Game DescriptionBraid is a platform game where the main character, Tim, can rewind and fast-forward time, even after death, to solve puzzles. The game is divided into 7 worlds, which are entered through the rooms of Tim's house. Each world is composed of various stages and has its own theme.
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Game Info
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Date of Release: Developer: Genre: Platforms: Mode: Engine: Languages: Price: |
August 2008 Jonathan Blow Platformer Xbox 360, Windows Singleplayer Custom English $15 |
| Related Links: | Homepage, David Hellman's Blog, Steam Game Page |
| Also try: | Cave Story, Knytt Stories |
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| Windows: | download 119 MB |
Reviews
1 of 1 people found
this review helpful.
Because of how the story unfolds, I felt that the ending really held a “wow” factor for me; Leaving me to play the game again and look upon the visuals and storyline with a whole new outlook. The only con I can say about this game is that the ending is a little vague on it’s explanation and leaves you to deduce it on your own, but then that’s half the fun.
I give this an easy 5/5 and it is definitely worth the $15 for the experience in which it has to offer.
1 of 1 people found
this review helpful.
Much has been made of Braid since its 2008 release to the public. Prior to that it had grabbed IGF’s 2006 Award for Excellence in gamedesign and was an Indiecade finalist in 2007. But of course what separates Braid from every other indie game is that, before its release, indie games were largely relegated to the margins played only by a dedicated few who were mostly self-styled artists or game-developers themselves, while its release paved the way for the vast success of other indies, like Flower, World of Goo, Alien Homonid, and the like, plus the success of XBL’s indie channel, XBIG.
That’s a lot of credit to give one game, especially when it has more to do with Braid’s astounding success rather than it’s content, per se.
So where does that leave Braid as a game? How would one would even rate such a game, to what does one compare it? Other garage indie games or to big studio productions? Clealy Braid is superior to many a big title as well as small projects, but it’s not exactly clear who Braid’s peers are.
Regardless, Braid is a fantastic game. As a puzzle-platformer, it is incredibly mind-bending at times, requiring hard thought, replay after replay, and that glowing feeling of accomplishment when any given puzzle is solved. But the puzzles far outweigh the platforming. While Braid looks like a platformer, and it’s narrative is utterly dependent upon the original platformer (Mario), the platforming aspects are more story-driven than they are gameplay elements. In other words, they serve a narrative function primarily.
But puzzle game or platformer, Braid is a fun and challenging game in its own right. Does that make it the game it’s become? Probably not. What the game has become is due to the narrative alone. Narrative questions concerning identity of good and evil, control v. freedom, and a critique of video game cliches. It is a reflection on that ever so innocent cause of play, and is therefore an image of the desperation of the player.
Of course we haven’t even touched the painted landscape, the aspect of time in relation to play, etc. but let us note all of that in passing, simply to say that, if you haven’t played Braid, don’t expect it to be what it’s footprint or impact is. Braid is just a game, and when you play it, you’ll simply play that very good game. But when you finish it, you just might have a hint at why Braid is so important to gaming and to indie games in particular.
