<?xml version="1.0" encoding="UTF-8"?>
<game>
  <average-rating>4.1</average-rating>
  <code-license>Closed source</code-license>
  <content-license>Unlicensed</content-license>
  <created-at type="datetime">2008-07-18T18:50:13+00:00</created-at>
  <description>Weird Worlds: Return to Infinite Space, the sequel to Strange Adventures in Infinite Space, is a casual "coffee-break" space exploration game.  In the game players explore a fictional region of the Milky Way galaxy called "The Purple Void".  Like its predecessor, Weird Worlds creates a new starmap each time the game is played. Stars, black holes, planets, nebulae, artifacts, alien patrols, gadgets, lifeforms and dozens of events and encounters are randomized intelligently for each game session.</description>
  <developer-id type="integer">194</developer-id>
  <expected-release nil="true"></expected-release>
  <id type="integer">362</id>
  <is-multiplayer type="boolean">false</is-multiplayer>
  <is-singleplayer type="boolean">true</is-singleplayer>
  <last-release-at type="date" nil="true"></last-release-at>
  <name>Weird Worlds: Return to Infinite Space</name>
  <price>$24.95</price>
  <rating-count type="integer">19</rating-count>
  <released-in type="date">2005-11-01</released-in>
  <review-count type="integer">3</review-count>
  <shortname>weird-worlds-return-to-infinite-space</shortname>
  <updated-at type="datetime">2009-10-25T14:13:29+00:00</updated-at>
  <downloads type="array">
    <download>
      <content-type nil="true"></content-type>
      <count type="integer">248</count>
      <created-at type="datetime">2008-07-18T18:50:14+00:00</created-at>
      <filename nil="true"></filename>
      <filesize>17 MB</filesize>
      <game-id type="integer">362</game-id>
      <height type="integer" nil="true"></height>
      <id type="integer">469</id>
      <is-installer type="boolean">false</is-installer>
      <is-s3 type="boolean">true</is-s3>
      <legacy-url>http://download.shrapnelgames.com/downloads/ww-osx-demo.zip</legacy-url>
      <parent-id type="integer" nil="true"></parent-id>
      <platform-id type="integer">2</platform-id>
      <size type="integer" nil="true"></size>
      <thumbnail nil="true"></thumbnail>
      <updated-at type="datetime">2009-11-07T19:47:37+00:00</updated-at>
      <url>http://s3.amazonaws.com/tigdb-games/weird-worlds-return-to-infinite-space/469/ww-osx-demo.zip</url>
      <width type="integer" nil="true"></width>
    </download>
    <download>
      <content-type nil="true"></content-type>
      <count type="integer">716</count>
      <created-at type="datetime">2008-07-18T18:50:14+00:00</created-at>
      <filename nil="true"></filename>
      <filesize>17.5 MB</filesize>
      <game-id type="integer">362</game-id>
      <height type="integer" nil="true"></height>
      <id type="integer">470</id>
      <is-installer type="boolean">false</is-installer>
      <is-s3 type="boolean">true</is-s3>
      <legacy-url>http://download.shrapnelgames.com/downloads/weirdworlds_demo.exe</legacy-url>
      <parent-id type="integer" nil="true"></parent-id>
      <platform-id type="integer">1</platform-id>
      <size type="integer" nil="true"></size>
      <thumbnail nil="true"></thumbnail>
      <updated-at type="datetime">2009-11-07T15:20:04+00:00</updated-at>
      <url>http://s3.amazonaws.com/tigdb-games/weird-worlds-return-to-infinite-space/470/weirdworlds_demo.exe</url>
      <width type="integer" nil="true"></width>
    </download>
  </downloads>
  <publisher>
    <country>United States</country>
    <created-at type="datetime">2008-07-18T18:44:50+00:00</created-at>
    <description>Shrapnel Games is a publisher of independent strategy and war games.  It was founded by Tim Brooks in 1999.</description>
    <id type="integer">195</id>
    <image>/usr/home/tigsource/db/public/company/image/195/dev-shrapnel.jpg</image>
    <name>Shrapnel Games</name>
    <shortname>shrapnel-games</shortname>
    <updated-at type="datetime">2008-07-18T18:44:50+00:00</updated-at>
  </publisher>
  <engine>
    <id type="integer">2</id>
    <name>Custom</name>
    <shortname>custom</shortname>
