<?xml version="1.0" encoding="UTF-8"?>
<games type="array">
  <game>
    <average-rating>3.8</average-rating>
    <code-license>Closed source</code-license>
    <content-license>Unlicensed</content-license>
    <created-at type="datetime">2009-05-11T05:07:03+00:00</created-at>
    <description>Altitude is a 2d multiplayer aerial combat game where you pilot one of five different planes in one of two game modes: Free for All and Team Base Destruction.  Shooting down planes or dropping bombs on enemy bases yields experience points which can be used to unlock planes or "perks" which can be used in combat.</description>
    <developer-id type="integer" nil="true"></developer-id>
    <expected-release nil="true"></expected-release>
    <id type="integer">586</id>
    <is-multiplayer type="boolean">true</is-multiplayer>
    <is-singleplayer type="boolean">false</is-singleplayer>
    <last-release-at type="date" nil="true"></last-release-at>
    <name>Altitude</name>
    <price>$19.95</price>
    <rating-count type="integer">4</rating-count>
    <released-in type="date">2009-01-01</released-in>
    <review-count type="integer">1</review-count>
    <shortname>altitude</shortname>
    <updated-at type="datetime">2009-06-23T00:53:54+00:00</updated-at>
    <genres type="array">
      <genre>
        <game-id type="NilClass">586</game-id>
        <genre-id type="NilClass">1</genre-id>
        <id type="integer">1</id>
        <name>Action</name>
        <shortname>action</shortname>
      </genre>
      <genre>
        <game-id type="NilClass">586</game-id>
        <genre-id type="NilClass">3</genre-id>
        <id type="integer">3</id>
        <name>MMOG</name>
        <shortname>mmog</shortname>
      </genre>
    </genres>
    <engine>
      <id type="integer">2</id>
      <name>Custom</name>
      <shortname>custom</shortname>
    </engine>
    <primary-screenshot>
      <created-at type="datetime">2009-05-11T05:08:33+00:00</created-at>
      <game-id type="integer">586</game-id>
      <id type="integer">1388</id>
      <updated-at type="datetime">2009-05-11T05:20:47+00:00</updated-at>
      <path>/screenshot/image/1388/altitude2.png</path>
      <medium-path>/screenshot/image/1388/medium/altitude2.png</medium-path>
      <thumb-path>/screenshot/image/1388/thumb/altitude2.png</thumb-path>
    </primary-screenshot>
    <platforms type="array">
      <platform>
        <id type="integer">3</id>
        <name>Linux</name>
        <shortname>linux</shortname>
      </platform>
    </platforms>
    <developers type="array">
      <developer>
        <country nil="true"></country>
        <created-at type="datetime">2009-05-11T04:56:37+00:00</created-at>
        <description>Description needed.</description>
        <developer-id type="NilClass">308</developer-id>
        <game-id type="NilClass">586</game-id>
        <id type="integer">308</id>
        <image nil="true"></image>
        <name>Nimbly Games</name>
        <shortname>nimbly-games</shortname>
        <updated-at type="datetime">2009-05-11T04:56:37+00:00</updated-at>
      </developer>
    </developers>
  </game>
  <game>
    <average-rating>3.8</average-rating>
    <code-license>Closed source</code-license>
    <content-license>Unlicensed</content-license>
    <created-at type="datetime">2008-06-23T13:37:43+00:00</created-at>
    <description>Ancient Domains of Mystery, or ADOM, is a roguelike game where the player's aim is to stop the forces of Chaos that invade the world of Ancardia.  ADOM presents an initial choice of one (male or female) player character from ten races and twenty character classes.   The game features a more-or-less static overworld and randomized dungeons.</description>
    <developer-id type="integer">127</developer-id>
    <expected-release nil="true"></expected-release>
    <id type="integer">236</id>
    <is-multiplayer type="boolean">false</is-multiplayer>
    <is-singleplayer type="boolean">true</is-singleplayer>
    <last-release-at type="date" nil="true"></last-release-at>
    <name>Ancient Domains of Mystery</name>
    <price nil="true"></price>
    <rating-count type="integer">16</rating-count>
    <released-in type="date">1994-01-01</released-in>
    <review-count type="integer">0</review-count>
    <shortname>ancient-domains-of-mystery</shortname>
    <updated-at type="datetime">2009-07-08T17:12:45+00:00</updated-at>
    <genres type="array">
      <genre>
        <game-id type="NilClass">236</game-id>
        <genre-id type="NilClass">13</genre-id>
        <id type="integer">13</id>
        <name>Roguelike</name>
        <shortname>roguelike</shortname>
      </genre>
    </genres>
    <engine>
      <id type="integer">2</id>
      <name>Custom</name>
      <shortname>custom</shortname>
    </engine>
    <primary-screenshot>
      <created-at type="datetime">2008-06-23T13:37:43+00:00</created-at>
      <game-id type="integer">236</game-id>
      <id type="integer">546</id>
      <updated-at type="datetime">2008-06-23T13:40:15+00:00</updated-at>
      <path>/screenshot/image/546/adomoverworld.gif</path>
      <medium-path>/screenshot/image/546/medium/adomoverworld.gif</medium-path>
      <thumb-path>/screenshot/image/546/thumb/adomoverworld.gif</thumb-path>
    </primary-screenshot>
    <platforms type="array">
      <platform>
        <id type="integer">3</id>
        <name>Linux</name>
        <shortname>linux</shortname>
      </platform>
    </platforms>
    <developers type="array">
      <developer>
        <country>Germany</country>
        <created-at type="datetime">2008-06-23T13:30:58+00:00</created-at>
        <description>A prominent roguelike developer best known for creating Ancient Domains of Mystery.</description>
        <developer-id type="NilClass">127</developer-id>
        <game-id type="NilClass">236</game-id>
        <id type="integer">127</id>
        <image nil="true"></image>
        <name>Thomas Biskup</name>
        <shortname>thomas-biskup</shortname>
        <updated-at type="datetime">2008-06-23T13:30:58+00:00</updated-at>
      </developer>
    </developers>
  </game>
  <game>
    <average-rating>3.8</average-rating>
    <code-license>Closed source</code-license>
    <content-license>Unlicensed</content-license>
    <created-at type="datetime">2009-09-23T21:31:11+00:00</created-at>
    <description>ASCIIpOrtal is an ASCII demake of Valve's Portal.</description>
    <developer-id type="integer" nil="true"></developer-id>
    <expected-release nil="true"></expected-release>
    <id type="integer">633</id>
    <is-multiplayer type="boolean">false</is-multiplayer>
    <is-singleplayer type="boolean">true</is-singleplayer>
    <last-release-at type="date" nil="true"></last-release-at>
    <name>ASCIIpOrtal</name>
    <price nil="true"></price>
    <rating-count type="integer">8</rating-count>
    <released-in type="date">2009-09-01</released-in>
    <review-count type="integer">0</review-count>
    <shortname>asciiportal</shortname>
    <updated-at type="datetime">2009-10-03T22:25:35+00:00</updated-at>
    <genres type="array">
      <genre>
        <game-id type="NilClass">633</game-id>
        <genre-id type="NilClass">2</genre-id>
        <id type="integer">2</id>
        <name>Puzzle</name>
        <shortname>puzzle</shortname>
      </genre>
      <genre>
        <game-id type="NilClass">633</game-id>
        <genre-id type="NilClass">4</genre-id>
        <id type="integer">4</id>
        <name>Platformer</name>
        <shortname>platformer</shortname>
      </genre>
    </genres>
    <engine>
      <id type="integer">2</id>
      <name>Custom</name>
      <shortname>custom</shortname>
    </engine>
    <primary-screenshot>
      <created-at type="datetime">2009-09-23T21:31:11+00:00</created-at>
      <game-id type="integer">633</game-id>
      <id type="integer">1516</id>
      <updated-at type="datetime">2009-09-23T22:06:37+00:00</updated-at>
      <path>/screenshot/image/1516/asciiiportal01.gif</path>
      <medium-path>/screenshot/image/1516/medium/asciiiportal01.gif</medium-path>
      <thumb-path>/screenshot/image/1516/thumb/asciiiportal01.gif</thumb-path>
    </primary-screenshot>
    <platforms type="array">
      <platform>
        <id type="integer">3</id>
        <name>Linux</name>
        <shortname>linux</shortname>
      </platform>
    </platforms>
    <developers type="array">
      <developer>
        <country nil="true"></country>
