Login | Register Serving 777 hand-crafted indie games and counting.
Browse | Top | Recent | Reviews

Lugaru: the Rabbit's Foot

Screenshots

Lugaru2

Lugaru4

Lugaru

Lugaru3

Game Description

Lugaru is a third-person action title starring an anthropomorphic rabbit. The game features a unique, context-sensitive combat system that allows the player to fight with hands, knives, swords, and staves.

Community Rating:
3.8
3.8
from 28 ratings

Your rating:
0


Game Info

Tags:
3d animal-hero melee rabbits combat  
Date of Release:
Developer:
Genre:
Platforms:
Mode:
Engine:
Languages:
Price:
July 2005
Wolfire Games
Fighter
Windows, Mac OS X, Linux
Singleplayer
Custom
English
$19.95
Related Links: Homepage, Lugaru Wiki
Also try: Streets of Rage Remake, Sumotori Dreams
Are we wrong?


Download

Linux: zip 24.8 MB
Mac OS X: zip 25.6 MB
Windows: exe 23.5 MB

Reviews

7 of 7 people found
this review helpful.


Marathon_logo 5 The Un-Cute Rabbit Game
When I first heard about this game, I thought I knew what it was. Bunny martial arts? It must be one of those cute cartoon games – albeit perhaps a somewhat twisted, violent one (see TAGAP).

I was wrong.

While the characters in this game are rabbits, they are neither cute nor cartoony. Instead, strange as it sounds, this game seems to employ some level of gritty realism. This may seem like a contradiction, but it actually works very well.

The graphics are not particularly technically advanced, but they get the job done, and even employ some nice blur effects from time to time. There is a campaign mode with some kind of a story, but it’s not particularly significant. The goal in every mission is to kill all the enemies. The strategies for this are quite varied, however.

What really stands out in this game is the combat: absolutely fluid. The basic system involves attacks and counterattacks, and a few cool context-sensitive special moves. A particular favorite is a flying, two-footed kick that sends the enemies flying, while the hero rebounds into a backflip. Sending the enemies flying is pretty interesting in and of itself, due to a simple ragdoll physics model.

Also of note, staves, daggers, and swords can be used.

Despite the relatively simplistic graphics, this game is very detail-oriented. Kick a rabbit across the jaw, one or two teeth might fly out. Certain enemies have keen hearing, while others have a finely-tuned sense of smell – if you want to sneak up on that wolf, you’d better be sure there’s not any pungent blood on that dagger you’re carrying.

Well, that about sums it up. Check out the demo, see if you like it. I certainly did. If you do, buy the full version. There is a sequel in development, but I have no idea as to the timeline; I’m sure Wolfire could use your support. But if nothing else, get it for the staff-fights…