Game DescriptionDesktop Dungeons is a casual roguelike game. |
Community Rating:
from 79 ratings
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Game Info
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Date of Release: Developer: Genre: Platforms: Mode: Engine: Languages: Price: |
January 2010 Nandrew Roguelike Windows Singleplayer Game Maker English Freeware |
| Related Links: | NAG Forums Thread, Homepage |
| Also try: | Dwarf Fortress, Spelunky |
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Download
| Windows: | zip 2.9 MB |
Reviews
7 of 7 people found
this review helpful.
Of course, all of that merely exists to lull you into a sense of security before it smacks you to pieces. Desktop Dungeons is less a roguelike, and more a puzzle game where careful balancing of resources is the key to winning. Enemies? They’re resources – XP. And only by defeating opponents of a higher level than you can you even manage to get close to the boss’ level, something that takes careful planning to manage. Uncovered ground? A resource – as when you first uncover a square in the dungeon, you heal health and mana. Spells? Resources, that can be converted to health, mana, or attack bonuses depending on your race. And this is besides the normal mana/health potions and gold.
With so many factors to juggle, Desktop Dungeons is very tricky, and yet it’s not a game that’s fantastically balanced. In the first dungeon, it’s easy to rack up a win with the Priest class by picking on zombies, since they’re completely shredded by his class ability. Warriors are at a distinct disadvantage, as while they can detect the location of enemies of equal or lower level, they have no damage boost like most of the other classes do, just an ability that lets them cheat death once a game – handy, but it seems counterintuitive for the warrior to be worse in a fight than the thief is.
That being said, balance isn’t really a game breaking thing here, it just means that it’s harder to use some classes than others – and since this is, at heart, a puzzle game, that’s all fine and dandy. There’s enough to unlock that you’ll be busy for a while trying to get it all, and the multiple tile sets are humorous, to say the least.
A good time for anyone who likes roguelikes and/or point and click puzzle games a la Bejewled. And also likes losing a great deal, over and over again, until you finally figure out some way to squeak by with a victory.
This is the best pure roguelike i have ever played.
Leave out the redundant complexity, the geeky statistics, the horrible interface, the extremly abstract graphics and annoying controls the best of this genre have to offer, and left over are the sides they are also known and adored for: the thrill, the variety and the many things the player has to improvise with in order to survive.
This game also does a great job in keeping the player interested in the game by offering lots of unlockables, which add variety to the gameplay and often even enhance the core game. What a relief to see someone is still able to do that. Instead of implementing often pointless achievement-systems for mundane duties or tasks the player has to do anyway – just to fool players into feeling successful.
This game can be highly recommended to everyone who likes to puzzle, improvise and reach for highscores, while playing a game. This game might even be successful in pleasing casual gamers and players new or normally reluctant to the genre.