        <created-at type="datetime">2009-09-23T21:23:03+00:00</created-at>
        <description>Cymon is Joe Larson.</description>
        <developer-id type="NilClass">333</developer-id>
        <game-id type="NilClass">633</game-id>
        <id type="integer">333</id>
        <image nil="true"></image>
        <name>Cymon</name>
        <shortname>cymon</shortname>
        <updated-at type="datetime">2009-09-23T21:23:03+00:00</updated-at>
      </developer>
    </developers>
  </game>
  <game>
    <average-rating>3.2</average-rating>
    <code-license>Closed source</code-license>
    <content-license>Unlicensed</content-license>
    <created-at type="datetime">2008-06-09T03:24:25+00:00</created-at>
    <description>&lt;em&gt;Colin, a small and generally happy blue thing, longs for a trip to
the sea. It is your job, as the disembodied voice inside his head,
to help him succeed in his quest.&lt;/em&gt;
&lt;br/&gt;&lt;br/&gt;
betasuppe is a platformer/text-adventure hybrid that was made for TIGSource's 2007 B-Games Competition.</description>
    <developer-id type="integer">116</developer-id>
    <expected-release nil="true"></expected-release>
    <id type="integer">220</id>
    <is-multiplayer type="boolean">false</is-multiplayer>
    <is-singleplayer type="boolean">true</is-singleplayer>
    <last-release-at type="date" nil="true"></last-release-at>
    <name>betasuppe</name>
    <price nil="true"></price>
    <rating-count type="integer">15</rating-count>
    <released-in type="date">2007-09-01</released-in>
    <review-count type="integer">7</review-count>
    <shortname>betasuppe</shortname>
    <updated-at type="datetime">2009-06-18T17:57:57+00:00</updated-at>
    <genres type="array">
      <genre>
        <game-id type="NilClass">220</game-id>
        <genre-id type="NilClass">4</genre-id>
        <id type="integer">4</id>
        <name>Platformer</name>
        <shortname>platformer</shortname>
      </genre>
      <genre>
        <game-id type="NilClass">220</game-id>
        <genre-id type="NilClass">10</genre-id>
        <id type="integer">10</id>
        <name>Interactive Fiction</name>
        <shortname>interactive-fiction</shortname>
      </genre>
    </genres>
    <engine>
      <id type="integer">2</id>
      <name>Custom</name>
      <shortname>custom</shortname>
    </engine>
    <primary-screenshot>
      <created-at type="datetime">2008-06-09T03:24:25+00:00</created-at>
      <game-id type="integer">220</game-id>
      <id type="integer">516</id>
      <updated-at type="datetime">2008-06-09T03:25:07+00:00</updated-at>
      <path>/screenshot/image/516/bs1-1x.png</path>
      <medium-path>/screenshot/image/516/medium/bs1-1x.png</medium-path>
      <thumb-path>/screenshot/image/516/thumb/bs1-1x.png</thumb-path>
    </primary-screenshot>
    <platforms type="array">
      <platform>
        <id type="integer">3</id>
        <name>Linux</name>
        <shortname>linux</shortname>
      </platform>
    </platforms>
    <developers type="array">
      <developer>
        <country nil="true"></country>
        <created-at type="datetime">2008-06-09T03:21:23+00:00</created-at>
        <description>Also known as Gerry JJ.</description>
        <developer-id type="NilClass">116</developer-id>
        <game-id type="NilClass">220</game-id>
        <id type="integer">116</id>
        <image nil="true"></image>
        <name>mjau panda</name>
        <shortname>mjau-panda</shortname>
        <updated-at type="datetime">2008-06-09T03:21:23+00:00</updated-at>
      </developer>
    </developers>
  </game>
  <game>
    <average-rating>3.0</average-rating>
    <code-license>Closed source</code-license>
    <content-license>Unlicensed</content-license>
    <created-at type="datetime">2009-03-11T07:53:05+00:00</created-at>
    <description>Boondog is a puzzle platformer where you progress from level to level by jumping, grabbing ledges, pushing blocks, activating switches and avoiding level hazards.</description>
    <developer-id type="integer" nil="true"></developer-id>
    <expected-release nil="true"></expected-release>
    <id type="integer">543</id>
    <is-multiplayer type="boolean">false</is-multiplayer>
    <is-singleplayer type="boolean">true</is-singleplayer>
    <last-release-at type="date" nil="true"></last-release-at>
    <name>Boondog</name>
    <price nil="true"></price>
    <rating-count type="integer">6</rating-count>
    <released-in type="date">2008-07-01</released-in>
    <review-count type="integer">0</review-count>
    <shortname>boondog</shortname>
    <updated-at type="datetime">2009-05-12T17:12:48+00:00</updated-at>
    <genres type="array">
      <genre>
        <game-id type="NilClass">543</game-id>
        <genre-id type="NilClass">2</genre-id>
        <id type="integer">2</id>
        <name>Puzzle</name>
        <shortname>puzzle</shortname>
      </genre>
      <genre>
        <game-id type="NilClass">543</game-id>
        <genre-id type="NilClass">4</genre-id>
        <id type="integer">4</id>
        <name>Platformer</name>
        <shortname>platformer</shortname>
      </genre>
    </genres>
    <engine>
      <id type="integer">30</id>
      <name>FreeBasic</name>
      <shortname>freebasic</shortname>
    </engine>
    <primary-screenshot>
      <created-at type="datetime">2009-03-11T07:53:05+00:00</created-at>
      <game-id type="integer">543</game-id>
      <id type="integer">1305</id>
      <updated-at type="datetime">2009-03-11T07:53:29+00:00</updated-at>
      <path>/screenshot/image/1305/boondog1.png</path>
      <medium-path>/screenshot/image/1305/medium/boondog1.png</medium-path>
      <thumb-path>/screenshot/image/1305/thumb/boondog1.png</thumb-path>
    </primary-screenshot>
    <platforms type="array">
      <platform>
        <id type="integer">3</id>
        <name>Linux</name>
        <shortname>linux</shortname>
      </platform>
    </platforms>
    <developers type="array">
      <developer>
        <country nil="true"></country>
        <created-at type="datetime">2009-03-11T07:51:25+00:00</created-at>
        <description>Description needed.</description>
        <developer-id type="NilClass">290</developer-id>
        <game-id type="NilClass">543</game-id>
        <id type="integer">290</id>
        <image nil="true"></image>
        <name>Bazosoft</name>
        <shortname>bazosoft</shortname>
        <updated-at type="datetime">2009-03-11T07:51:25+00:00</updated-at>
      </developer>
    </developers>
  </game>
  <game>
    <average-rating>4.7</average-rating>
    <code-license>Closed source</code-license>
    <content-license>Unlicensed</content-license>
    <created-at type="datetime">2008-03-23T09:23:47+00:00</created-at>
    <description>Cave Story (D&#333;kutsu Monogatari) is a freeware videogame released in 2004 for PC, designed and created over five years. The game is a traditional action-adventure game, reminiscent of the Castlevania and Metroid games. It has been fan-translated to English by Aeon Genesis.</description>
    <developer-id type="integer">5</developer-id>
    <expected-release nil="true"></expected-release>
    <id type="integer">6</id>
    <is-multiplayer type="boolean">false</is-multiplayer>
    <is-singleplayer type="boolean">true</is-singleplayer>
    <last-release-at type="date" nil="true"></last-release-at>
    <name>Cave Story</name>
    <price nil="true"></price>
    <rating-count type="integer">307</rating-count>
    <released-in type="date">2004-12-01</released-in>
    <review-count type="integer">74</review-count>
    <shortname>cave-story</shortname>
    <updated-at type="datetime">2010-01-24T08:33:58+00:00</updated-at>
    <genres type="array">
      <genre>
        <game-id type="NilClass">6</game-id>
        <genre-id type="NilClass">4</genre-id>
        <id type="integer">4</id>
        <name>Platformer</name>
        <shortname>platformer</shortname>
      </genre>
    </genres>
    <engine>
      <id type="integer">2</id>
      <name>Custom</name>
      <shortname>custom</shortname>
    </engine>
    <primary-screenshot>
      <created-at type="datetime">2008-03-23T16:26:19+00:00</created-at>
      <game-id type="integer">6</game-id>
      <id type="integer">36</id>
      <updated-at type="datetime">2009-03-12T06:29:02+00:00</updated-at>
      <path>/screenshot/image/36/cavestory01.png</path>
      <medium-path>/screenshot/image/36/medium/cavestory01.png</medium-path>
      <thumb-path>/screenshot/image/36/thumb/cavestory01.png</thumb-path>
