Game DescriptionBefore we have memory, before we know what this world is, we dream. Babies dream of what came before, of universes that are no longer there. Babies dream of dead worlds. |
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Game Info
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Date of Release: Developer: Genre: Platforms: Mode: Engine: Languages: Price: |
February 2010 Gregory Weir Platformer Browser Singleplayer Flixel English Freeware |
| Also try: | Cave Story, Knytt Stories |
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Reviews
The game, despite its absurd title, is a conventional platformer, albeit with an interesting mechanic: a gravitational equator, above or below which the player is forcefully attracted. This gives way to the unsurprising yet amusing practice of ‘slingshotting’, using displaced momentum to catapult to impressive heights. Mastery of these unusual physics allow players to traverse obstacles using unconventional methods, though the bland, recycled tiles and empty levels make this entirely a diversion unto itself.
Yet the game seems limited by its mechanic. Each of the three plotlines (in the loosest sense) presents a different mode of gameplay: a race, an obstacle course, and a collect-a-thon. While constant checkpoints make it impossible to ‘fail’ a level, progress is scored and timed, though no leaderboards or indication of achievement (besides NewGrounds badges) are ever presented. Because of this, most of the challenge in the game is self-inflicted, as the general inscrutability of the story makes it hard to care about accomplishing anything.
Indeed, from what I’ve gathered, the titular ‘dead world’, a gradated plane of blocks and pillars inhabited by hideous insectoid mice, is slowly being consumed by “it”, an apparent growth of purple spikes that renders terrain untouchable. It’s frustratingly vague; indentical grey NPCs make mention of a catastrophic ‘condition’, failed ‘research’, or an impending ‘event’, but none of it is expanded upon; even upon completion of all nine levels, there is no closure to the story, leaving it as unintelligible as it began. What’s going on? Why? Who am I? I don’t even…
