Game DescriptionOgmo returns in Jumper Three, 3 years since his last appearance. Guide Ogmo in his search for a home on a myserious planet. Over the course of the game Ogmo will split into five seperate forms with completely different abilities, and you will have to switch between each of them to overcome the many obstacles in your path. Features 50+ stages. USB gamepad support is included. |
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Game Info
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Date of Release: Developer: Genre: Platforms: Mode: Engine: Languages: Price: |
August 2008 YMM Platformer Windows Singleplayer Game Maker English Freeware |
| Related Links: | Homepage |
| Also try: | Dustforce, Cave Story |
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| Windows: | zip 8.5 MB |
Reviews
2 of 2 people found
this review helpful.
It maintains the whole “one screen platformer/puzzle” his other games have, but with new twists (and some old ones.)
The game brings back the floating extra jumps from untitled story, but most gimmicks are more remininscent of “within a deep forest”, albeit with considerably more intuitive control.
The protagonist finds various variations of himself as he progresses through the game, each has its own properties. Each level has coins (which can buy costumes, or can be spent to skip a level.), its own set of death traps, some of which are actually specific to one form. Levels can often be beaten with different forms, though not necessarily the same way.
All-in-all, the game has the nice deep fun that YMM’s previous works have had, though it combines the story-esque progression of untitled story with FLail’s individual screen management, which I remain ambivalent about. Definetly worth devoting an indefinite amount of time to, as it has a very noticeable difficulty curve.
1 of 1 people found
this review helpful.
I like the look of the levels this time more – the variety of tilesets gives the game sort of an exploration aspect akin to An Untitled Story (one of my favorite games, and also by YMM), which is more of an incentive for me than simply beating a difficult level. Also, the difficulty of those difficult levels feels less hopeless when you have five different Ogmos to try it with, all with very distinct skill sets. I also like that it has some kind of story progression to it, albeit a very simple one. And the last sector is just plain cool.
My only complaint, really, is that the controls are, with some Ogmos, quite tricky.
Altogether, it’s a very nice piece of work, and I played it all the way through and even bothered to get a lot of the extras, which is probably the greatest and most genuine praise I can give a game. (Didn’t beat the bonus levels, though, as a result of my damn unresponsive keyboard.)
Oh, and love love love those hats.