    </primary-screenshot>
    <platforms type="array">
      <platform>
        <id type="integer">3</id>
        <name>Linux</name>
        <shortname>linux</shortname>
      </platform>
    </platforms>
    <developers type="array">
      <developer>
        <country>Japan</country>
        <created-at type="datetime">2008-03-23T09:22:29+00:00</created-at>
        <description>Daisuke "Pixel" Amaya is the creator of Cave Story and PXTone, a free music editor and player.</description>
        <developer-id type="NilClass">5</developer-id>
        <game-id type="NilClass">6</game-id>
        <id type="integer">5</id>
        <image>/home/tigsource/tigdb/public/company/image/5/dev-pixel.png</image>
        <name>Pixel</name>
        <shortname>pixel</shortname>
        <updated-at type="datetime">2008-07-01T03:18:48+00:00</updated-at>
      </developer>
    </developers>
  </game>
  <game>
    <average-rating>3.9</average-rating>
    <code-license>Closed source</code-license>
    <content-license>Unlicensed</content-license>
    <created-at type="datetime">2008-06-30T00:41:06+00:00</created-at>
    <description>Clonk Rage is a game in the long-running Clonk series of games, the sequel to Clonk Endeavour.  It's nearly identical in gameplay to CE, but adds, among other things, faster network play, more network options, fullscreen graphical menus, and a new "Jump n' Run" control scheme that lets you move with the keyboard arrow keys.</description>
    <developer-id type="integer">130</developer-id>
    <expected-release nil="true"></expected-release>
    <id type="integer">241</id>
    <is-multiplayer type="boolean">true</is-multiplayer>
    <is-singleplayer type="boolean">true</is-singleplayer>
    <last-release-at type="date" nil="true"></last-release-at>
    <name>Clonk Rage</name>
    <price>$15.00</price>
    <rating-count type="integer">16</rating-count>
    <released-in type="date">2007-01-01</released-in>
    <review-count type="integer">3</review-count>
    <shortname>clonk-rage</shortname>
    <updated-at type="datetime">2009-07-20T18:24:03+00:00</updated-at>
    <genres type="array">
      <genre>
        <game-id type="NilClass">241</game-id>
        <genre-id type="NilClass">4</genre-id>
        <id type="integer">4</id>
        <name>Platformer</name>
        <shortname>platformer</shortname>
      </genre>
    </genres>
    <engine>
      <id type="integer">2</id>
      <name>Custom</name>
      <shortname>custom</shortname>
    </engine>
    <primary-screenshot>
      <created-at type="datetime">2008-06-30T00:41:06+00:00</created-at>
      <game-id type="integer">241</game-id>
      <id type="integer">555</id>
      <updated-at type="datetime">2008-07-07T00:32:54+00:00</updated-at>
      <path>/screenshot/image/555/clonkrage.png</path>
      <medium-path>/screenshot/image/555/medium/clonkrage.png</medium-path>
      <thumb-path>/screenshot/image/555/thumb/clonkrage.png</thumb-path>
    </primary-screenshot>
    <platforms type="array">
      <platform>
        <id type="integer">3</id>
        <name>Linux</name>
        <shortname>linux</shortname>
      </platform>
    </platforms>
    <developers type="array">
      <developer>
        <country>Germany</country>
        <created-at type="datetime">2008-06-30T00:06:41+00:00</created-at>
        <description>Developers of the Clonk series of games.</description>
        <developer-id type="NilClass">130</developer-id>
        <game-id type="NilClass">241</game-id>
        <id type="integer">130</id>
        <image nil="true"></image>
        <name>RedWolf Design</name>
        <shortname>redwolf-design</shortname>
        <updated-at type="datetime">2008-06-30T00:06:41+00:00</updated-at>
      </developer>
    </developers>
  </game>
  <game>
    <average-rating>4.0</average-rating>
    <code-license>Closed source</code-license>
    <content-license>Unlicensed</content-license>
    <created-at type="datetime">2009-04-07T07:48:08+00:00</created-at>
    <description>Dead Like Ants is a low-fi, fairy tale-ish game for an Interactive Fiction (i.e. text game) environment competition. Explore your surroundings, meet strange new people, try to stand-out from your thousands of identical sisters... And perhaps at the end of it all, you'll grow some wings.</description>
    <developer-id type="integer" nil="true"></developer-id>
    <expected-release nil="true"></expected-release>
    <id type="integer">568</id>
    <is-multiplayer type="boolean">false</is-multiplayer>
    <is-singleplayer type="boolean">true</is-singleplayer>
    <last-release-at type="date" nil="true"></last-release-at>
    <name>Dead Like Ants</name>
    <price nil="true"></price>
    <rating-count type="integer">8</rating-count>
    <released-in type="date">2009-03-01</released-in>
    <review-count type="integer">0</review-count>
    <shortname>dead-like-ants</shortname>
    <updated-at type="datetime">2010-01-24T08:44:46+00:00</updated-at>
    <genres type="array">
      <genre>
        <game-id type="NilClass">568</game-id>
        <genre-id type="NilClass">10</genre-id>
        <id type="integer">10</id>
        <name>Interactive Fiction</name>
        <shortname>interactive-fiction</shortname>
      </genre>
    </genres>
    <engine>
      <id type="integer">5</id>
      <name>TADS 3</name>
      <shortname>tads-3</shortname>
    </engine>
    <primary-screenshot>
      <created-at type="datetime">2009-04-07T07:48:08+00:00</created-at>
      <game-id type="integer">568</game-id>
      <id type="integer">1359</id>
      <updated-at type="datetime">2009-04-07T07:48:08+00:00</updated-at>
      <path>/screenshot/image/1359/deadlikeants.png</path>
      <medium-path>/screenshot/image/1359/medium/deadlikeants.png</medium-path>
      <thumb-path>/screenshot/image/1359/thumb/deadlikeants.png</thumb-path>
    </primary-screenshot>
    <platforms type="array">
      <platform>
        <id type="integer">3</id>
        <name>Linux</name>
        <shortname>linux</shortname>
      </platform>
    </platforms>
    <developers type="array">
      <developer>
        <country>United Kingdom</country>
        <created-at type="datetime">2008-03-23T11:09:04+00:00</created-at>
        <description>TIGSource forum member and developer of great interactive fiction.</description>
        <developer-id type="NilClass">15</developer-id>
        <game-id type="NilClass">568</game-id>
        <id type="integer">15</id>
        <image nil="true"></image>
        <name>Pacian</name>
        <shortname>pacian</shortname>
        <updated-at type="datetime">2008-06-09T02:58:33+00:00</updated-at>
      </developer>
    </developers>
  </game>
  <game>
    <average-rating>3.7</average-rating>
    <code-license>Closed source</code-license>
    <content-license>Unlicensed</content-license>
    <created-at type="datetime">2008-04-03T08:59:57+00:00</created-at>
    <description>&lt;b&gt;DROD: Architects' Edition&lt;/b&gt; is a free, open source remake of the original DROD, which was published by Webfoot Technologies in 1997. The remake, (published in 2002) was created by the original author, Erik Hermansen, and featured (among other improvements) a level editor.</description>
    <developer-id type="integer">51</developer-id>
    <expected-release nil="true"></expected-release>
    <id type="integer">91</id>
    <is-multiplayer type="boolean">false</is-multiplayer>
    <is-singleplayer type="boolean">true</is-singleplayer>
    <last-release-at type="date" nil="true"></last-release-at>
    <name>Deadly Rooms of Death: Architects' Edition</name>
    <price nil="true"></price>
    <rating-count type="integer">7</rating-count>
    <released-in type="date">2002-01-01</released-in>
    <review-count type="integer">0</review-count>
    <shortname>deadly-rooms-of-death-architects-edition</shortname>
    <updated-at type="datetime">2009-03-20T06:38:53+00:00</updated-at>
    <genres type="array">
      <genre>
        <game-id type="NilClass">91</game-id>
        <genre-id type="NilClass">2</genre-id>
        <id type="integer">2</id>
        <name>Puzzle</name>
        <shortname>puzzle</shortname>
      </genre>
    </genres>
    <engine>
      <id type="integer">2</id>
      <name>Custom</name>
      <shortname>custom</shortname>
    </engine>
    <primary-screenshot>
      <created-at type="datetime">2008-04-03T08:59:57+00:00</created-at>
      <game-id type="integer">91</game-id>
