vampire and her bat companion as she attempts to make the journey back home to Paris in search of fame and normality.</description>
    <developer-id type="integer" nil="true"></developer-id>
    <expected-release nil="true"></expected-release>
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    <is-singleplayer type="boolean">true</is-singleplayer>
    <last-release-at type="date" nil="true"></last-release-at>
    <name>A Vampyre Story</name>
    <price>$29.99</price>
    <rating-count type="integer">6</rating-count>
    <released-in type="date">2008-12-01</released-in>
    <review-count type="integer">3</review-count>
    <shortname>a-vampyre-story</shortname>
    <updated-at type="datetime">2009-08-18T22:25:31+00:00</updated-at>
    <engine>
      <id type="integer">2</id>
      <name>Custom</name>
      <shortname>custom</shortname>
    </engine>
    <developers type="array">
      <developer>
        <country>United States</country>
        <created-at type="datetime">2009-02-03T10:30:21+00:00</created-at>
        <description>Autumn Moon Entertainment was founded in 2004 by Bill Tiller, an ex-LucasArts artist who worked on The Dig and The Curse of Monkey Island, among other games.</description>
        <developer-id type="NilClass">277</developer-id>
        <game-id type="NilClass">524</game-id>
        <id type="integer">277</id>
        <image>/usr/home/tigsource/db/public/company/image/277/dev-ame.png</image>
        <name>Autumn Moon Entertainment</name>
        <shortname>autumn-moon-entertainment</shortname>
        <updated-at type="datetime">2009-02-03T10:30:21+00:00</updated-at>
      </developer>
    </developers>
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      <created-at type="datetime">2009-02-03T11:18:43+00:00</created-at>
      <game-id type="integer">524</game-id>
      <id type="integer">1256</id>
      <updated-at type="datetime">2009-02-03T11:20:26+00:00</updated-at>
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      <medium-path>/screenshot/image/1256/medium/vampyre1.png</medium-path>
      <thumb-path>/screenshot/image/1256/thumb/vampyre1.png</thumb-path>
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    <genres type="array">
      <genre>
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        <genre-id type="NilClass">5</genre-id>
        <id type="integer">5</id>
        <name>Adventure</name>
        <shortname>adventure</shortname>
      </genre>
    </genres>
    <platforms type="array">
      <platform>
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        <id type="integer">1</id>
        <name>Windows</name>
        <platform-id type="NilClass">1</platform-id>
        <shortname>windows</shortname>
      </platform>
    </platforms>
  </game>
  <game>
    <average-rating>3.7</average-rating>
    <code-license>Closed source</code-license>
    <content-license>Unlicensed</content-license>
    <created-at type="datetime">2009-11-10T23:28:40+00:00</created-at>
    <description>The full name of this game is AaaaaAAaaaAAAaaAAAAaAAAAA!!! A Reckless Disregard for Gravity.  In the game you jump off of buildings and try to score points by getting near buildings, breaking plates, and giving thumbs up to spectators who are watching.</description>
    <developer-id type="integer" nil="true"></developer-id>
    <expected-release nil="true"></expected-release>
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    <last-release-at type="date" nil="true"></last-release-at>
    <name>Aaaaa!!!</name>
    <price>$15</price>
    <rating-count type="integer">3</rating-count>
    <released-in type="date">2009-09-01</released-in>
    <review-count type="integer">0</review-count>
    <shortname>aaaaa</shortname>
    <updated-at type="datetime">2009-11-18T13:42:35+00:00</updated-at>
    <engine>
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      <name>Custom</name>
      <shortname>custom</shortname>
    </engine>
    <developers type="array">
      <developer>
        <country nil="true"></country>
        <created-at type="datetime">2009-11-10T23:21:32+00:00</created-at>
        <description>Dejobaan Games was founded in 1999.</description>
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        <id type="integer">339</id>
        <image nil="true"></image>
        <name>Dejobaan Games</name>
        <shortname>dejobaan-games</shortname>
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      </developer>
    </developers>
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      <game-id type="integer">642</game-id>
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      <updated-at type="datetime">2009-11-10T23:30:36+00:00</updated-at>
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  <game>
    <average-rating>2.8</average-rating>
    <code-license>Closed source</code-license>
    <content-license>Unlicensed</content-license>
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    <description>Ablation is a low-resolution shoot 'em up.  The player can target an enemy's payload (displayed as white pixels), or its core (a black "X"), which will destroy the enemy instantly.  Occasionally these enemies will drop power-ups and bombs when destroyed.
