<?xml version="1.0" encoding="UTF-8"?>
<game>
  <average-rating>4.3</average-rating>
  <code-license>Closed source</code-license>
  <content-license>Unlicensed</content-license>
  <created-at type="datetime">2008-04-02T03:35:59+00:00</created-at>
  <description>Warning Forever is a freeware 2D fixed shooter where the player must fight a constant stream of bosses.  The main gameplay feature is how the bosses evolve from stage to stage. Based on how a boss is destroyed, the next boss will adapt itself to defend against previously used strategies and force the player to change tactics. For example, if the front section of one boss is destroyed the next boss will have increased armor in that area. If the player's ship is hit by a certain kind of weapon, but still defeats the boss, the next boss is likely to have more weapons of that type.</description>
  <developer-id type="integer">48</developer-id>
  <expected-release nil="true"></expected-release>
  <id type="integer">82</id>
  <is-multiplayer type="boolean">false</is-multiplayer>
  <is-singleplayer type="boolean">true</is-singleplayer>
  <last-release-at type="date" nil="true"></last-release-at>
  <name>Warning Forever</name>
  <price nil="true"></price>
  <rating-count type="integer">96</rating-count>
  <released-in type="date">2003-07-01</released-in>
  <review-count type="integer">5</review-count>
  <shortname>warning-forever</shortname>
  <updated-at type="datetime">2009-11-20T19:39:52+00:00</updated-at>
  <platforms type="array">
    <platform>
      <game-id type="NilClass">82</game-id>
      <id type="integer">1</id>
      <name>Windows</name>
      <platform-id type="NilClass">1</platform-id>
      <shortname>windows</shortname>
    </platform>
  </platforms>
  <downloads type="array">
    <download>
      <content-type nil="true"></content-type>
      <count type="integer">1930</count>
      <created-at type="datetime">2008-04-02T03:35:59+00:00</created-at>
      <filename nil="true"></filename>
      <filesize>700 KB</filesize>
      <game-id type="integer">82</game-id>
      <height type="integer" nil="true"></height>
      <id type="integer">106</id>
      <is-installer type="boolean">false</is-installer>
      <is-s3 type="boolean">true</is-s3>
      <legacy-url>http://www18.big.or.jp/~hikoza/Archive/wf107.exe</legacy-url>
      <parent-id type="integer" nil="true"></parent-id>
      <platform-id type="integer">1</platform-id>
      <size type="integer" nil="true"></size>
      <thumbnail nil="true"></thumbnail>
      <updated-at type="datetime">2009-11-21T05:44:40+00:00</updated-at>
      <url>http://s3.amazonaws.com/tigdb-games/warning-forever/106/wf107.exe</url>
      <width type="integer" nil="true"></width>
    </download>
  </downloads>
  <developers type="array">
    <developer>
      <country>Japan</country>
      <created-at type="datetime">2008-04-02T03:32:30+00:00</created-at>
      <description>Japanese software house under which "Hikoza T Ohkubo" publishes his shoot 'em ups.</description>
      <developer-id type="NilClass">48</developer-id>
      <game-id type="NilClass">82</game-id>
      <id type="integer">48</id>
      <image nil="true"></image>
      <name>Hikware</name>
      <shortname>hikware</shortname>
      <updated-at type="datetime">2008-05-05T04:44:45+00:00</updated-at>
    </developer>
  </developers>
  <engine>
    <id type="integer">2</id>
    <name>Custom</name>
    <shortname>custom</shortname>
  </engine>
  <reviews type="array">
    <review>
      <body>I should probably preface this review with a disclaimer; I don't really care for bullet hell shooters, especially the ones that give you a tiny square of life in an ocean of absolute obliteration near the end of the game. They frustrate me to the point that I come to a hair's breadth of putting my keyboard through my screen when I decide to give the genre another chance.

That said, Warning Forever kicks boo-tay. And I loathe myself for using the word "boo-tay" in a review, so you can hold off on murdering me for it, I promise it won't happen again. The controls are perfect, although there's a little bit of a learning curve there. The graphics are crisp and clean, and the bosses... you have to see them to believe them. This game is, quite possibly, the fifth greatest shmup I've ever played. If you're still reading this, you can stop now, you're wasting precious time that you could have spent downloading this gem and playing it. So stop reading. Now. This is the last sentence, there's no more content here, go play Warning Forever.</body>
      <created-at type="datetime">2008-07-23T16:32:41+00:00</created-at>
      <flag-count type="integer">0</flag-count>
      <game-id type="integer">82</game-id>
      <id type="integer">172</id>
      <ip-address>66.0.251.57</ip-address>
      <rating type="integer">4</rating>
      <summary>Blowing Stuff Up</summary>
      <updated-at type="datetime">2008-07-23T16:32:41+00:00</updated-at>
      <user-id type="integer">501</user-id>
      <votes-down type="integer">0</votes-down>
      <votes-up type="integer">0</votes-up>
    </review>
    <review>
      <body>Warning Forever is a great example of stripping down a genre to it&#8217;s bare essentials. Basically you are a lone ship against a progression of bosses that increase in size and strength after each defeat.