      <id type="integer">221</id>
      <updated-at type="datetime">2008-06-06T07:54:43+00:00</updated-at>
      <path>/screenshot/image/221/DROD_AE.png</path>
      <medium-path>/screenshot/image/221/medium/DROD_AE.png</medium-path>
      <thumb-path>/screenshot/image/221/thumb/DROD_AE.png</thumb-path>
    </primary-screenshot>
    <platforms type="array">
      <platform>
        <id type="integer">3</id>
        <name>Linux</name>
        <shortname>linux</shortname>
      </platform>
    </platforms>
    <developers type="array">
      <developer>
        <country nil="true"></country>
        <created-at type="datetime">2008-04-03T08:51:05+00:00</created-at>
        <description>From the company's website: &lt;br&gt;&lt;br&gt;
&lt;em&gt;"Caravel Games first released an open source remake of Deadly Rooms of Death in 2002, previously published by Webfoot Technologies.  The original author, Erik Hermansen, rewrote the game from scratch so that it would be easier to maintain and enhance.  As an open source project, DROD flourished with help from many contributors and a slowly-building cult of DROD-loving fanatics.  Mike Rimer took over as development lead on DROD: Architects' Edition in 2003, and after finishing the release successfully it was decided that they would work as business partners to create commercial games together."&lt;/em&gt;</description>
        <developer-id type="NilClass">51</developer-id>
        <game-id type="NilClass">91</game-id>
        <id type="integer">51</id>
        <image>/home/tigsource/tigdb/public/company/image/51/cglogo2.jpg</image>
        <name>Caravel Games</name>
        <shortname>caravel-games</shortname>
        <updated-at type="datetime">2008-04-05T01:53:26+00:00</updated-at>
      </developer>
    </developers>
  </game>
  <game>
    <average-rating>4.1</average-rating>
    <code-license>Closed source</code-license>
    <content-license>Unlicensed</content-license>
    <created-at type="datetime">2008-04-03T09:16:31+00:00</created-at>
    <description>Journey to Rooted Hold was the first shareware game in the DROD series, following on from King Dugan's Dungeon.&lt;br&gt;&lt;br&gt;From the author's description: &lt;em&gt;"Swordplay and puzzles combine in this thinking man's dungeon crawl.  It's simple to learn, with just a handful of commands to master.  But the unique gameplay provides an amazing depth.  A detailed overhead view shows monsters, obstacles, and other game elements.  You have as much time as you like to contemplate your next move.  So this is a good game for relaxing, but also terrifically involving once you get started.  You'll be hooked by the story of Beethro and his troublesome nephew, Halph.  Our heroes set off on a harmless jaunt, but end up far below the surface, chased by a clownish madman.  They begin to uncover a vast, underground bureaucracy, and things only get stranger the further they delve.  You've got over 350 rooms ahead--each one a singular challenge for you to conquer.  A level editor, online features, and enthusiastic player community make this a game you can play for years."&lt;/em&gt;</description>
    <developer-id type="integer">51</developer-id>
    <expected-release nil="true"></expected-release>
    <id type="integer">93</id>
    <is-multiplayer type="boolean">false</is-multiplayer>
    <is-singleplayer type="boolean">true</is-singleplayer>
    <last-release-at type="date" nil="true"></last-release-at>
    <name>Deadly Rooms of Death: Journey to Rooted Hold</name>
    <price>$19.95</price>
    <rating-count type="integer">17</rating-count>
    <released-in type="date">2005-04-01</released-in>
    <review-count type="integer">0</review-count>
    <shortname>deadly-rooms-of-death-journey-to-rooted-hold</shortname>
    <updated-at type="datetime">2009-07-17T20:04:47+00:00</updated-at>
    <genres type="array">
      <genre>
        <game-id type="NilClass">93</game-id>
        <genre-id type="NilClass">2</genre-id>
        <id type="integer">2</id>
        <name>Puzzle</name>
        <shortname>puzzle</shortname>
      </genre>
    </genres>
    <engine>
      <id type="integer">2</id>
      <name>Custom</name>
      <shortname>custom</shortname>
    </engine>
    <primary-screenshot>
      <created-at type="datetime">2008-04-03T18:44:38+00:00</created-at>
      <game-id type="integer">93</game-id>
      <id type="integer">227</id>
      <updated-at type="datetime">2008-07-22T00:50:21+00:00</updated-at>
      <path>/screenshot/image/227/3-2n1w.jpg</path>
      <medium-path>/screenshot/image/227/medium/3-2n1w.jpg</medium-path>
      <thumb-path>/screenshot/image/227/thumb/3-2n1w.jpg</thumb-path>
    </primary-screenshot>
    <platforms type="array">
      <platform>
        <id type="integer">3</id>
        <name>Linux</name>
        <shortname>linux</shortname>
      </platform>
    </platforms>
    <developers type="array">
      <developer>
        <country nil="true"></country>
        <created-at type="datetime">2008-04-03T08:51:05+00:00</created-at>
        <description>From the company's website: &lt;br&gt;&lt;br&gt;
&lt;em&gt;"Caravel Games first released an open source remake of Deadly Rooms of Death in 2002, previously published by Webfoot Technologies.  The original author, Erik Hermansen, rewrote the game from scratch so that it would be easier to maintain and enhance.  As an open source project, DROD flourished with help from many contributors and a slowly-building cult of DROD-loving fanatics.  Mike Rimer took over as development lead on DROD: Architects' Edition in 2003, and after finishing the release successfully it was decided that they would work as business partners to create commercial games together."&lt;/em&gt;</description>
        <developer-id type="NilClass">51</developer-id>
        <game-id type="NilClass">93</game-id>
        <id type="integer">51</id>
        <image>/home/tigsource/tigdb/public/company/image/51/cglogo2.jpg</image>
        <name>Caravel Games</name>
        <shortname>caravel-games</shortname>
        <updated-at type="datetime">2008-04-05T01:53:26+00:00</updated-at>
      </developer>
    </developers>
  </game>
  <game>
    <average-rating>3.6</average-rating>
    <code-license>Closed source</code-license>
    <content-license>Unlicensed</content-license>
    <created-at type="datetime">2008-04-03T09:09:36+00:00</created-at>
    <description>DROD: King Dugan's Dungeon is a shareware remake of the original 1997 DROD, this time featuring improved graphics and music as well as voice acting and additional rooms. The game features the same levels as the Architects' Edition (which is available for free). There are a number of different ways to buy the game, depending on whether or not you've bought another version of DROD: You can buy the  game as a standalone for $19.95, or a downloadable level for another version of DROD for $9.&lt;br&gt;&lt;br&gt;From the author's description: &lt;em&gt;"King Dugan's Dungeon has been around in different forms for years.  It is the original game that started many DROD players' careers.  Now we've upgraded it to make full use of the latest DROD engine.  King Dugan's Dungeon now has better graphics, new rooms, new secrets, complete voice acting for Beethro and other characters, and is fully integrated into our online score and progress-tracking system.  The old version is still available, but for the best experience, we recommend this version of King Dugan's Dungeon.  To give you a sense of what lies in store, this level collection is roughly the same size as Journey to Rooted Hold, with over 350 rooms!"&lt;/em&gt;</description>
    <developer-id type="integer">51</developer-id>
    <expected-release nil="true"></expected-release>
    <id type="integer">92</id>
    <is-multiplayer type="boolean">false</is-multiplayer>
    <is-singleplayer type="boolean">true</is-singleplayer>
    <last-release-at type="date" nil="true"></last-release-at>
    <name>Deadly Rooms of Death: King Dugan's Dungeon</name>
    <price>$19.95</price>
    <rating-count type="integer">8</rating-count>
    <released-in type="date">2005-01-01</released-in>
    <review-count type="integer">0</review-count>
    <shortname>deadly-rooms-of-death-king-dugan-s-dungeon</shortname>
    <updated-at type="datetime">2009-02-18T07:44:39+00:00</updated-at>
    <genres type="array">
      <genre>
        <game-id type="NilClass">92</game-id>
        <genre-id type="NilClass">2</genre-id>