&lt;br/&gt;&lt;br/&gt;
It was created for a Retro Remakes "TI Calculator" Competition.</description>
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    <name>Ablation</name>
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    <rating-count type="integer">7</rating-count>
    <released-in type="date">2007-02-01</released-in>
    <review-count type="integer">0</review-count>
    <shortname>ablation</shortname>
    <updated-at type="datetime">2009-06-18T18:42:20+00:00</updated-at>
    <engine>
      <id type="integer">2</id>
      <name>Custom</name>
      <shortname>custom</shortname>
    </engine>
    <developers type="array">
      <developer>
        <country nil="true"></country>
        <created-at type="datetime">2008-06-29T23:10:39+00:00</created-at>
        <description>Real name: Nenad Jalsovec.</description>
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        <game-id type="NilClass">239</game-id>
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        <image>/usr/home/tigsource/db/public/company/image/129/dev-nenad.png</image>
        <name>nenad</name>
        <shortname>nenad</shortname>
        <updated-at type="datetime">2008-06-29T23:10:39+00:00</updated-at>
      </developer>
    </developers>
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      <game-id type="integer">239</game-id>
      <id type="integer">552</id>
      <updated-at type="datetime">2008-06-30T00:01:36+00:00</updated-at>
      <path>/screenshot/image/552/ablation1.gif</path>
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      <thumb-path>/screenshot/image/552/thumb/ablation1.gif</thumb-path>
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        <genre-id type="NilClass">6</genre-id>
        <id type="integer">6</id>
        <name>Shoot 'Em Up</name>
        <shortname>shootemup</shortname>
      </genre>
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      <platform>
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        <name>Windows</name>
        <platform-id type="NilClass">1</platform-id>
        <shortname>windows</shortname>
      </platform>
    </platforms>
  </game>
  <game>
    <average-rating>3.5</average-rating>
    <code-license>Closed source</code-license>
    <content-license>Unlicensed</content-license>
    <created-at type="datetime">2008-07-20T15:44:42+00:00</created-at>
    <description>Acidbomb is a fifty level puzzle game where you must find the pistons used to trigger a bomb and defuse them before time runs out. There are many bombs scattered around the world, from biological bombs that have hair-sensitive triggers to napalm bombs that are exploding at the seams, to nuclear warheads that have challenged even the highest trained bomb defusal agent. </description>
    <developer-id type="integer">197</developer-id>
    <expected-release nil="true"></expected-release>
    <id type="integer">366</id>
    <is-multiplayer type="boolean">false</is-multiplayer>
    <is-singleplayer type="boolean">true</is-singleplayer>
    <last-release-at type="date" nil="true"></last-release-at>
    <name>Acidbomb</name>
    <price nil="true"></price>
    <rating-count type="integer">15</rating-count>
    <released-in type="date">2006-08-01</released-in>
    <review-count type="integer">11</review-count>
    <shortname>acidbomb</shortname>
    <updated-at type="datetime">2009-03-10T06:57:38+00:00</updated-at>
    <engine>
      <id type="integer">1</id>
      <name>Game Maker</name>
      <shortname>game-maker</shortname>
    </engine>
    <developers type="array">
      <developer>
        <country nil="true"></country>
        <created-at type="datetime">2008-07-20T15:35:57+00:00</created-at>
        <description>Vertigo Games was founded by David "Mr. Chubigans" Galindo.</description>
        <developer-id type="NilClass">197</developer-id>
        <game-id type="NilClass">366</game-id>
        <id type="integer">197</id>
        <image>/usr/home/tigsource/db/public/company/image/197/dev-vertigo.jpg</image>
        <name>Vertigo Games</name>
        <shortname>vertigo-games</shortname>
        <updated-at type="datetime">2008-07-20T15:35:57+00:00</updated-at>
      </developer>
    </developers>
    <primary-screenshot>
      <created-at type="datetime">2008-07-20T15:44:42+00:00</created-at>
      <game-id type="integer">366</game-id>
      <id type="integer">842</id>
      <updated-at type="datetime">2008-07-20T15:44:55+00:00</updated-at>
      <path>/screenshot/image/842/acidpic1.png</path>
      <medium-path>/screenshot/image/842/medium/acidpic1.png</medium-path>
      <thumb-path>/screenshot/image/842/thumb/acidpic1.png</thumb-path>
    </primary-screenshot>
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      <genre>
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        <id type="integer">2</id>
        <name>Puzzle</name>
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        <name>Windows</name>
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        <shortname>windows</shortname>
      </platform>
    </platforms>
  </game>
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