<?xml version="1.0" encoding="UTF-8"?>
<game>
  <average-rating>4.0</average-rating>
  <code-license>Closed source</code-license>
  <content-license>Unlicensed</content-license>
  <created-at type="datetime">2008-06-29T23:21:23+00:00</created-at>
  <description>Rescue: The Beagles is a fast-paced platform game where the goal is to rescue beagles from being sent to an animal testing facility.  Your character can move back and forth between three different levels, using rope and parachutes to climb up and fall down larger distances, respectively.  Owls can also be collected to be thrown at the various enemies you come across, all employees of CutLab, the testing facility.
&lt;br/&gt;&lt;br/&gt;
R:tB was developed for the TIGSource Procedural Generation Competition, which it won.</description>
  <developer-id type="integer">129</developer-id>
  <expected-release nil="true"></expected-release>
  <id type="integer">238</id>
  <is-multiplayer type="boolean">false</is-multiplayer>
  <is-singleplayer type="boolean">true</is-singleplayer>
  <last-release-at type="date" nil="true"></last-release-at>
  <name>Rescue: The Beagles</name>
  <price nil="true"></price>
  <rating-count type="integer">79</rating-count>
  <released-in type="date">2008-06-01</released-in>
  <review-count type="integer">17</review-count>
  <shortname>rescue-the-beagles</shortname>
  <updated-at type="datetime">2009-10-16T15:13:52+00:00</updated-at>
  <platforms type="array">
    <platform>
      <game-id type="NilClass">238</game-id>
      <id type="integer">1</id>
      <name>Windows</name>
      <platform-id type="NilClass">1</platform-id>
      <shortname>windows</shortname>
    </platform>
  </platforms>
  <downloads type="array">
    <download>
      <content-type nil="true"></content-type>
      <count type="integer">722</count>
      <created-at type="datetime">2008-06-29T23:21:23+00:00</created-at>
      <filename nil="true"></filename>
      <filesize>10.8 MB</filesize>
      <game-id type="integer">238</game-id>
      <height type="integer" nil="true"></height>
      <id type="integer">318</id>
      <is-installer type="boolean">false</is-installer>
      <is-s3 type="boolean" nil="true"></is-s3>
      <legacy-url nil="true"></legacy-url>
      <parent-id type="integer" nil="true"></parent-id>
      <platform-id type="integer">1</platform-id>
      <size type="integer" nil="true"></size>
      <thumbnail nil="true"></thumbnail>
      <updated-at type="datetime">2009-11-19T18:17:51+00:00</updated-at>
      <url>http://www.16x16.org/download/beagles/rescue_the_beagles.rar</url>
      <width type="integer" nil="true"></width>
    </download>
  </downloads>
  <developers type="array">
    <developer>
      <country nil="true"></country>
      <created-at type="datetime">2008-06-29T23:10:39+00:00</created-at>
      <description>Real name: Nenad Jalsovec.</description>
      <developer-id type="NilClass">129</developer-id>
      <game-id type="NilClass">238</game-id>
      <id type="integer">129</id>
      <image>/usr/home/tigsource/db/public/company/image/129/dev-nenad.png</image>
      <name>nenad</name>
      <shortname>nenad</shortname>
      <updated-at type="datetime">2008-06-29T23:10:39+00:00</updated-at>
    </developer>
  </developers>
  <engine>
    <id type="integer">2</id>
    <name>Custom</name>
    <shortname>custom</shortname>
  </engine>
  <reviews type="array">
    <review>
      <body>As I tried to formulate the first sentence of this review, I got a hideous urge to rescue a few more beagles. Now, half an hour later, I'm back.

What strikes me the most is how much polish this game has. A whole lot of thought has gone into every single detail, and it shows: There's basically no flaws at all, awing me with it's perfected simplicity. 

Small, small things, like how the number of remaining ropes/chutes pop up over your characters head when you use them, or how you can pick up dogs or things in other layers if they are close. Or how puppies are worth more than adult dogs. I mean, they're cuter, right!

All these mechanics works in wonderful symphony, leaving you with really smooth gameplay that you just can't help coming back to. 

The addition of the level end bonuses is just a monocle on the owl: offering a lovely sense of risk for reward. Should I jump the slime, run to the end of the screen to no-rope jump from that hill, and run back to try and catch the beagle before it goes off screen? Or just screw the Skyline bonus and rope my way up there? 

