<?xml version="1.0" encoding="UTF-8"?>
<game>
  <average-rating>3.9</average-rating>
  <code-license>Closed source</code-license>
  <content-license>Unlicensed</content-license>
  <created-at type="datetime">2008-03-26T20:22:35+00:00</created-at>
  <description>Lost Pig is a puzzle-IF game by Admiral Jota. It's the story of Grunk the orc, who works on a pig farm. When Grunk loses a pig, his boss sends him out to go find it. Or as the game puts it:&lt;br&gt;&lt;br&gt;
&lt;i&gt;Grunk orc. Grunk work on pig farm. Grunk lose pig. Boss tell Grunk go find pig.&lt;br&gt;&lt;br&gt;Grunk fall down hole. Land on torch. Torch go out. Now what Grunk do?&lt;/i&gt;</description>
  <developer-id type="integer">38</developer-id>
  <expected-release nil="true"></expected-release>
  <id type="integer">61</id>
  <is-multiplayer type="boolean">false</is-multiplayer>
  <is-singleplayer type="boolean">true</is-singleplayer>
  <last-release-at type="date" nil="true"></last-release-at>
  <name>Lost Pig</name>
  <price nil="true"></price>
  <rating-count type="integer">9</rating-count>
  <released-in type="date">2007-09-01</released-in>
  <review-count type="integer">0</review-count>
  <shortname>lost-pig</shortname>
  <updated-at type="datetime">2009-05-01T01:50:06+00:00</updated-at>
  <genres type="array">
    <genre>
      <game-id type="NilClass">61</game-id>
      <genre-id type="NilClass">2</genre-id>
      <id type="integer">2</id>
      <name>Puzzle</name>
      <shortname>puzzle</shortname>
    </genre>
    <genre>
      <game-id type="NilClass">61</game-id>
      <genre-id type="NilClass">10</genre-id>
      <id type="integer">10</id>
      <name>Interactive Fiction</name>
      <shortname>interactive-fiction</shortname>
    </genre>
  </genres>
  <downloads type="array">
    <download>
      <content-type nil="true"></content-type>
      <count type="integer">57</count>
      <created-at type="datetime">2008-03-26T20:22:35+00:00</created-at>
      <filename nil="true"></filename>
      <filesize>310 KB</filesize>
      <game-id type="integer">61</game-id>
      <height type="integer" nil="true"></height>
      <id type="integer">81</id>
      <is-installer type="boolean">false</is-installer>
      <is-s3 type="boolean" nil="true"></is-s3>
      <legacy-url nil="true"></legacy-url>
      <parent-id type="integer" nil="true"></parent-id>
      <platform-id type="integer">11</platform-id>
      <size type="integer" nil="true"></size>
      <thumbnail nil="true"></thumbnail>
      <updated-at type="datetime">2009-11-07T07:24:42+00:00</updated-at>
      <url>http://mirror.ifarchive.org/if-archive/games/competition2007/zcode/lostpig/lostpig.z8</url>
      <width type="integer" nil="true"></width>
    </download>
  </downloads>
  <engine>
    <id type="integer">13</id>
    <name>Z-machine</name>
    <shortname>z-machine</shortname>
  </engine>
  <developers type="array">
    <developer>
      <country nil="true"></country>
      <created-at type="datetime">2008-03-26T20:11:57+00:00</created-at>
      <description>In a review of "Lost Pig", Emily Short described Admiral Jota like this:&lt;br&gt;&lt;br&gt;&lt;i&gt;"The author of &#8220;Lost Pig&#8221;, &#8220;Admiral Jota&#8221;, has been one of my favorite beta-testers for many years. He did a lot of heavy lifting on Savoir-Faire, starting back when it was in an alpha state and prone to crash frequently from recursion problems. (You try having magic, distance-seeing mirrors that can place one another in scope.) He&#8217;s patient, thorough, and detail-oriented. He&#8217;s the kind of guy who will try every compass direction in every room, whether it&#8217;s supposed to lead anywhere or not, just to make sure that there&#8217;s nothing funny going on with the exits. If you introduce a new tool or a new verb, he will promptly find the two objects in the game where the standard implementation will go wrong. He&#8217;ll JUMP in rooms that don&#8217;t have floors and SING in echo chambers. He is not impeded by his knowledge of standard IF vocabulary. If, at some point, you mention that the PC is having trouble breathing, he&#8217;ll likely try &gt;INHALE as his next move. If your room description includes an anecdote about how someone used the room in the past, he&#8217;ll try an impromptu reenactment. Reading one of his testing transcripts can get a little punishing sometimes &#8212; it&#8217;s absurd how much he expects of an author &#8212; but it&#8217;s also hugely rewarding. If there are funny tidbits in your game that you thought no one was ever going to find, he&#8217;ll find them. His play-style is a constant reminder that IF can be a conversation between author and player. And, however put-upon you may feel at 2 in the morning when you&#8217;re reading his latest comments, going along and implementing the new stuff almost always improves the game. I have other testers who give me more feedback about theme, writing, characterization; what Admiral Jota is great at is polish."&lt;/i&gt;</description>
      <developer-id type="NilClass">38</developer-id>
      <game-id type="NilClass">61</game-id>
      <id type="integer">38</id>
      <image nil="true"></image>
      <name>Admiral Jota</name>
      <shortname>admiral-jota</shortname>
      <updated-at type="datetime">2008-03-26T20:24:53+00:00</updated-at>
    </developer>
  </developers>
  <platforms type="array">
    <platform>
      <game-id type="NilClass">61</game-id>
      <id type="integer">1</id>
      <name>Windows</name>
      <platform-id type="NilClass">1</platform-id>
      <shortname>windows</shortname>
    </platform>
    <platform>
      <game-id type="NilClass">61</game-id>
      <id type="integer">2</id>
      <name>Mac OS X</name>
      <platform-id type="NilClass">2</platform-id>
      <shortname>mac-os-x</shortname>
    </platform>
    <platform>
      <game-id type="NilClass">61</game-id>
      <id type="integer">3</id>
      <name>Linux</name>
      <platform-id type="NilClass">3</platform-id>
      <shortname>linux</shortname>
    </platform>
  </platforms>
  <reviews type="array"/>
  <screenshots type="array">
    <screenshot>
      <created-at type="datetime">2008-03-26T20:22:35+00:00</created-at>
      <game-id type="integer">61</game-id>
      <id type="integer">133</id>
      <updated-at type="datetime">2009-01-29T11:19:17+00:00</updated-at>
      <path>/screenshot/image/133/lostpig.png</path>
      <medium-path>/screenshot/image/133/medium/lostpig.png</medium-path>
      <thumb-path>/screenshot/image/133/thumb/lostpig.png</thumb-path>
    </screenshot>
  </screenshots>
  <videos type="array"/>
</game>