What really sets this game apart from your run of the mill shmup is the way that you must take down these behemoths. You are only equipped with one type of projectile weapon which fires at the same rate, however, with the addition of a great gameplay mechanic which allows you to regulate the radius of your fire it adds just enough variety to keep it from becoming monotonous. This means that you must rely on precision and strategy to beat a boss. The bosses are built in a segmented fashion with there being weaker or stronger segments. It really forces you to make quick, calculated decisions the further you progress in the game.

The thing that I really loved most about this game is it&#8217;s really quick, pick-up and play feel. You can get into the game in no time due to it&#8217;s simple and accessible nature. The graphics are very simple, yet polished and the bosses are truly awe-inspiring. There&#8217;s really nothing quite like trying to destroy a boss that consumes a significant portion of the screen.

If you love the genre or if your new and are looking for a quick game to get a taste of the frantic joy of shmups, you owe it to yourself to try this excellent game. </body>
      <created-at type="datetime">2008-07-06T23:42:44+00:00</created-at>
      <flag-count type="integer">0</flag-count>
      <game-id type="integer">82</game-id>
      <id type="integer">124</id>
      <ip-address>24.117.247.218</ip-address>
      <rating type="integer">5</rating>
      <summary>Stripped Down to the Bare Essentials</summary>
      <updated-at type="datetime">2008-07-06T23:42:44+00:00</updated-at>
      <user-id type="integer">195</user-id>
      <votes-down type="integer">0</votes-down>
      <votes-up type="integer">0</votes-up>
    </review>
    <review>
      <body>Warning Forever, a game with the graphical style of the only strategy game that ever caught my attention, Battleships Forever, is a stylish shoot-em-up with two main features that make it different (better) than any other game of this kind.
1) The amazing aiming system, which may seem absolutely idiotic at the beginning, but once you master it, it&#8217;s like countrolling the ship by your mind only.
2) And the amazing generation of enemy bosses (he would so win the PG compo if he made it for it..). The game tracks data of various things and the next boss is always prepared for your tactic. This make the game amazingly fun to try different tactics and also very replayable. </body>
      <created-at type="datetime">2008-07-02T01:56:54+00:00</created-at>
      <flag-count type="integer">0</flag-count>
      <game-id type="integer">82</game-id>
      <id type="integer">73</id>
      <ip-address>89.176.58.91</ip-address>
      <rating type="integer">5</rating>
      <summary>God of procedural generation</summary>
      <updated-at type="datetime">2008-09-29T10:58:16+00:00</updated-at>
      <user-id type="integer">158</user-id>
      <votes-down type="integer">1</votes-down>
      <votes-up type="integer">1</votes-up>
    </review>
  </reviews>
  <screenshots type="array">
    <screenshot>
      <created-at type="datetime">2008-04-02T03:35:59+00:00</created-at>
      <game-id type="integer">82</game-id>
      <id type="integer">196</id>
      <updated-at type="datetime">2008-07-05T06:45:05+00:00</updated-at>
      <path>/screenshot/image/196/wf1.png</path>
      <medium-path>/screenshot/image/196/medium/wf1.png</medium-path>
      <thumb-path>/screenshot/image/196/thumb/wf1.png</thumb-path>
    </screenshot>
    <screenshot>
      <created-at type="datetime">2008-04-02T03:35:59+00:00</created-at>
      <game-id type="integer">82</game-id>
      <id type="integer">197</id>
      <updated-at type="datetime">2008-07-05T06:45:05+00:00</updated-at>
      <path>/screenshot/image/197/wf3.png</path>
      <medium-path>/screenshot/image/197/medium/wf3.png</medium-path>
      <thumb-path>/screenshot/image/197/thumb/wf3.png</thumb-path>
    </screenshot>
    <screenshot>
      <created-at type="datetime">2008-04-02T03:35:59+00:00</created-at>
      <game-id type="integer">82</game-id>
      <id type="integer">198</id>
      <updated-at type="datetime">2008-07-05T06:45:05+00:00</updated-at>
      <path>/screenshot/image/198/wf2.png</path>
      <medium-path>/screenshot/image/198/medium/wf2.png</medium-path>
      <thumb-path>/screenshot/image/198/thumb/wf2.png</thumb-path>
    </screenshot>
  </screenshots>
  <videos type="array">
    <video>
      <created-at type="datetime">2008-07-05T06:45:05+00:00</created-at>
      <game-id type="integer">82</game-id>
      <id type="integer">4</id>
      <thumbnail-url>http://img.youtube.com/vi/ZJmWVGtOPoA/2.jpg</thumbnail-url>
      <updated-at type="datetime">2008-07-05T06:45:05+00:00</updated-at>
      <user-id type="integer">1</user-id>
      <youtube-vid>ZJmWVGtOPoA</youtube-vid>
    </video>
  </videos>
  <genres type="array">
    <genre>
      <game-id type="NilClass">82</game-id>
      <genre-id type="NilClass">6</genre-id>
      <id type="integer">6</id>
      <name>Shoot 'Em Up</name>
      <shortname>shootemup</shortname>
    </genre>
  </genres>
</game>