        <id type="integer">2</id>
        <name>Puzzle</name>
        <shortname>puzzle</shortname>
      </genre>
    </genres>
    <engine>
      <id type="integer">2</id>
      <name>Custom</name>
      <shortname>custom</shortname>
    </engine>
    <primary-screenshot>
      <created-at type="datetime">2008-04-03T18:46:00+00:00</created-at>
      <game-id type="integer">92</game-id>
      <id type="integer">229</id>
      <updated-at type="datetime">2008-06-08T02:04:58+00:00</updated-at>
      <path>/screenshot/image/229/kdd-2-3n.jpg</path>
      <medium-path>/screenshot/image/229/medium/kdd-2-3n.jpg</medium-path>
      <thumb-path>/screenshot/image/229/thumb/kdd-2-3n.jpg</thumb-path>
    </primary-screenshot>
    <platforms type="array">
      <platform>
        <id type="integer">3</id>
        <name>Linux</name>
        <shortname>linux</shortname>
      </platform>
    </platforms>
    <developers type="array">
      <developer>
        <country nil="true"></country>
        <created-at type="datetime">2008-04-03T08:51:05+00:00</created-at>
        <description>From the company's website: &lt;br&gt;&lt;br&gt;
&lt;em&gt;"Caravel Games first released an open source remake of Deadly Rooms of Death in 2002, previously published by Webfoot Technologies.  The original author, Erik Hermansen, rewrote the game from scratch so that it would be easier to maintain and enhance.  As an open source project, DROD flourished with help from many contributors and a slowly-building cult of DROD-loving fanatics.  Mike Rimer took over as development lead on DROD: Architects' Edition in 2003, and after finishing the release successfully it was decided that they would work as business partners to create commercial games together."&lt;/em&gt;</description>
        <developer-id type="NilClass">51</developer-id>
        <game-id type="NilClass">92</game-id>
        <id type="integer">51</id>
        <image>/home/tigsource/tigdb/public/company/image/51/cglogo2.jpg</image>
        <name>Caravel Games</name>
        <shortname>caravel-games</shortname>
        <updated-at type="datetime">2008-04-05T01:53:26+00:00</updated-at>
      </developer>
    </developers>
  </game>
  <game>
    <average-rating>4.1</average-rating>
    <code-license>Closed source</code-license>
    <content-license>Unlicensed</content-license>
    <created-at type="datetime">2008-04-03T09:26:42+00:00</created-at>
    <description>Widely considered the best game in the series, The City Beneath is an excellent starting point for people looking to play DROD for the first time.&lt;br&gt;&lt;br&gt;From the author's description: &lt;em&gt;"Our third major release in the DROD series will take you further inside a world of puzzles and adventures than any game you've played before!  Beethro makes startling discoveries in the underground territories of the Rooted Empire.  He is even forced at times to put away his Really Big Sword and act 'civilized'.  Puzzle afficionados will wallow joyfully within a plethora of exciting new game elements that have never appeared in any other game."&lt;/em&gt;</description>
    <developer-id type="integer">51</developer-id>
    <expected-release nil="true"></expected-release>
    <id type="integer">94</id>
    <is-multiplayer type="boolean">false</is-multiplayer>
    <is-singleplayer type="boolean">true</is-singleplayer>
    <last-release-at type="date" nil="true"></last-release-at>
    <name>Deadly Rooms of Death: The City Beneath</name>
    <price>$19.95</price>
    <rating-count type="integer">12</rating-count>
    <released-in type="date">2007-04-01</released-in>
    <review-count type="integer">0</review-count>
    <shortname>deadly-rooms-of-death-the-city-beneath</shortname>
    <updated-at type="datetime">2009-02-18T07:29:45+00:00</updated-at>
    <genres type="array">
      <genre>
        <game-id type="NilClass">94</game-id>
        <genre-id type="NilClass">2</genre-id>
        <id type="integer">2</id>
        <name>Puzzle</name>
        <shortname>puzzle</shortname>
      </genre>
    </genres>
    <engine>
      <id type="integer">2</id>
      <name>Custom</name>
      <shortname>custom</shortname>
    </engine>
    <primary-screenshot>
      <created-at type="datetime">2008-04-03T18:43:45+00:00</created-at>
      <game-id type="integer">94</game-id>
      <id type="integer">225</id>
      <updated-at type="datetime">2008-06-08T02:05:21+00:00</updated-at>
      <path>/screenshot/image/225/tcb-iagev-e.jpg</path>
      <medium-path>/screenshot/image/225/medium/tcb-iagev-e.jpg</medium-path>
      <thumb-path>/screenshot/image/225/thumb/tcb-iagev-e.jpg</thumb-path>
    </primary-screenshot>
    <platforms type="array">
      <platform>
        <id type="integer">3</id>
        <name>Linux</name>
        <shortname>linux</shortname>
      </platform>
    </platforms>
    <developers type="array">
      <developer>
        <country nil="true"></country>
        <created-at type="datetime">2008-04-03T08:51:05+00:00</created-at>
        <description>From the company's website: &lt;br&gt;&lt;br&gt;
&lt;em&gt;"Caravel Games first released an open source remake of Deadly Rooms of Death in 2002, previously published by Webfoot Technologies.  The original author, Erik Hermansen, rewrote the game from scratch so that it would be easier to maintain and enhance.  As an open source project, DROD flourished with help from many contributors and a slowly-building cult of DROD-loving fanatics.  Mike Rimer took over as development lead on DROD: Architects' Edition in 2003, and after finishing the release successfully it was decided that they would work as business partners to create commercial games together."&lt;/em&gt;</description>
        <developer-id type="NilClass">51</developer-id>
        <game-id type="NilClass">94</game-id>
        <id type="integer">51</id>
        <image>/home/tigsource/tigdb/public/company/image/51/cglogo2.jpg</image>
        <name>Caravel Games</name>
        <shortname>caravel-games</shortname>
        <updated-at type="datetime">2008-04-05T01:53:26+00:00</updated-at>
      </developer>
    </developers>
  </game>
  <game>
    <average-rating>3.5</average-rating>
    <code-license>Closed source</code-license>
    <content-license>Unlicensed</content-license>
    <created-at type="datetime">2008-03-23T11:56:41+00:00</created-at>
    <description>In DEFCON, players are given a dehumanized 1980s vector graphics computer-themed world map, a varied arsenal of nuclear and conventional weaponry, and a primary objective: destroying as much of the enemy's population as possible while having as little of one's own population destroyed as possible. A typical game will see civilian casualties numbering in the millions (megadeaths) while players try their hand at annihilating their opponents. The gameplay is reminiscent of the "big boards" that visually represented thermonuclear war in the films Dr. Strangelove, Fail-Safe, and especially WarGames.</description>
    <developer-id type="integer">8</developer-id>
    <expected-release nil="true"></expected-release>
    <id type="integer">24</id>
    <is-multiplayer type="boolean">true</is-multiplayer>
    <is-singleplayer type="boolean">false</is-singleplayer>
    <last-release-at type="date" nil="true"></last-release-at>
    <name>Defcon</name>
    <price>$19.50</price>
    <rating-count type="integer">31</rating-count>
    <released-in type="date">2007-06-01</released-in>
    <review-count type="integer">0</review-count>
    <shortname>defcon</shortname>
    <updated-at type="datetime">2009-04-14T16:40:39+00:00</updated-at>
    <genres type="array">
      <genre>
        <game-id type="NilClass">24</game-id>
        <genre-id type="NilClass">9</genre-id>
        <id type="integer">9</id>
        <name>Strategy</name>
        <shortname>strategy</shortname>
      </genre>
    </genres>
    <engine>
      <id type="integer">2</id>
      <name>Custom</name>
      <shortname>custom</shortname>
    </engine>
    <primary-screenshot>
      <created-at type="datetime">2008-03-23T11:56:41+00:00</created-at>
      <game-id type="integer">24</game-id>
      <id type="integer">21</id>
      <updated-at type="datetime">2008-07-05T13:16:58+00:00</updated-at>
      <path>/screenshot/image/21/defcon3.jpg</path>
      <medium-path>/screenshot/image/21/medium/defcon3.jpg</medium-path>
      <thumb-path>/screenshot/image/21/thumb/defcon3.jpg</thumb-path>
    </primary-screenshot>
