Game DescriptionGoldenEye 2D is a Gameboy-styled demake of the Dam level of the N64 classic FPS. The missions, level design and enemies are the same as the N64 version, but have been altered slightly to make them work in a side-scrolling platformer. |
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Game Info
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Date of Release: Developer: Genre: Platforms: Mode: Engine: Languages: Price: |
September 2007 Perfect Run Platformer, Remake Windows Singleplayer Game Maker English Freeware |
| Related Links: | Homepage |
| Also try: | Cave Story, Knytt Stories |
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| Windows: | rar 1.8 MB |
Reviews
1 of 1 people found
this review helpful.
The gameplay mostly consists of shooting identical Russian soldiers at varying altitudes and jumping over bullets. Each level gives you a different set of mission objectives cleverly taken straight from the N64 game. What’s NOT taken from the source material, however, is weapon choice, ammo and health management, and sensible game design. Instead of picking up and swapping weapons, Bond ‘levels up’ his gun by enemies, but loses his upgrades when he takes damage; this is not a problem in itself – after all, Cave Story did it – EXCEPT that enemies never drop items to help you recover. No health, no armor – nothing. In fact, there’s no way to heal at all during each monotonously long level, which again, wouldn’t be a glaring issue EXCEPT there are no checkpoints, either – dying kicks you way back to the beginning of the level. But for skilled players, even that’s a minor nuisance, EXCEPT for the prevalence of one-hit-kill bosses that, barring upgraded weapons, take forever to defeat. Noticing a trend here?
Yes, GoldenEye 2D is not so much challenging as it is frustrating. Enemies are quite weak, but have such spastic behavior it’s impossible to anticipate their attacks. Often, soldiers will fire mid-jump, resulting in a bullet that is too high to jump over, yet too low to duck under; the player’s only recourse is to outrun the shot, letting the screen scroll until the bullet is obscured and ‘forgotten’. Unbelievable. Co-creator Grindie touts the game’s flaws as ‘features’, such as “no regenerating health” and “being punished for the tiniest mistake”, but when players have to exploit such a backwards (no pun intended) tactic, one has to wonder if Perfect Run could eschewed the chance to tout their 4-day development cycle in favor of some much-needed polish. Come on, guys; 5 or 6 days to make this game, and I’d still impressed.
0 of 2 people found
this review helpful.
You die so easily, and, you must start all over again each time that happens.
Look you idiots who created this if you are reading, if a can´t go through the first stage easily after two or three tries, and have to start all over again, seeing no trace of continues or something of the like, of course i will instantly erase the game; we are in 2011, please show some coherence.
What do you expect me to do as a player?
Also the screen is so little, my eyes dry out trying to see what´s happening. It is a must then to lower resolution, and it improves, but it is still annoying. Just double the size of the pixels, that all, what do you have in your minds?.
So you start, and get a really good impression of how N64 Goldeneye was transformed in a gameboy like game in a very clever and effective way, and you feel like going trough all the game to see every stage there is.
And then you realize; no, you can´t, becuase the people how did it asks too much from your efforts. It deserves it? i think it´s unfair.
Even Syobon Action makes (plenty) more sense than this.
This game gets you really frustrated. What a waste, fuck it.
DELETED