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Game Description

S.T.A.C.K.E.R. is a Tetris-style demake of the PC game S.T.A.L.K.E.R.: Shadow of Chernobyl. It was made for TIGSource's 2008 Bootleg Demake Competition.

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from 13 ratings

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Game Info

soviet Tetris demake competition post-apocalyptic  
Date of Release:
September 2008
Related Links: TIGForums Thread
Also try: Amnesia: The Dark Descent, World of Goo
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Windows: zip 2.1 MB


Tyranid 3 F.R.U.S.T.R.A.T.I.N.G.
Let me get this out of the way before I continue: S.T.A.C.K.E.R. is brilliant in concept. Take Tetris, put in bricks that hurt you if you don’t clear them quick, bricks that you actually don’t want to clear, and give the whole thing a lo-rez coating that makes it look like you’re playing it on a dodgy arcade machine in the back of a seedy bowling alley somewhere in Hollister, California. It has a great feel to it, and on many levels is immensely satisfying.

S.T.A.C.K.E.R. has a few too many issues for me, however. First off is the difficulty curve – it’s quite brutal. My ZTetris score on my old TI-83+ will testify to my skill with Tetris clones, but I can’t get a leg up in S.T.A.C.K.E.R. My average game lasts less than five minutes, and that’s if I’m lucky.

Part of this problem (read: a very significant portion thereof) has to do with the game’s “screen glitches”. As the game progresses, the screen will start to flicker, lose vertical hold, falter, and otherwise fail in an emulation of that dodgy backwater Californian game cabinet going through its first death spasms. Now as a concept, this would border on atmospheric if applied correctly, and atmosphere is a difficult thing to wedge into a Tetris clone, even a Frankensteinian one such as this. But the flicker quickly becomes overpowering, almost to the seizure-inducing level. I’m not epileptic myself, but I still found it headache inducing. Look, I don’t mind losing to a hard game, but losing to a game because I can’t tell what’s going on in the field of play is a pile of bull leavings. It’s the same reason why people hate 3d games with bad cameras, and yet the designer decided to wedge it into S.T.A.etc on purpose. What’s worse, you can’t turn it off.

S.T.A.C.K.E.R. rates a 3/5. Without the innovation, it would have rated a 2/5, and without the screen effects it would have rated a 4/5.

Avatar-default 4 An amusing and fairly innovative blend of puzzle and crpg games. Good for a quick play.

On the face of it, STACKER is little more than a Tetris clone. A few minutes of play reveals it to be a tongue-in-cheek reference to the pains of inventory management in CRPGS, particularly the recent hit STALKER. A few more minutes, and you’ll realize that you’re actually playing two games at once: a shuffling puzzle game on the screen, and an action RPG in your head. It’s really pretty smart, and worth a download.

Don’t let the harsh gameplay throw you off, this is intended to be a serious simulation of the difficulties of collecting treasures in the radioactive wastes. Your screen will warp and fade, lose vertical hold, and other visual defects crop up as you lose blood, gain radiation, or as your grip on sanity loosens.

Seasoned Tetris players dead set on high scores will be turned off by this, but remember, this ain’t a Tetris game, it’s an RPG inventory management simulator in miniature.

By the way, the download link is old. Game is currently at: http://www.box.net/shared/c3leh0ze2f