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Iji

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Iji

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Game Description

Iji is an action-packed platform shooter that features a detailed story, large levels with multiple paths, powerful bosses, and lots of secrets. There are alternate gameplay events, dialogues, and scenes that change depending on your actions. Iji, the protagonist, has superhuman strength and abilities which she can upgrade. She can fight with Nanotechnology, crack systems, and even use her enemies' most devastating weapons against them.

Community Rating:
4.3
4.3
from 91 ratings

Your rating:
0


Game Info

Tags:
female-lead sci-fi hacking  
Date of Release:
Developer:
Genre:
Platforms:
Mode:
Engine:
Languages:
Price:
September 2008
Daniel Remar
Platformer
Windows
Singleplayer
Game Maker
English
Freeware
Related Links: Homepage
Also try: Cave Story, Knytt Stories
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Download

Windows: zip 27.2 MB

Reviews

3 of 3 people found
this review helpful.


Avatar-default 4 A great game with a few quirks
I liked the amount of content in this game. The story is told through cutscenes and scripted conversations, and through logbooks scattered throughout the game. And I appreciated that the story does reflect the choices you make in the game.

Unfortunately, your mode of expression is pretty much limited to killing aliens, so it’s not very clear where the choice-points in the story are.

As far as killing aliens goes, there’s a wide variety of upgrades you can get, which kept me interested in exploring upgrade paths. The fact that you can combine weapon proficiency and cracking skill to create new weapons is a nice touch.

The part that struck me as weirdest about the combat is that you can’t attack while in mid-air. No jump kicks, no shooting at aliens while you jump from platform to platform. This felt like a strange limitation, but I eventually got used to it.

I didn’t have the patience to get to much of the unlockable content. Some of it depends on things which you only have a few tries at before you need to restart the level. Some depends on very specific weapons which I tended to not have on-hand.

But, as I mentioned, there’s plenty of content without going for every last bit of it hidden away, and I played through the game twice.

Linux users will be happy to know this plays well under Wine. See Iji in the Wine AppDB.

1 of 2 people found
this review helpful.


Avatar-default 4 SS2 Anime Platformer
by Lyx
Most other reviewers did already mention all the nice things about this game, but before getting to my point, i’ll do a quick summary anyways:

- A cross between system shock and a platformer
- Unusual choice of visuals which may remind some people about Another World and Impossible Mission
- Story is mostly linear, but the individual levels are large and you are in many ways free in how to go through them
- in total, the gameworld is quite big – perhaps not as big as Aquaria, but big enough.
- many secrets and specials to uncover
- combat feels more tactical than is usual in a platformer
- interesting and unique boss-battles.
- the soundtrack is well composed, though mixing wise it was mastered a bit too hot

--

With all the awesomeness of this game adressed, i’ll talk about something which hasn’t been mentioned much, and which to me is the only significant flaw in the game.

And that is the naive dualistic theme of moral choice in the game. To summarize it, the moral point of this game is “either you are a bad bloodthirsty massmurder, or you are a masochistic pacifist which enjoys being blasted through the levels by enemy rockets without even thinking of returning fire”. Sanity? Not an option.

Let me get the scenario clear: You get thrown into a world, in which everyone fires at you on sight, with no questions asked – and your character feels guilty for defending herself. The only other option which you are given – which is supposed to be the “good” option, is to run and jump through the levels, with bullets and rockets everywhere. Since that simply isn’t possible to do cleanly, what this translates to is that you literarly will get sent flying through corridors regularly – you are basically simply doing a speedrun, try not to get hit too often, and thats it. Its a masochist-trip. Thats what according to the moral of the game, is “good”.

Well, okay you may think: “If i can opt out of that and just do what i think makes sense, then thats no problem, right?”. Depends – a significant part of the game is the story… and the story as well is full with that naive idea of “morals”. What is most perplexing is that when you see the endgame dialogue, you will notice that the author is well capable of writing dialogue which is very interesting and refreshing – almost philosophical… but unfortunatelly, he just didn’t do that in the rest of the game.

In summary, this game simply wasn’t designed from the ground up for such a “moral choice”. It was designed as a platform shooter in which you can act more or less aggressive. The unnecessary moral choice seems to have been forced in, as if it was afterthought.

Don’t get the wrong impression here: This game is very enjoyable and has a lot to offer – just don’t expect wonders from the story.

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