    <platforms type="array">
      <platform>
        <id type="integer">3</id>
        <name>Linux</name>
        <shortname>linux</shortname>
      </platform>
    </platforms>
    <developers type="array">
      <developer>
        <country nil="true"></country>
        <created-at type="datetime">2008-03-23T09:37:44+00:00</created-at>
        <description>Introversion Software is a UK based company that labels itself "The last of the bedroom programmers". It was founded in 2002 by three friends, Chris Delay, Mark Morris and Thomas Arundel, who met when they were undergraduates at Imperial College London.</description>
        <developer-id type="NilClass">8</developer-id>
        <game-id type="NilClass">24</game-id>
        <id type="integer">8</id>
        <image nil="true"></image>
        <name>Introversion</name>
        <shortname>introversion</shortname>
        <updated-at type="datetime">2008-03-23T15:58:50+00:00</updated-at>
      </developer>
    </developers>
  </game>
  <game>
    <average-rating>3.6</average-rating>
    <code-license>Closed source</code-license>
    <content-license>Unlicensed</content-license>
    <created-at type="datetime">2009-03-13T04:31:10+00:00</created-at>
    <description>Dofus is a Flash-based, massively multiplayer online role-playing game developed and published by Ankama Games, a French computer game manufacturer. Although it still offers a limited amount of free content, it is primarily a pay-to-play game. Its success has led to the marketing of spin-off merchandise, such as books, artwork, and comics.</description>
    <developer-id type="integer" nil="true"></developer-id>
    <expected-release nil="true"></expected-release>
    <id type="integer">550</id>
    <is-multiplayer type="boolean">true</is-multiplayer>
    <is-singleplayer type="boolean">false</is-singleplayer>
    <last-release-at type="date" nil="true"></last-release-at>
    <name>Dofus</name>
    <price>$6.90</price>
    <rating-count type="integer">8</rating-count>
    <released-in type="date">2005-09-01</released-in>
    <review-count type="integer">3</review-count>
    <shortname>dofus</shortname>
    <updated-at type="datetime">2010-01-07T20:44:01+00:00</updated-at>
    <genres type="array">
      <genre>
        <game-id type="NilClass">550</game-id>
        <genre-id type="NilClass">3</genre-id>
        <id type="integer">3</id>
        <name>MMOG</name>
        <shortname>mmog</shortname>
      </genre>
      <genre>
        <game-id type="NilClass">550</game-id>
        <genre-id type="NilClass">8</genre-id>
        <id type="integer">8</id>
        <name>RPG</name>
        <shortname>rpg</shortname>
      </genre>
    </genres>
    <engine>
      <id type="integer">6</id>
      <name>Flash</name>
      <shortname>flash</shortname>
    </engine>
    <primary-screenshot>
      <created-at type="datetime">2009-03-13T04:31:10+00:00</created-at>
      <game-id type="integer">550</game-id>
      <id type="integer">1318</id>
      <updated-at type="datetime">2009-03-13T04:33:07+00:00</updated-at>
      <path>/screenshot/image/1318/dofus1.jpg</path>
      <medium-path>/screenshot/image/1318/medium/dofus1.jpg</medium-path>
      <thumb-path>/screenshot/image/1318/thumb/dofus1.jpg</thumb-path>
    </primary-screenshot>
    <platforms type="array">
      <platform>
        <id type="integer">3</id>
        <name>Linux</name>
        <shortname>linux</shortname>
      </platform>
    </platforms>
    <developers type="array">
      <developer>
        <country>France</country>
        <created-at type="datetime">2009-03-13T04:22:23+00:00</created-at>
        <description>Ankama was created in May 2001 by Anthony Roux, Emmanuel Darras and Camille Chafer.  It is best known as the developer behind the MMORPG Dofus.</description>
        <developer-id type="NilClass">293</developer-id>
        <game-id type="NilClass">550</game-id>
        <id type="integer">293</id>
        <image>/home/tigsource/tigdb/public/company/image/293/dev-ankama.jpg</image>
        <name>Ankama</name>
        <shortname>ankama</shortname>
        <updated-at type="datetime">2009-03-13T04:22:23+00:00</updated-at>
      </developer>
    </developers>
  </game>
  <game>
    <average-rating>3.6</average-rating>
    <code-license>Closed source</code-license>
    <content-license>Unlicensed</content-license>
    <created-at type="datetime">2008-09-23T05:53:05+00:00</created-at>
    <description>Tendry's Tale takes the DROD franchise in a new direction by combining the unique puzzle elements of DROD with the RPG fare of player stats, one-on-one monster duels, and loads of treasure for the taking. Join Tendry, a member of the Stalwart Army, who is trapped far beneath the surface after battling the menacing Underground Empire. He might not be the ideal warrior, but he's got a lot of panache to make up for his lack in prowess. </description>
    <developer-id type="integer">51</developer-id>
    <expected-release nil="true"></expected-release>
    <id type="integer">425</id>
    <is-multiplayer type="boolean">false</is-multiplayer>
    <is-singleplayer type="boolean">true</is-singleplayer>
    <last-release-at type="date" nil="true"></last-release-at>
    <name>DROD RPG: Tendry's Tale</name>
    <price>$19.95</price>
    <rating-count type="integer">9</rating-count>
    <released-in type="date">2008-09-01</released-in>
    <review-count type="integer">0</review-count>
    <shortname>drod-rpg-tendry-s-tale</shortname>
    <updated-at type="datetime">2009-01-03T01:26:27+00:00</updated-at>
    <genres type="array">
      <genre>
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        <genre-id type="NilClass">8</genre-id>
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        <name>RPG</name>
        <shortname>rpg</shortname>
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        <game-id type="NilClass">425</game-id>
        <genre-id type="NilClass">2</genre-id>
        <id type="integer">2</id>
        <name>Puzzle</name>
        <shortname>puzzle</shortname>
      </genre>
    </genres>
    <engine>
      <id type="integer">2</id>
      <name>Custom</name>
      <shortname>custom</shortname>
    </engine>
    <primary-screenshot>
      <created-at type="datetime">2008-09-23T05:53:05+00:00</created-at>
      <game-id type="integer">425</game-id>
      <id type="integer">1006</id>
      <updated-at type="datetime">2008-09-23T05:53:54+00:00</updated-at>
      <path>/screenshot/image/1006/drodrpg2.jpg</path>
      <medium-path>/screenshot/image/1006/medium/drodrpg2.jpg</medium-path>
      <thumb-path>/screenshot/image/1006/thumb/drodrpg2.jpg</thumb-path>
    </primary-screenshot>
    <platforms type="array">
      <platform>
        <id type="integer">3</id>
        <name>Linux</name>
        <shortname>linux</shortname>
      </platform>
    </platforms>
    <developers type="array">
      <developer>
        <country nil="true"></country>
        <created-at type="datetime">2008-04-03T08:51:05+00:00</created-at>
        <description>From the company's website: &lt;br&gt;&lt;br&gt;
&lt;em&gt;"Caravel Games first released an open source remake of Deadly Rooms of Death in 2002, previously published by Webfoot Technologies.  The original author, Erik Hermansen, rewrote the game from scratch so that it would be easier to maintain and enhance.  As an open source project, DROD flourished with help from many contributors and a slowly-building cult of DROD-loving fanatics.  Mike Rimer took over as development lead on DROD: Architects' Edition in 2003, and after finishing the release successfully it was decided that they would work as business partners to create commercial games together."&lt;/em&gt;</description>
        <developer-id type="NilClass">51</developer-id>
        <game-id type="NilClass">425</game-id>
        <id type="integer">51</id>
        <image>/home/tigsource/tigdb/public/company/image/51/cglogo2.jpg</image>
        <name>Caravel Games</name>
        <shortname>caravel-games</shortname>
        <updated-at type="datetime">2008-04-05T01:53:26+00:00</updated-at>
      </developer>
    </developers>
  </game>
  <game>
    <average-rating>3.9</average-rating>
    <code-license>Closed source</code-license>
    <content-license>Unlicensed</content-license>
    <created-at type="datetime">2008-05-08T17:50:39+00:00</created-at>
    <description>Droid Assault is Paradroid given the Puppy treatment.
