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Clean Asia





Game Description

The eyes of mankind has decided to leave their hosts and take over the earth. Their first move was to escape to the moon, where they developed their hostile weapon technology. Ten years later they return and forcefully take over some prominent countries in Asia. Thailand and New Korea has both succumb to the hostile threat, while China insists on dealing with the eyes themselves and refuses any helping hands from around the world.

Community Rating:
from 76 ratings

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Game Info

igf-finalist vertical-shmup anti-shooter shooter 2d danmaku unique abstract vector quirky hard bullet-hell atmospheric cactus shmup  
Date of Release:
February 2007
Shoot 'Em Up
Game Maker
Also try: Warning Forever, Perfect Cherry Blossom
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Windows: zip 5.6 MB


2 of 2 people found
this review helpful.

Picture_11 5 If you love outwitting bullets, you will love Clean Asia.
This is possibly my overall favorite Cactus endeavor in terms of visual style and sound. It does take awhile to understand the non-standard shooter mechanic for the primary character, but once you do, this game is a blast.

There is just something incredibly satisfying about zipping through chunks of your enemies and using their own debris as weapons against them. If you’ve overlooked this game in the past, or if you’ve never played it… TRY IT. KILL SOME VECTOR BOSS GUYS.

1 of 1 people found
this review helpful.

Jmath 5 it... it grew on me :')
I first played this last year when I saw it come up for the IGF nomination.I thought it was pretty unique in visual style – it definately stuck out. But that was all I saw in it.

I wasn’t immediately hit by the game play or knocked back by the electronic soundtrack. To me it just seemed to be another inaccessible shmup that required a massive amount of amphetamines to keep track of all the blinky lights.

I thought nothing of it until I redownloaded the cactus arcade after an os reinstall. Mostly to play shotgun ninja but I gave clean asia another try.

And THAT is when it bit me :)

The minimal graphics and mechanics quickly build into frantic “where the fuck am I?!?!” moments when your screen is full of bullets pouring out of several different enemies.

You learn to boost or shield at the specific moments when the game demands it, and in turn you learn the motions and movements of the enemies, learning to counter move against their patterns, developing individual strategies for each.(the rush I felt the first time I beat the Thailand level… ll see why this game is regarded so highly once you can finish with the reflector.