<?xml version="1.0" encoding="UTF-8"?>
<developer>
  <country>Netherlands</country>
  <created-at type="datetime">2008-04-11T04:22:37+00:00</created-at>
  <description>Jesse Venbrux is a Dutch developer who primarily uses Game Maker.  He sometimes goes by the nickname "2dcube."</description>
  <id type="integer">55</id>
  <name>Jesse Venbrux</name>
  <shortname>jesse-venbrux</shortname>
  <updated-at type="datetime">2008-08-29T19:13:45+00:00</updated-at>
  <games type="array">
    <game>
      <average-rating>3.7</average-rating>
      <code-license>Closed source</code-license>
      <content-license>Unlicensed</content-license>
      <created-at type="datetime">2008-08-29T19:42:09+00:00</created-at>
      <description>In this third installment of the popular Karoshi series of puzzle platform games, you must find a way to kill multiple characters.  Press spacebar to switch between them.</description>
      <developer-id type="integer">55</developer-id>
      <engine-id type="integer">1</engine-id>
      <expected-release nil="true"></expected-release>
      <id type="integer">413</id>
      <is-multiplayer type="boolean">false</is-multiplayer>
      <is-singleplayer type="boolean">true</is-singleplayer>
      <last-release-at type="date" nil="true"></last-release-at>
      <name>Karoshi Factory</name>
      <price nil="true"></price>
      <publisher-id type="integer" nil="true"></publisher-id>
      <rating-count type="integer">34</rating-count>
      <released-in type="date">2008-08-01</released-in>
      <review-count type="integer">10</review-count>
      <shortname>karoshi-factory</shortname>
      <updated-at type="datetime">2009-06-09T00:47:52+00:00</updated-at>
    </game>
    <game>
      <average-rating>3.7</average-rating>
      <code-license>Closed source</code-license>
      <content-license>Unlicensed</content-license>
      <created-at type="datetime">2008-07-15T08:04:11+00:00</created-at>
      <description>Deaths is a short 6-level prototype platformer where the corpses of the last 50 deaths are displayed in-game, taken from players all over the world.  The corpses can be stepped on and used as platforms.</description>
      <developer-id type="integer">55</developer-id>
      <engine-id type="integer">1</engine-id>
      <expected-release nil="true"></expected-release>
      <id type="integer">339</id>
      <is-multiplayer type="boolean">false</is-multiplayer>
      <is-singleplayer type="boolean">true</is-singleplayer>
      <last-release-at type="date" nil="true"></last-release-at>
      <name>Deaths</name>
      <price nil="true"></price>
      <publisher-id type="integer" nil="true"></publisher-id>
      <rating-count type="integer">6</rating-count>
      <released-in type="date">2008-07-01</released-in>
      <review-count type="integer">1</review-count>
      <shortname>deaths</shortname>
      <updated-at type="datetime">2009-03-18T00:09:47+00:00</updated-at>
    </game>
    <game>
      <average-rating>3.3</average-rating>
      <code-license>Closed source</code-license>
      <content-license>Unlicensed</content-license>
      <created-at type="datetime">2008-06-05T03:56:35+00:00</created-at>
      <description>Execution is a short, experimental game about the consequences of one&#8217;s actions.</description>
      <developer-id type="integer">55</developer-id>
      <engine-id type="integer">1</engine-id>
      <expected-release nil="true"></expected-release>
      <id type="integer">173</id>
      <is-multiplayer type="boolean">false</is-multiplayer>
      <is-singleplayer type="boolean">true</is-singleplayer>
      <last-release-at type="date" nil="true"></last-release-at>
      <name>Execution</name>
      <price nil="true"></price>
      <publisher-id type="integer" nil="true"></publisher-id>
      <rating-count type="integer">23</rating-count>
      <released-in type="date">2008-05-01</released-in>
      <review-count type="integer">11</review-count>
      <shortname>execution</shortname>
      <updated-at type="datetime">2009-08-20T04:41:23+00:00</updated-at>
    </game>
    <game>
      <average-rating>3.6</average-rating>
      <code-license>Closed source</code-license>
      <content-license>Unlicensed</content-license>
      <created-at type="datetime">2008-07-09T05:23:22+00:00</created-at>
      <description>Help the Mubblies build their tower and protect it from the  Wobblies.  Defend the tower with four types of Mubbly warriors and score points when the tower is higher than the line.  Defeated Wobblies will drop gold which can be used to buy more blocks and defenses.
