<?xml version="1.0" encoding="UTF-8"?>
<game>
  <average-rating>4.1</average-rating>
  <code-license>Closed source</code-license>
  <content-license>Unlicensed</content-license>
  <created-at type="datetime">2008-04-11T05:14:47+00:00</created-at>
  <description>The basic idea behind the original Karoshi was completely counter-intuitive to most games: in every level you must FIND A WAY TO KILL YOURSELF. It was harder than it seemed!  In Karoshi 2.0, creator Jesse Venbrux extends that metaphor across 42 more levels.
&lt;br/&gt;&lt;br/&gt;
Includes level editor and timed version of the original Karoshi.</description>
  <developer-id type="integer">55</developer-id>
  <expected-release nil="true"></expected-release>
  <id type="integer">104</id>
  <is-multiplayer type="boolean">false</is-multiplayer>
  <is-singleplayer type="boolean">true</is-singleplayer>
  <last-release-at type="date" nil="true"></last-release-at>
  <name>Karoshi 2.0</name>
  <price nil="true"></price>
  <rating-count type="integer">91</rating-count>
  <released-in type="date">2008-04-01</released-in>
  <review-count type="integer">11</review-count>
  <shortname>karoshi-2-0</shortname>
  <updated-at type="datetime">2009-09-20T19:49:33+00:00</updated-at>
  <genres type="array">
    <genre>
      <game-id type="NilClass">104</game-id>
      <genre-id type="NilClass">4</genre-id>
      <id type="integer">4</id>
      <name>Platformer</name>
      <shortname>platformer</shortname>
    </genre>
    <genre>
      <game-id type="NilClass">104</game-id>
      <genre-id type="NilClass">2</genre-id>
      <id type="integer">2</id>
      <name>Puzzle</name>
      <shortname>puzzle</shortname>
    </genre>
  </genres>
  <downloads type="array">
    <download>
      <content-type nil="true"></content-type>
      <count type="integer">2479</count>
      <created-at type="datetime">2008-04-11T05:14:47+00:00</created-at>
      <filename nil="true"></filename>
      <filesize>9 MB</filesize>
      <game-id type="integer">104</game-id>
      <height type="integer" nil="true"></height>
      <id type="integer">136</id>
      <is-installer type="boolean">false</is-installer>
      <is-s3 type="boolean">true</is-s3>
      <legacy-url>http://www.venbrux.com/karoshi2/Karoshi%202.0.zip</legacy-url>
      <parent-id type="integer" nil="true"></parent-id>
      <platform-id type="integer">1</platform-id>
      <size type="integer" nil="true"></size>
      <thumbnail nil="true"></thumbnail>
      <updated-at type="datetime">2009-11-07T20:32:59+00:00</updated-at>
      <url>http://s3.amazonaws.com/tigdb-games/karoshi-2-0/136/Karoshi%25202.0.zip</url>
      <width type="integer" nil="true"></width>
    </download>
  </downloads>
  <engine>
    <id type="integer">1</id>
    <name>Game Maker</name>
    <shortname>game-maker</shortname>
  </engine>
  <developers type="array">
    <developer>
      <country>Netherlands</country>
      <created-at type="datetime">2008-04-11T04:22:37+00:00</created-at>
      <description>Jesse Venbrux is a Dutch developer who primarily uses Game Maker.  He sometimes goes by the nickname "2dcube."</description>
      <developer-id type="NilClass">55</developer-id>
      <game-id type="NilClass">104</game-id>
      <id type="integer">55</id>
      <image>/usr/home/tigsource/db/public/company/image/55/dev-venbrux.png</image>
      <name>Jesse Venbrux</name>
      <shortname>jesse-venbrux</shortname>
      <updated-at type="datetime">2008-08-29T19:13:45+00:00</updated-at>
    </developer>
  </developers>
  <platforms type="array">
    <platform>
      <game-id type="NilClass">104</game-id>
      <id type="integer">1</id>
      <name>Windows</name>
      <platform-id type="NilClass">1</platform-id>
      <shortname>windows</shortname>
    </platform>
  </platforms>
  <reviews type="array">
    <review>
      <body>This is by far the most innovative game I've ever played. I think after playing this, every game designer slaps himself "why didn't I think of this before!". And really - the idea behind Karoshi is simple - you have to kill yourself. And it is NOT as easy as it sounds!

