<?xml version="1.0" encoding="UTF-8"?>
<game>
  <average-rating>4.0</average-rating>
  <code-license>Closed source</code-license>
  <content-license>Unlicensed</content-license>
  <created-at type="datetime">2009-02-20T13:26:42+00:00</created-at>
  <description>Jumpman is a platform game that takes retro game mechanics and expands them in unique and mind-bending ways.</description>
  <developer-id type="integer" nil="true"></developer-id>
  <expected-release nil="true"></expected-release>
  <id type="integer">531</id>
  <is-multiplayer type="boolean">false</is-multiplayer>
  <is-singleplayer type="boolean">true</is-singleplayer>
  <last-release-at type="date" nil="true"></last-release-at>
  <name>Jumpman</name>
  <price nil="true"></price>
  <rating-count type="integer">24</rating-count>
  <released-in type="date">2009-02-01</released-in>
  <review-count type="integer">30</review-count>
  <shortname>jumpman</shortname>
  <updated-at type="datetime">2009-10-28T11:19:42+00:00</updated-at>
  <downloads type="array">
    <download>
      <content-type nil="true"></content-type>
      <count type="integer">169</count>
      <created-at type="datetime">2009-02-20T13:26:43+00:00</created-at>
      <filename nil="true"></filename>
      <filesize>3.2 MB</filesize>
      <game-id type="integer">531</game-id>
      <height type="integer" nil="true"></height>
      <id type="integer">669</id>
      <is-installer type="boolean">false</is-installer>
      <is-s3 type="boolean">true</is-s3>
      <legacy-url>http://cat.runhello.com/Jumpman_mac.zip</legacy-url>
      <parent-id type="integer" nil="true"></parent-id>
      <platform-id type="integer">2</platform-id>
      <size type="integer" nil="true"></size>
      <thumbnail nil="true"></thumbnail>
      <updated-at type="datetime">2009-11-06T06:00:52+00:00</updated-at>
      <url>http://s3.amazonaws.com/tigdb-games/jumpman/669/Jumpman_mac.zip</url>
      <width type="integer" nil="true"></width>
    </download>
    <download>
      <content-type nil="true"></content-type>
      <count type="integer">945</count>
      <created-at type="datetime">2009-02-20T13:26:43+00:00</created-at>
      <filename nil="true"></filename>
      <filesize>2 MB</filesize>
      <game-id type="integer">531</game-id>
      <height type="integer" nil="true"></height>
      <id type="integer">670</id>
      <is-installer type="boolean">false</is-installer>
      <is-s3 type="boolean">true</is-s3>
      <legacy-url>http://cat.runhello.com/Jumpman_win.zip</legacy-url>
      <parent-id type="integer" nil="true"></parent-id>
      <platform-id type="integer">1</platform-id>
      <size type="integer" nil="true"></size>
      <thumbnail nil="true"></thumbnail>
      <updated-at type="datetime">2009-11-06T10:06:31+00:00</updated-at>
      <url>http://s3.amazonaws.com/tigdb-games/jumpman/670/Jumpman_win.zip</url>
      <width type="integer" nil="true"></width>
    </download>
  </downloads>
  <engine>
    <id type="integer">2</id>
    <name>Custom</name>
    <shortname>custom</shortname>
  </engine>
  <developers type="array">
    <developer>
      <country nil="true"></country>
      <created-at type="datetime">2009-02-20T13:11:52+00:00</created-at>
      <description>Dsecription needed.</description>
      <developer-id type="NilClass">283</developer-id>
      <game-id type="NilClass">531</game-id>
      <id type="integer">283</id>
      <image nil="true"></image>
      <name>Andrew McClure</name>
      <shortname>andrew-mcclure</shortname>
      <updated-at type="datetime">2009-02-20T13:11:52+00:00</updated-at>
    </developer>
  </developers>
  <reviews type="array">
    <review>
      <body>most stereotypical 'indie' games of this sort sport one unique, worthwhile idea. few offer two or three. jumpman has at least ten.

jumpan is mensa: the videogame.

as a critic (not a player), you'll hate the physics. 'why is movement so slippery?', you may ask, or 'why does JUMPING feel so odd?'*. while playing, you might curse every time you get stuck, wondering why the game seems to hate you. if you finish it, you will probably be ashamed for ever doubting it's affection. jumpan really does love you.

jumpan is, objectively, pretty easy. videogames are often hard because the impediments to your progress are arbitrary. jumpman doesn't ever require memorization or hair-trigger reflexes, just some thinking. every once in a while, if you've thought your way through correctly for a stretch, it'll give you a breezy level that's nothing more than a playground. 'have some fun!', the level designer says to you nervously, lest you forget you are merely playing a videogame.

if you're going to sit down and play something, play jumpman, and don't stop until you're done. it will leave you satisfied. there's a level editor and some other stuff, but once you've finished the game proper, that probably won't matter much. jumpan is beautiful and brilliant.

