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Every Extend

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Every Extend

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Game Description

In Every Extend, the objective is to detonate your "bomb" near enemies, setting off large chain reactions. If a chain is long enough, you earn an "extend" (an increase in your stock of bombs). Getting hit incurs a time penalty, and the game ends when either time or your stock runs out. There are two modes, Light and Heavy.

Every Extend was the inspiration for Q Entertainment's Every Extend Extra for the PSP (2006).

Community Rating:
4.1
4.1
from 27 ratings

Your rating:
0


Game Info

Tags:
multiple-endings anti-shooter doujin  
Date of Release:
Developer:
Genre:
Platforms:
Mode:
Engine:
Languages:
Price:
April 2004
OMEGA
Shoot 'Em Up
Windows
Singleplayer
Custom
English, Japanese
Freeware
Related Links: Homepage
Also try: Warning Forever, Perfect Cherry Blossom
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Download

Windows: download 9.8 MB

Reviews

2 of 2 people found
this review helpful.


1212613620813 4 Addictive in bursts
Every Extend is very experimental in its execution. You’re given very little in terms of strategy or guidance, and there’s no real motivation. The mechanics run contrary to the concept we generally assume from other games, but prove to be a refreshing change. The randomly generated levels can get frustrating at times, as the screen can be conveniently saturated with cubes, or be barren with equal probability. Fortunately, the short level duration makes it bearable.

Overall, Every Extend is a clever game and the short gameplay delivery makes you tell yourself “just one more try, it’s only another 2 minutes”. While it will lose its appeal after a few hours, it makes a great substitute for minesweeper.

Also, I won’t spoil it, but try for a very high school on the hard mode for a secret.

P.S. The track “Superheroes” from the Daft Punk album Discovery can be substituted for either of the two level tracks and it syncs up flawlessly, perhaps even extending the game’s life entirely.

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