If I had to pick on something, it would be that the landscape generator sometimes produces holes that make it downright impossible to get the Skyline Flow bonus. But those are rare, and hardly a problem except for perfectionist misfits like me.



</body>
      <created-at type="datetime">2008-08-13T03:01:40+00:00</created-at>
      <flag-count type="integer">0</flag-count>
      <game-id type="integer">238</game-id>
      <id type="integer">197</id>
      <ip-address>119.72.0.136</ip-address>
      <rating type="integer">5</rating>
      <summary>Shiny Beagles</summary>
      <updated-at type="datetime">2009-04-02T07:12:50+00:00</updated-at>
      <user-id type="integer">265</user-id>
      <votes-down type="integer">0</votes-down>
      <votes-up type="integer">5</votes-up>
    </review>
    <review>
      <body>This superb little game is easy to learn, but difficult to master. Once you learn the basic rules - which takes about two minutes using basic trial and error - it will be difficult to pull yourself away.

This game has no obvious flaws. If there is anything wrong with it, it would have to be its almost insidious cuteness. Players feel obligated to rescue the poor little doggies, even though they are obviously mindless and add basically nothing to the ecosystem. Their pitiful cries for help, and barks of joy when you collect them, make you feel like a hero when you find them.

This is undeniably disturbing, but the fact that you get to collect owls and launch them at doctors and zombies adds more than enough distilled awesome to compensate.</body>
      <created-at type="datetime">2008-07-02T12:24:49+00:00</created-at>
      <flag-count type="integer">0</flag-count>
      <game-id type="integer">238</game-id>
      <id type="integer">87</id>
      <ip-address>138.163.106.72</ip-address>
      <rating type="integer">5</rating>
      <summary>Frighteningly Addictive</summary>
      <updated-at type="datetime">2008-08-08T03:00:20+00:00</updated-at>
      <user-id type="integer">463</user-id>
      <votes-down type="integer">0</votes-down>
      <votes-up type="integer">2</votes-up>
    </review>
    <review>
      <body>There is absolutely no discussion about this: Rescue The Beagles is the best game made for the Procedural Generation Compo and very likely the best game made for TIG competition ever.
What starts as unfriendly and hard little game about saving cute dogs quickly goes to fastpaced insanity where you jump, collect things, fly with parachute, use ropes, save beagles, shoot owls (yeah, OWLS!!! it cant it get more awesome than that!) at astronauts and much more. But the thing is - you usually do all this in ten seconds and once you do, it feels hell good.
Hell yeah!</body>
      <created-at type="datetime">2008-07-01T07:14:35+00:00</created-at>
      <flag-count type="integer">0</flag-count>
      <game-id type="integer">238</game-id>
      <id type="integer">30</id>
      <ip-address>89.176.58.91</ip-address>
      <rating type="integer">5</rating>
      <summary>A well-earned winner of PG Compo</summary>
      <updated-at type="datetime">2008-07-01T17:28:13+00:00</updated-at>
      <user-id type="integer">158</user-id>
      <votes-down type="integer">1</votes-down>
      <votes-up type="integer">1</votes-up>
    </review>
  </reviews>
  <screenshots type="array">
    <screenshot>
      <created-at type="datetime">2008-06-29T23:21:23+00:00</created-at>
      <game-id type="integer">238</game-id>
      <id type="integer">550</id>
      <updated-at type="datetime">2008-06-30T02:53:41+00:00</updated-at>
      <path>/screenshot/image/550/beagles01.png</path>
      <medium-path>/screenshot/image/550/medium/beagles01.png</medium-path>
      <thumb-path>/screenshot/image/550/thumb/beagles01.png</thumb-path>
    </screenshot>
    <screenshot>
      <created-at type="datetime">2008-06-29T23:33:49+00:00</created-at>
      <game-id type="integer">238</game-id>
      <id type="integer">551</id>
      <updated-at type="datetime">2008-06-30T02:53:41+00:00</updated-at>
      <path>/screenshot/image/551/beagles02.png</path>
      <medium-path>/screenshot/image/551/medium/beagles02.png</medium-path>
      <thumb-path>/screenshot/image/551/thumb/beagles02.png</thumb-path>
    </screenshot>
  </screenshots>
  <videos type="array"/>
  <genres type="array">
    <genre>
      <game-id type="NilClass">238</game-id>
      <genre-id type="NilClass">4</genre-id>
      <id type="integer">4</id>
      <name>Platformer</name>
      <shortname>platformer</shortname>
    </genre>
  </genres>
</game>