&lt;br/&gt;&lt;br/&gt;
Mubbly Tower features 4 unlockable special modes, online highscores, and a bonus platforming game.  The story takes place 5000 years before Frozzd.</description>
      <developer-id type="integer">55</developer-id>
      <engine-id type="integer">1</engine-id>
      <expected-release nil="true"></expected-release>
      <id type="integer">332</id>
      <is-multiplayer type="boolean">false</is-multiplayer>
      <is-singleplayer type="boolean">true</is-singleplayer>
      <last-release-at type="date" nil="true"></last-release-at>
      <name>Mubbly Tower</name>
      <price nil="true"></price>
      <publisher-id type="integer" nil="true"></publisher-id>
      <rating-count type="integer">18</rating-count>
      <released-in type="date">2008-05-01</released-in>
      <review-count type="integer">0</review-count>
      <shortname>mubbly-tower</shortname>
      <updated-at type="datetime">2009-02-13T22:19:20+00:00</updated-at>
    </game>
    <game>
      <average-rating>4.1</average-rating>
      <code-license>Closed source</code-license>
      <content-license>Unlicensed</content-license>
      <created-at type="datetime">2008-04-11T05:14:47+00:00</created-at>
      <description>The basic idea behind the original Karoshi was completely counter-intuitive to most games: in every level you must FIND A WAY TO KILL YOURSELF. It was harder than it seemed!  In Karoshi 2.0, creator Jesse Venbrux extends that metaphor across 42 more levels.
&lt;br/&gt;&lt;br/&gt;
Includes level editor and timed version of the original Karoshi.</description>
      <developer-id type="integer">55</developer-id>
      <engine-id type="integer">1</engine-id>
      <expected-release nil="true"></expected-release>
      <id type="integer">104</id>
      <is-multiplayer type="boolean">false</is-multiplayer>
      <is-singleplayer type="boolean">true</is-singleplayer>
      <last-release-at type="date" nil="true"></last-release-at>
      <name>Karoshi 2.0</name>
      <price nil="true"></price>
      <publisher-id type="integer" nil="true"></publisher-id>
      <rating-count type="integer">92</rating-count>
      <released-in type="date">2008-04-01</released-in>
      <review-count type="integer">11</review-count>
      <shortname>karoshi-2-0</shortname>
      <updated-at type="datetime">2009-11-12T04:42:11+00:00</updated-at>
    </game>
    <game>
      <average-rating>3.6</average-rating>
      <code-license>Closed source</code-license>
      <content-license>Unlicensed</content-license>
      <created-at type="datetime">2008-04-11T05:12:04+00:00</created-at>
      <description>Karoshi, which means &#8220;death from overwork&#8221; in Japanese, poses an interesting challenge to the player: kill yourself!  It&#8217;s a gimmick that&#8217;s carried across 25 levels in this unique puzzle platformer. The game often messes with your expectations to genuinely hilarious effect.</description>
      <developer-id type="integer">55</developer-id>
      <engine-id type="integer">1</engine-id>
      <expected-release nil="true"></expected-release>
      <id type="integer">103</id>
      <is-multiplayer type="boolean">false</is-multiplayer>
      <is-singleplayer type="boolean">true</is-singleplayer>
      <last-release-at type="date" nil="true"></last-release-at>
      <name>Karoshi</name>
      <price nil="true"></price>
      <publisher-id type="integer" nil="true"></publisher-id>
      <rating-count type="integer">31</rating-count>
      <released-in type="date">2008-03-01</released-in>
      <review-count type="integer">0</review-count>
      <shortname>karoshi</shortname>
      <updated-at type="datetime">2009-11-10T17:02:53+00:00</updated-at>
    </game>
    <game>
      <average-rating>3.4</average-rating>
      <code-license>Closed source</code-license>
      <content-license>Unlicensed</content-license>
      <created-at type="datetime">2008-04-11T05:07:10+00:00</created-at>
      <description>Frozzd is a platform game made for YoYo Games&#8217;s Winter Game Competition.  Jump from planet to planet and free the Mubblies from the icy grip of their enemies, the Frozzd.  The Mubblies will follow you and aid you in your quest.</description>
      <developer-id type="integer">55</developer-id>
      <engine-id type="integer">1</engine-id>
      <expected-release nil="true"></expected-release>
      <id type="integer">102</id>
      <is-multiplayer type="boolean">false</is-multiplayer>
      <is-singleplayer type="boolean">true</is-singleplayer>
      <last-release-at type="date" nil="true"></last-release-at>
      <name>Frozzd</name>
      <price nil="true"></price>
      <publisher-id type="integer" nil="true"></publisher-id>
      <rating-count type="integer">23</rating-count>
      <released-in type="date">2007-12-01</released-in>
      <review-count type="integer">3</review-count>
      <shortname>frozzd</shortname>
      <updated-at type="datetime">2009-05-20T06:54:23+00:00</updated-at>
    </game>
  </games>
</developer>