&lt;br/&gt;&lt;br/&gt;
In Paradroid, players controlled an &#8220;Influence Device,&#8221; an otherwise weak droid with a very special ability &#8211; it could control and command droids after beating them in a logic-based circuit game. Droid Assault eschews this mini-game and lets you &#8220;transfer&#8221; to a droid so long as you have enough transfer points (obtained per 1000 score points). Also, once a droid has been transferred, it joins your team and can be controlled at any time (or when your current droid is blown up).</description>
    <developer-id type="integer">82</developer-id>
    <expected-release nil="true"></expected-release>
    <id type="integer">148</id>
    <is-multiplayer type="boolean">false</is-multiplayer>
    <is-singleplayer type="boolean">true</is-singleplayer>
    <last-release-at type="date" nil="true"></last-release-at>
    <name>Droid Assault</name>
    <price>$9.95</price>
    <rating-count type="integer">15</rating-count>
    <released-in type="date">2008-05-01</released-in>
    <review-count type="integer">0</review-count>
    <shortname>droid-assault</shortname>
    <updated-at type="datetime">2009-01-03T01:26:19+00:00</updated-at>
    <genres type="array">
      <genre>
        <game-id type="NilClass">148</game-id>
        <genre-id type="NilClass">6</genre-id>
        <id type="integer">6</id>
        <name>Shoot 'Em Up</name>
        <shortname>shootemup</shortname>
      </genre>
    </genres>
    <engine>
      <id type="integer">2</id>
      <name>Custom</name>
      <shortname>custom</shortname>
    </engine>
    <primary-screenshot>
      <created-at type="datetime">2008-05-08T17:50:39+00:00</created-at>
      <game-id type="integer">148</game-id>
      <id type="integer">370</id>
      <updated-at type="datetime">2008-05-08T17:52:13+00:00</updated-at>
      <path>/screenshot/image/370/droidassault4.jpg</path>
      <medium-path>/screenshot/image/370/medium/droidassault4.jpg</medium-path>
      <thumb-path>/screenshot/image/370/thumb/droidassault4.jpg</thumb-path>
    </primary-screenshot>
    <platforms type="array">
      <platform>
        <id type="integer">3</id>
        <name>Linux</name>
        <shortname>linux</shortname>
      </platform>
    </platforms>
    <developers type="array">
      <developer>
        <country nil="true"></country>
        <created-at type="datetime">2008-05-08T17:29:54+00:00</created-at>
        <description>Puppygames creates "Puppified" versions of retro arcade games that generally focus on improved graphics and sound, and the addition of power-ups, upgrades, and challenge modes.</description>
        <developer-id type="NilClass">82</developer-id>
        <game-id type="NilClass">148</game-id>
        <id type="integer">82</id>
        <image>/home/tigsource/tigdb/public/company/image/82/dev-puppygames.jpg</image>
        <name>Puppygames</name>
        <shortname>puppygames</shortname>
        <updated-at type="datetime">2008-05-08T17:38:36+00:00</updated-at>
      </developer>
    </developers>
  </game>
  <game>
    <average-rating>3.8</average-rating>
    <code-license>Closed source</code-license>
    <content-license>Unlicensed</content-license>
    <created-at type="datetime">2008-07-15T04:13:59+00:00</created-at>
    <description>Duel 6 Reloaded, formerly known as "Duel 6," is a multiplayer platform deathmatch game for up to 8 players on one computer (no network multiplayer included).game features 25 different arenas to fight in, and many different weapons and power-ups. The graphics combine 2d sprites and 3d platforms, a trademark of the series.
&lt;br/&gt;&lt;br/&gt;
The game's default language is Czech, but can be changed to English by editing config.txt.</description>
    <developer-id type="integer">184</developer-id>
    <expected-release nil="true"></expected-release>
    <id type="integer">338</id>
    <is-multiplayer type="boolean">true</is-multiplayer>
    <is-singleplayer type="boolean">false</is-singleplayer>
    <last-release-at type="date" nil="true"></last-release-at>
    <name>Duel 6 Reloaded</name>
    <price nil="true"></price>
    <rating-count type="integer">4</rating-count>
    <released-in type="date">2002-10-01</released-in>
    <review-count type="integer">0</review-count>
    <shortname>duel-6-reloaded</shortname>
    <updated-at type="datetime">2010-02-06T15:50:48+00:00</updated-at>
    <genres type="array">
      <genre>
        <game-id type="NilClass">338</game-id>
        <genre-id type="NilClass">4</genre-id>
        <id type="integer">4</id>
        <name>Platformer</name>
        <shortname>platformer</shortname>
      </genre>
    </genres>
    <engine>
      <id type="integer">2</id>
      <name>Custom</name>
      <shortname>custom</shortname>
    </engine>
    <primary-screenshot>
      <created-at type="datetime">2008-07-15T04:13:59+00:00</created-at>
      <game-id type="integer">338</game-id>
      <id type="integer">768</id>
      <updated-at type="datetime">2008-07-15T04:19:29+00:00</updated-at>
      <path>/screenshot/image/768/duel6_1.png</path>
      <medium-path>/screenshot/image/768/medium/duel6_1.png</medium-path>
      <thumb-path>/screenshot/image/768/thumb/duel6_1.png</thumb-path>
    </primary-screenshot>
    <platforms type="array">
      <platform>
        <id type="integer">3</id>
        <name>Linux</name>
        <shortname>linux</shortname>
      </platform>
    </platforms>
    <developers type="array">
      <developer>
        <country>Czech Republic</country>
        <created-at type="datetime">2008-07-15T04:08:34+00:00</created-at>
        <description>Description needed.</description>
        <developer-id type="NilClass">184</developer-id>
        <game-id type="NilClass">338</game-id>
        <id type="integer">184</id>
        <image>/home/tigsource/tigdb/public/company/image/184/dev-ondrej.jpg</image>
        <name>Ond&#345;ej Dan&#283;k</name>
        <shortname>ondrej-danek</shortname>
        <updated-at type="datetime">2008-07-15T04:08:34+00:00</updated-at>
      </developer>
    </developers>
  </game>
  <game>
    <average-rating>3.3</average-rating>
    <code-license>Open Source</code-license>
    <content-license>Unlicensed</content-license>
    <created-at type="datetime">2009-06-25T09:53:23+00:00</created-at>
    <description>Egoboo is a 3D open source dungeon crawling action role-playing game, which was created by Aaron and Ben Bishop but was eventually taken over by a small team known as the Egoboo Development Team.</description>
    <developer-id type="integer" nil="true"></developer-id>
    <expected-release nil="true"></expected-release>
    <id type="integer">620</id>
    <is-multiplayer type="boolean">true</is-multiplayer>
    <is-singleplayer type="boolean">true</is-singleplayer>
    <last-release-at type="date" nil="true"></last-release-at>
    <name>Egoboo</name>
    <price nil="true"></price>
    <rating-count type="integer">7</rating-count>
    <released-in type="date">1999-12-01</released-in>
    <review-count type="integer">0</review-count>
    <shortname>egoboo</shortname>
    <updated-at type="datetime">2009-12-12T11:04:49+00:00</updated-at>
    <genres type="array">
      <genre>
        <game-id type="NilClass">620</game-id>
        <genre-id type="NilClass">1</genre-id>
        <id type="integer">1</id>
        <name>Action</name>
        <shortname>action</shortname>
      </genre>
      <genre>
