Game DescriptionLinley's Dungeon Crawl (or "Crawl") is a well-known roguelike that features expansive race/class selection and a large religious pantheon. The goal of Crawl is to recover the "Orb of Zot" hidden deep within the dungeon complex. |
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from 26 ratings
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Game Info
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Date of Release: Developer: Genre: Platforms: Mode: Engine: Languages: Price: |
October 1997 Linley Henzell Roguelike Windows, Mac OS X, Linux, DOS Singleplayer Custom English Freeware |
| Related Links: | Homepage, Dungeon Crawl Tile Version, Dungeon Crawlthrough |
| Also try: | Dwarf Fortress, Spelunky |
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Download
| DOS: | zip 562 KB |
| Windows: | zip 487 KB |
| Linux: | download 804 KB |
| Mac OS X: | tgz 1 MB |
Reviews
4 of 4 people found
this review helpful.
On to the review. Crawl is the best roguelike I’ve played. It isn’t cripplingly memorization based, like many others. The game feels kind of easy from the get go (if you’ve played a roguelike), yet the mid game and late game can be incredibly punishing, throwing some extremely difficult situations at you. Which is something else great about Crawl, there are no guarantees, but there are no unavoidable deaths, either (after Dungeon level 1, anyway). Everytime you die, you’ll realize what you should have done different.
Character creation is great in Crawl, with hundreds of possible combinations. Tons of races, tons of classes, and on top of that, there are several gods you can worship, who drastically alter gameplay. And once your character is made, you can alter him as you see fit. If your start a wizard, and find a katana and dragon armor on level 1, you can start using them, and before you know it your armor and blades skills will shoot up, and you’ll be the greatest warrior around.
Unlike other Roguelikes, new players and vets alike will find themselves dead time and time again. In games like Nethack, once you have memorized every aspect of the game, ascending time and time again is not particularly difficult. After ascending several characters myself, including a 15 rune run, I can say Crawl never becomes easy. There is nothing worse than losing a character in the room with the Orb of Zot. Which I’ve done. Twice.
The difficulty is primarily because of the loot system, and the great variation in loot you will find yourself wielding. Sometimes your fighter’ll find a gold dragon armour laying around in the early dungeon. And sometimes you’ll be prepping for your zot run, and look over everything you’ve found in all the 80 levels you’ve explored so far, and wonder how you’ve found absolutely nothing worth note, and your resistances are laughably low.
These variances are what make Crawl great, as it is random, so you’re not going to be dipping your longsword into a fountain over and over til it turns into Excalibur, like a certain other game. Instead, you’ll just be praying you find something nice before you turn the corner and see that Shadow Dragon.
Others have written enough, I am just reviewing to post a link. DOWNLOAD THIS GAME FROM HERE
http://crawl.develz.org/wordpress/
That is the Stone Soup homepage described below. This is classic great roguelike gameplay with a perfect UI and very easy-to-understand controls and mechanics. If you ever considered getting into roguelikes, download this now.