Game DescriptionGratuitous Space Battles is a strategy game where you outfit space ships, deploy them, and then watch the battle unfold. |
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Game Info
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Date of Release: Developer: Genre: Platforms: Mode: Engine: Languages: Price: |
November 2009 Positech Games Strategy, Casual Windows Singleplayer Custom English $22.99 |
| Related Links: | Homepage |
| Also try: | The Battle for Wesnoth, Battleships Forever |
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| Windows: | exe 46.3 MB |
Reviews
1 of 1 people found
this review helpful.
Summary: In this game you design fleets, deploy them, and then sit back and watch them duke it out with an enemy fleet. The standard game comes with a series of scenario battles that you can replay as many times as you like, each time you improve your performance you earn points to spend on new ship hulls and parts to use in the ship design screen. In addition to this there is a more recent campaign mode expansion where you move fleets between planets and try to conquer the entire map.
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This graphically, one of the best 2d video games around. The explosions, ship models and chaos of battle is beautifully rendered.
Billed as a casual game, this game is in fact very hardcore. The interface and ship design is reasonably casual compared with 4x games but the game play is tough. You will need to test out dozens of different fleet and ship setups to tease out the most effective. This is what the game is about, grinding out the best performing fleets. I would recommend the demo to anyone.
The scenarios provide fleet testing ground, where if you loose you can make small modifications and try again. The campaign mode is far less merciful. Each time you fight a battle, the game downloads a fleet from an internet database (based upon your fleet size and the stage of the campaign you are in) and pitches it against you. This is not a true turn based strategy where you play an AI, but rather a campaign context for more varied battles.
The price in my view is a bit steep for a casual game, if you like hardcore games, and tactical perfectionism then this game is for you.
If there was no randomness in the combat results, this would be a drastically improved game. It’s not like random factors are inherently bad, but when the entire game is perfecting a fleet and seeing the results, randomness destroys the fun of that because you’ll have to run the same fleet half a dozen times to actually know how well it can perform – completely tedious and boring.
