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Cho Ren Sha 68k

Screenshots

Chorensha01

Chorensha02

Game Description

Cho Ren Sha 68k is a fast-paced vertical shoot 'em up that was originally made for the Japanese home computer called Sharp X68000. Certain enemies release three power-ups in a spinning triangle. Skilled players can fly in the middle and collect them all.

Community Rating:
4.0
4.0
from 19 ratings

Your rating:
0


Game Info

Tags:
vertical-shmup fast-paced danmaku  
Date of Release:
Developer:
Genre:
Platforms:
Mode:
Engine:
Languages:
Price:
August 2005
Famibe No Yosshin
Shoot 'Em Up
Windows
Singleplayer
Custom
Japanese
Freeware
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Also try: Warning Forever, Perfect Cherry Blossom
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Download

Windows: ZIP 907 KB

Reviews

2 of 2 people found
this review helpful.


Avatar-default 4 very solid while minimalist
Considering this was originally made in 1995 the gameplay is extremely solid and well thought out and can even hold a candle to many of the arcade shooters of that time.

What is nice about CRS 68k is that it is very fast and relentless action but it does not feel unfair.

The graphics are not outstanding but they are functional and they work well with what they seek to represent. There are enough enemy types to keep things interesting and every level has it’s own special scheme going on as far as enemies go.

The power up system was and still is very innovative, giving the player the possibility to pick up all 3 power ups (Shot Power Up, Bomb, Shield) at once if one manages to hover inside the power up triangle for a certain time without collecting anything until it spins fast enough and you get all 3 automatically.

This is also part of the overall simple score mechanics of the game. Every 1mil points the next shield power up will be replaced by a 1up (given you have an active shield, otherwise you have to wait until the next, and guess what, have a shield). If the shot is fully powered up, the bombs stocked to the max and a shield is active every time one of the power ups is collected you get a higher score for them until they max out at 25000 points per powerup.

At the end of each level the amounts of lives, bombs and an active shield yield more bonus points. Here esp. lives are important since the more lives the more score the more lives.

Other than that there are a few places in the game where bonus enemies can be activated by destroying their predecessors in a quick enough manner.

I for one really enjoy the soundtrack and the stutter issues (at least under WinXP, don’t know about Vista/7) can be fixed if the compatibility mode is set to Win98/Me.

Overall I think every shmup fan owes it to him/herself to at least give this one a thorough try. If you like it fast but fair this is a hit.

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