*answer: this ain't no smb3, it's maybe something better.</body>
      <created-at type="datetime">2009-03-20T01:16:46+00:00</created-at>
      <flag-count type="integer">0</flag-count>
      <game-id type="integer">531</game-id>
      <id type="integer">419</id>
      <ip-address>74.14.16.123</ip-address>
      <rating type="integer">5</rating>
      <summary>jumpman is mensa: the videogame.</summary>
      <updated-at type="datetime">2009-07-27T12:11:03+00:00</updated-at>
      <user-id type="integer">947</user-id>
      <votes-down type="integer">1</votes-down>
      <votes-up type="integer">2</votes-up>
    </review>
    <review>
      <body>Mike Hommel famously said "It's like it's almost a great game, but instead, it's horrible." about MDickie's game Hard Time. Echoing that, this game is almost a perfect game, but instead, it's maddening. I felt that with the exception of two major flaws, it's perfect.

The perfection is in the idea for it, the level design, and all the innovations it brings to the platformer genre. Anyone designing a platformer should play through this game, it's as important to play through as Super Mario Bros. 3 is.

The first flaw though is the slipperiness of the movement. Pressing left or right adds or subtracts to your current acceleration, which makes it feel like you're constantly on ice, and can't break. Even more oddly, you can increase or decrease this acceleration while in the air. The levels are built with this type of control in mind, which means it's not even something that can be fixed with a tweak or patch.

Second flaw is the difficulty: not everyone has the patience to try a game over and over, and there will be levels that baffle you and keep you from progressing unless you have almost superhuman patience. I'd have preferred some mechanism whereby you only had to finish a fraction of the levels in a particular "path" or world in order to progress, or a mechanism where you could just skip particularly troubling levels entirely. That'd allow people more opportunity to see the best parts of the game, which largely happen near the end.  Instead, a significant number of people will give up before they get to the good parts, which is a shame.</body>
      <created-at type="datetime">2009-03-07T17:24:37+00:00</created-at>
      <flag-count type="integer">0</flag-count>
      <game-id type="integer">531</game-id>
      <id type="integer">400</id>
      <ip-address>67.83.42.33</ip-address>
      <rating type="integer">4</rating>
      <summary></summary>
      <updated-at type="datetime">2009-03-20T01:23:50+00:00</updated-at>
      <user-id type="integer">100</user-id>
      <votes-down type="integer">1</votes-down>
      <votes-up type="integer">0</votes-up>
    </review>
  </reviews>
  <screenshots type="array">
    <screenshot>
      <created-at type="datetime">2009-02-20T13:26:42+00:00</created-at>
      <game-id type="integer">531</game-id>
      <id type="integer">1274</id>
      <updated-at type="datetime">2009-02-20T13:26:42+00:00</updated-at>
      <path>/screenshot/image/1274/jumpman3.png</path>
      <medium-path>/screenshot/image/1274/medium/jumpman3.png</medium-path>
      <thumb-path>/screenshot/image/1274/thumb/jumpman3.png</thumb-path>
    </screenshot>
    <screenshot>
      <created-at type="datetime">2009-02-20T13:26:42+00:00</created-at>
      <game-id type="integer">531</game-id>
      <id type="integer">1275</id>
      <updated-at type="datetime">2009-02-20T13:26:42+00:00</updated-at>
      <path>/screenshot/image/1275/jumpman2.png</path>
      <medium-path>/screenshot/image/1275/medium/jumpman2.png</medium-path>
      <thumb-path>/screenshot/image/1275/thumb/jumpman2.png</thumb-path>
    </screenshot>
    <screenshot>
      <created-at type="datetime">2009-02-20T13:26:42+00:00</created-at>
      <game-id type="integer">531</game-id>
      <id type="integer">1276</id>
      <updated-at type="datetime">2009-02-20T13:26:42+00:00</updated-at>
      <path>/screenshot/image/1276/jumpman1.png</path>
      <medium-path>/screenshot/image/1276/medium/jumpman1.png</medium-path>
      <thumb-path>/screenshot/image/1276/thumb/jumpman1.png</thumb-path>
    </screenshot>
  </screenshots>
  <genres type="array">
    <genre>
      <game-id type="NilClass">531</game-id>
      <genre-id type="NilClass">4</genre-id>
      <id type="integer">4</id>
      <name>Platformer</name>
      <shortname>platformer</shortname>
    </genre>
  </genres>
  <videos type="array">
    <video>
      <created-at type="datetime">2009-02-20T13:26:43+00:00</created-at>
      <game-id type="integer">531</game-id>
      <id type="integer">125</id>
      <thumbnail-url>http://i.ytimg.com/vi/hk7tFg8mHTk/2.jpg</thumbnail-url>
      <updated-at type="datetime">2009-02-20T13:26:43+00:00</updated-at>
      <user-id type="integer" nil="true"></user-id>
      <youtube-vid>hk7tFg8mHTk</youtube-vid>
    </video>
  </videos>
  <platforms type="array">
    <platform>
      <game-id type="NilClass">531</game-id>
      <id type="integer">1</id>
      <name>Windows</name>
      <platform-id type="NilClass">1</platform-id>
      <shortname>windows</shortname>
    </platform>
  </platforms>
</game>
