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Game Description

Jumpman is a platform game that takes retro game mechanics and expands them in unique and mind-bending ways.

Community Rating:
from 32 ratings

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Game Info

psychedelic retro  
Date of Release:
February 2009
Andrew McClure
Related Links: Homepage
Also try: Cave Story, Knytt Stories
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Mac OS X: zip 3.2 MB
Windows: zip 2 MB


2 of 3 people found
this review helpful.

Av 5 jumpman is mensa: the videogame.
most blatantly ‘indie’ games of this sort sport one unique, worthwhile idea. few offer two or three. jumpman has at least ten.

jumpan is mensa: the videogame.

as a critic (not a player), you’ll hate the physics. ‘why is movement so slippery?’, you may ask, or ‘why does JUMPING feel so odd?’*. while playing, you might curse every time you get stuck, wondering why the game seems to hate you. if you finish it, you will probably be ashamed for ever doubting it’s affection. jumpman really does love you.

jumpan is, objectively, pretty easy. videogames are often hard because the impediments to your progress are arbitrary. jumpman doesn’t ever require memorization or hair-trigger reflexes, just some thinking. every once in a while, if you’ve thought your way through correctly for a stretch, it’ll give you a breezy level that’s nothing more than a playground. ‘have some fun!’, the level designer says to you nervously, lest you forget you are merely playing a videogame.

if you’re going to sit down and play something, play jumpman, and don’t stop until you’re done. it will leave you satisfied. there’s a level editor and some other stuff, but once you’ve finished the game proper, that probably won’t matter much. jumpan is beautiful and brilliant.

*answer: this ain’t no smb3, it’s maybe something better.

Avatar-default 5 An excellent deconstruction of the platformer genre...
The 2D platformer genre is one of the most common among indie games. And lo-fi graphics seem to be all the rage these days, So why should you play Jumpman?

Because Jumpman brings the platformer back to life in a beautiful way and then hammers a few more nails into the coffin. Despite the familiarity, Andrew McClure has created a game to which all platformers following should be compared. Jumpman not only feels like something new, but it raises the bar for inventiveness so high that you will be left wondering what more can be done with the genre. If you are a game designer, it’s a damn tough act to follow, and every bit as important as a study of the genre as Super Mario Galaxy. If you’re not a game designer, this is a crazy inventive and mind-bending game which may just make you feel like a kid again, in a good way.

Many of the best independent games have deconstructed familiar genres in order to build them up again into something entirely (or at least mostly) new. Although VVVVVV and Braid do this by completely stripping off basic mechanics, the ability to jump (VVVVVV) or the threat of death (Braid). Jumpman is a fresh experience, even with all of the standard platformer mechanics present. Much of this freshness is due to a blatant disregard for the conventional platformer feel. A game designer’s inner voice begs “Tighten these controls down. Make this level easier. Hard does not equal fun,” but Andrew McClure does a rare and wonderful thing in Jumpman, he shuts up and actually listens to the game.

So yes, the game plays like you are on ice, and yes, it’s certainly not a cakewalk, but it’s these seemingly frustrating aspects of the game that make it truly special and beautiful. If Katamari Damacy didn’t control like a forklift, do you think it would have been so successful? So I beg of you, don’t give up when you die for the 50th time on a level. Persevere.

I will warn you, Jumpman is deceptively long. Several times, you will think, “I thought it would end here.” So, please have the time to play all the way through to the end. I guarantee the final stages of this game will stay with you forever.

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