<?xml version="1.0" encoding="UTF-8"?>
<developer>
  <country>Japan</country>
  <created-at type="datetime">2008-04-02T03:32:30+00:00</created-at>
  <description>Japanese software house under which "Hikoza T Ohkubo" publishes his shoot 'em ups.</description>
  <id type="integer">48</id>
  <name>Hikware</name>
  <shortname>hikware</shortname>
  <updated-at type="datetime">2008-05-05T04:44:45+00:00</updated-at>
  <games type="array">
    <game>
      <average-rating>3.4</average-rating>
      <code-license>Closed source</code-license>
      <content-license>Unlicensed</content-license>
      <created-at type="datetime">2008-04-18T02:50:58+00:00</created-at>
      <description>A vertical-scrolling, single level danmaku shoot 'em up.  Shoot enemies of the same color in succession to power up the weapon of that color.  You can also input key commands to power up.</description>
      <developer-id type="integer">48</developer-id>
      <engine-id type="integer">2</engine-id>
      <expected-release nil="true"></expected-release>
      <id type="integer">109</id>
      <is-multiplayer type="boolean">false</is-multiplayer>
      <is-singleplayer type="boolean">true</is-singleplayer>
      <last-release-at type="date" nil="true"></last-release-at>
      <name>Shooters Solitude</name>
      <price nil="true"></price>
      <publisher-id type="integer" nil="true"></publisher-id>
      <rating-count type="integer">7</rating-count>
      <released-in type="date">2004-01-01</released-in>
      <review-count type="integer">0</review-count>
      <shortname>shooters-solitude</shortname>
      <updated-at type="datetime">2009-01-03T01:26:18+00:00</updated-at>
    </game>
    <game>
      <average-rating>4.3</average-rating>
      <code-license>Closed source</code-license>
      <content-license>Unlicensed</content-license>
      <created-at type="datetime">2008-04-02T03:35:59+00:00</created-at>
      <description>Warning Forever is a freeware 2D fixed shooter where the player must fight a constant stream of bosses.  The main gameplay feature is how the bosses evolve from stage to stage. Based on how a boss is destroyed, the next boss will adapt itself to defend against previously used strategies and force the player to change tactics. For example, if the front section of one boss is destroyed the next boss will have increased armor in that area. If the player's ship is hit by a certain kind of weapon, but still defeats the boss, the next boss is likely to have more weapons of that type.</description>
      <developer-id type="integer">48</developer-id>
      <engine-id type="integer">2</engine-id>
      <expected-release nil="true"></expected-release>
      <id type="integer">82</id>
      <is-multiplayer type="boolean">false</is-multiplayer>
      <is-singleplayer type="boolean">true</is-singleplayer>
      <last-release-at type="date" nil="true"></last-release-at>
      <name>Warning Forever</name>
      <price nil="true"></price>
      <publisher-id type="integer" nil="true"></publisher-id>
      <rating-count type="integer">96</rating-count>
      <released-in type="date">2003-07-01</released-in>
      <review-count type="integer">5</review-count>
      <shortname>warning-forever</shortname>
      <updated-at type="datetime">2009-11-20T19:39:52+00:00</updated-at>
    </game>
  </games>
</developer>