Ok, that would be the innovative idea. Good. But the real power of Karoshi is, that it is extremely well done game! There are 42 levels and most of them are very clever or/and funny. Sometimes it feels like some "I wanna be the anti-guy", because the game keeps you from killing in ways on the same hilarious-level as I wanna be the guy tries to kill you.

There is nothing to point out as a mistake. The graphical style feels just right for a game like this, the music isn't somehow exceptional, but still good. What I am trying to say: stop reading this review and download the game for god's sake!</body>
      <created-at type="datetime">2008-07-03T08:16:17+00:00</created-at>
      <flag-count type="integer">0</flag-count>
      <game-id type="integer">104</game-id>
      <id type="integer">104</id>
      <ip-address>89.176.58.91</ip-address>
      <rating type="integer">5</rating>
      <summary>Excellent idea, excellent implementation</summary>
      <updated-at type="datetime">2008-10-02T06:29:50+00:00</updated-at>
      <user-id type="integer">158</user-id>
      <votes-down type="integer">0</votes-down>
      <votes-up type="integer">2</votes-up>
    </review>
    <review>
      <body>The thing I love most about Karoshi is the way of lateral thinking you have to adopt to solve many of the puzzles. The first levels make you learn the game mechanics and the later levels make you break them.

Loved every minute of it, and I mean EVERY minute.</body>
      <created-at type="datetime">2008-09-04T22:14:48+00:00</created-at>
      <flag-count type="integer">0</flag-count>
      <game-id type="integer">104</game-id>
      <id type="integer">233</id>
      <ip-address>60.234.241.50</ip-address>
      <rating type="integer">4</rating>
      <summary>Brilliant!</summary>
      <updated-at type="datetime">2009-02-23T02:46:20+00:00</updated-at>
      <user-id type="integer">596</user-id>
      <votes-down type="integer">0</votes-down>
      <votes-up type="integer">1</votes-up>
    </review>
    <review>
      <body>Karoshi 2.0 extends on the most enticing and unusual side of its predecessor. There are less pushing and pulling puzzles, and more exercises in lateral thinking  and subversions of regular "gamish" concepts that made the original Karoshi stand out as a game. 

Karoshi 2.0 is part game, part anti-game, and part experience. Even if you didn't play the original (Which is included here as a speed-run mode), give it a run and you will be better for it.</body>
      <created-at type="datetime">2008-08-18T06:36:09+00:00</created-at>
      <flag-count type="integer">0</flag-count>
      <game-id type="integer">104</game-id>
      <id type="integer">199</id>
      <ip-address>81.178.65.22</ip-address>
      <rating type="integer">5</rating>
      <summary>Return Of The Bizarro Game</summary>
      <updated-at type="datetime">2009-02-23T02:46:40+00:00</updated-at>
      <user-id type="integer">563</user-id>
      <votes-down type="integer">0</votes-down>
      <votes-up type="integer">1</votes-up>
    </review>
  </reviews>
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    <screenshot>
      <created-at type="datetime">2008-04-11T05:14:47+00:00</created-at>
      <game-id type="integer">104</game-id>
      <id type="integer">257</id>
      <updated-at type="datetime">2008-07-05T07:24:19+00:00</updated-at>
      <path>/screenshot/image/257/screen_idiot.png</path>
      <medium-path>/screenshot/image/257/medium/screen_idiot.png</medium-path>
      <thumb-path>/screenshot/image/257/thumb/screen_idiot.png</thumb-path>
    </screenshot>
    <screenshot>
      <created-at type="datetime">2008-04-11T05:14:47+00:00</created-at>
      <game-id type="integer">104</game-id>
      <id type="integer">258</id>
      <updated-at type="datetime">2008-07-05T07:24:19+00:00</updated-at>
      <path>/screenshot/image/258/screen_coins.png</path>
      <medium-path>/screenshot/image/258/medium/screen_coins.png</medium-path>
      <thumb-path>/screenshot/image/258/thumb/screen_coins.png</thumb-path>
    </screenshot>
  </screenshots>
  <videos type="array">
    <video>
      <created-at type="datetime">2008-07-05T07:24:19+00:00</created-at>
      <game-id type="integer">104</game-id>
      <id type="integer">22</id>
      <thumbnail-url>http://img.youtube.com/vi/JpSR43rph2E/2.jpg</thumbnail-url>
      <updated-at type="datetime">2008-07-05T07:24:19+00:00</updated-at>
      <user-id type="integer">1</user-id>
      <youtube-vid>JpSR43rph2E</youtube-vid>
    </video>
  </videos>
</game>