        <game-id type="NilClass">620</game-id>
        <genre-id type="NilClass">8</genre-id>
        <id type="integer">8</id>
        <name>RPG</name>
        <shortname>rpg</shortname>
      </genre>
    </genres>
    <engine>
      <id type="integer">2</id>
      <name>Custom</name>
      <shortname>custom</shortname>
    </engine>
    <primary-screenshot>
      <created-at type="datetime">2009-06-25T09:53:23+00:00</created-at>
      <game-id type="integer">620</game-id>
      <id type="integer">1491</id>
      <updated-at type="datetime">2009-06-25T09:57:04+00:00</updated-at>
      <path>/screenshot/image/1491/egoboo1.png</path>
      <medium-path>/screenshot/image/1491/medium/egoboo1.png</medium-path>
      <thumb-path>/screenshot/image/1491/thumb/egoboo1.png</thumb-path>
    </primary-screenshot>
    <platforms type="array">
      <platform>
        <id type="integer">3</id>
        <name>Linux</name>
        <shortname>linux</shortname>
      </platform>
    </platforms>
    <developers type="array">
      <developer>
        <country nil="true"></country>
        <created-at type="datetime">2009-06-25T09:45:56+00:00</created-at>
        <description>The original creator of Egoboo along with his brother Ben.</description>
        <developer-id type="NilClass">328</developer-id>
        <game-id type="NilClass">620</game-id>
        <id type="integer">328</id>
        <image nil="true"></image>
        <name>Aaron Bishop</name>
        <shortname>aaron-bishop</shortname>
        <updated-at type="datetime">2009-06-25T09:45:56+00:00</updated-at>
      </developer>
    </developers>
  </game>
  <game>
    <average-rating>4.0</average-rating>
    <code-license>Closed source</code-license>
    <content-license>Unlicensed</content-license>
    <created-at type="datetime">2008-06-21T14:05:16+00:00</created-at>
    <description>Eschalon: Book I is a single-player, turn-based roleplaying game that features a non-linear storyline and hundreds of unique items and monsters.</description>
    <developer-id type="integer">121</developer-id>
    <expected-release nil="true"></expected-release>
    <id type="integer">225</id>
    <is-multiplayer type="boolean">false</is-multiplayer>
    <is-singleplayer type="boolean">true</is-singleplayer>
    <last-release-at type="date" nil="true"></last-release-at>
    <name>Eschalon: Book I</name>
    <price>$27.95</price>
    <rating-count type="integer">8</rating-count>
    <released-in type="date">2007-11-01</released-in>
    <review-count type="integer">3</review-count>
    <shortname>eschalon-book-i</shortname>
    <updated-at type="datetime">2009-04-04T19:33:16+00:00</updated-at>
    <genres type="array">
      <genre>
        <game-id type="NilClass">225</game-id>
        <genre-id type="NilClass">8</genre-id>
        <id type="integer">8</id>
        <name>RPG</name>
        <shortname>rpg</shortname>
      </genre>
    </genres>
    <engine>
      <id type="integer">2</id>
      <name>Custom</name>
      <shortname>custom</shortname>
    </engine>
    <primary-screenshot>
      <created-at type="datetime">2008-06-21T14:05:16+00:00</created-at>
      <game-id type="integer">225</game-id>
      <id type="integer">525</id>
      <updated-at type="datetime">2008-06-21T14:06:09+00:00</updated-at>
      <path>/screenshot/image/525/book1_shot1.jpg</path>
      <medium-path>/screenshot/image/525/medium/book1_shot1.jpg</medium-path>
      <thumb-path>/screenshot/image/525/thumb/book1_shot1.jpg</thumb-path>
    </primary-screenshot>
    <platforms type="array">
      <platform>
        <id type="integer">3</id>
        <name>Linux</name>
        <shortname>linux</shortname>
      </platform>
    </platforms>
    <developers type="array">
      <developer>
        <country>United States</country>
        <created-at type="datetime">2008-06-21T14:00:41+00:00</created-at>
        <description>Basilisk Games is an independent game developer located in Indianapolis, Indiana.  Their goal is to "produce compelling old-school
computer role-playing games for gamers who still remember
what great computer RPGs used to be about."</description>
        <developer-id type="NilClass">121</developer-id>
        <game-id type="NilClass">225</game-id>
        <id type="integer">121</id>
        <image>/home/tigsource/tigdb/public/company/image/121/dev-basilisk.jpg</image>
        <name>Basilisk Games</name>
        <shortname>basilisk-games</shortname>
        <updated-at type="datetime">2008-06-21T14:00:41+00:00</updated-at>
      </developer>
    </developers>
  </game>
  <game>
    <average-rating>3.0</average-rating>
    <code-license>Closed source</code-license>
    <content-license>Unlicensed</content-license>
    <created-at type="datetime">2008-06-06T00:59:31+00:00</created-at>
    <description>Fizzball is an action game where you must capture animals using a magic bubble.  The animals are at the top of the screen, and you must bounce the ball at them from the bottom of the screen, using one of Professor Fizzwizzle's contraptions.</description>
    <developer-id type="integer">96</developer-id>
    <expected-release nil="true"></expected-release>
    <id type="integer">180</id>
    <is-multiplayer type="boolean">false</is-multiplayer>
    <is-singleplayer type="boolean">true</is-singleplayer>
    <last-release-at type="date" nil="true"></last-release-at>
    <name>Fizzball</name>
    <price>$19.95</price>
    <rating-count type="integer">4</rating-count>
    <released-in type="date">2006-11-01</released-in>
    <review-count type="integer">0</review-count>
    <shortname>fizzball</shortname>
    <updated-at type="datetime">2009-01-03T01:26:19+00:00</updated-at>
    <genres type="array">
      <genre>
        <game-id type="NilClass">180</game-id>
        <genre-id type="NilClass">1</genre-id>
        <id type="integer">1</id>
        <name>Action</name>
        <shortname>action</shortname>
      </genre>
    </genres>
    <engine>
      <id type="integer">2</id>
      <name>Custom</name>
      <shortname>custom</shortname>
    </engine>
    <primary-screenshot>
      <created-at type="datetime">2008-06-06T00:59:31+00:00</created-at>
      <game-id type="integer">180</game-id>
      <id type="integer">439</id>
      <updated-at type="datetime">2008-06-06T00:59:31+00:00</updated-at>
      <path>/screenshot/image/439/screenshot01.jpg</path>
      <medium-path>/screenshot/image/439/medium/screenshot01.jpg</medium-path>
      <thumb-path>/screenshot/image/439/thumb/screenshot01.jpg</thumb-path>
    </primary-screenshot>
    <platforms type="array">
      <platform>
        <id type="integer">3</id>
        <name>Linux</name>
        <shortname>linux</shortname>
      </platform>
    </platforms>
    <developers type="array">
      <developer>
        <country>Canada</country>
        <created-at type="datetime">2008-06-06T00:12:40+00:00</created-at>
        <description>Grubby Games was formed in October 2004, with the goal of developing accessible, polished games that are fun to play and family-friendly.</description>
        <developer-id type="NilClass">96</developer-id>
        <game-id type="NilClass">180</game-id>
        <id type="integer">96</id>
        <image nil="true"></image>
        <name>Grubby Games</name>
        <shortname>grubby-games</shortname>
        <updated-at type="datetime">2008-06-06T00:12:40+00:00</updated-at>
      </developer>
    </developers>
  </game>
</games>