  </engine>
  <developers type="array">
    <developer>
      <country>United States</country>
      <created-at type="datetime">2008-07-18T18:19:07+00:00</created-at>
      <description>Digital Eel was formed in 2001 by Rich Carlson, Iikka Ker&#228;nen and Bill "Phosphorous" Sears.  They are headquartered in the Seattle, Washington area.</description>
      <developer-id type="NilClass">194</developer-id>
      <game-id type="NilClass">362</game-id>
      <id type="integer">194</id>
      <image>/usr/home/tigsource/db/public/company/image/194/dev-digitaleel.jpg</image>
      <name>Digital Eel</name>
      <shortname>digital-eel</shortname>
      <updated-at type="datetime">2008-07-18T18:19:07+00:00</updated-at>
    </developer>
  </developers>
  <reviews type="array">
    <review>
      <body>I was given a copy of Weird Worlds: Return to Infinite Space as a gift a while ago. I almost hopped out of my seat with glee; I had played the first game in the series, Strange Adventures in Infinite Space, at the GDC in San Jose some years ago. Back then I was blown away at what they had achieved. It was Master of Orion for people with ADD - absolutely brilliant! And when I booted up Weird Worlds, I was absolutely floored. Everything I had seen in SAiIS was there, only better, which is something like saying it was like a store that sells gold bullion, flamethrowers, and puppy dogs, only the owner is from Pt'kipp Island where the national currency is noodles, so you have to pay for everything in an armload of ramen packets.

Going off topic there, but coming right back - Weird Worlds is what Star Trek could have been. To wit, a game where you're dropped into a vast, randomly generated galaxy and told to go out and find loot, make peace with alien cultures (or just blow them all to hell and back), and come back home in time to churn a profit. The sheer variety of things you can find in the game is amazing, ranging from time capsules filled with worthless crap to giant eggs (and yes, they are good for something... I won't spoil what it is) to mystical charms that can summon flaming spirits to annihilate an entire world. The graphics are clean, stylish, and functional, the sounds are pleasantly atmospheric, and the controls are amazingly simple, even in the real-time strategic space battles - something that I normally have a horrible time working with. And as if that wasn't incentive enough, Weird Worlds has a very active modding community, which is encouraged by the publishers to the point that the start screen has an option to activate a mod built right into it. It's about $25, money well spent in my opinion. Pick it up, start exploring, and watch out... those "abandoned starships" are almost never what they seem.</body>
      <created-at type="datetime">2008-07-23T17:02:39+00:00</created-at>
      <flag-count type="integer">0</flag-count>
      <game-id type="integer">362</game-id>
      <id type="integer">175</id>
      <ip-address>66.0.251.57</ip-address>
      <rating type="integer">5</rating>
      <summary>What Star Trek could have been...</summary>
      <updated-at type="datetime">2009-01-10T03:39:24+00:00</updated-at>
      <user-id type="integer">501</user-id>
      <votes-down type="integer">0</votes-down>
      <votes-up type="integer">1</votes-up>
    </review>
  </reviews>
  <screenshots type="array">
    <screenshot>
      <created-at type="datetime">2008-07-18T18:50:13+00:00</created-at>
      <game-id type="integer">362</game-id>
      <id type="integer">831</id>
      <updated-at type="datetime">2008-07-19T15:14:46+00:00</updated-at>
      <path>/screenshot/image/831/weirdworlds2.jpg</path>
      <medium-path>/screenshot/image/831/medium/weirdworlds2.jpg</medium-path>
      <thumb-path>/screenshot/image/831/thumb/weirdworlds2.jpg</thumb-path>
    </screenshot>
    <screenshot>
      <created-at type="datetime">2008-07-18T18:50:13+00:00</created-at>
      <game-id type="integer">362</game-id>
      <id type="integer">832</id>
      <updated-at type="datetime">2008-07-19T15:14:46+00:00</updated-at>
      <path>/screenshot/image/832/weirdworlds4.jpg</path>
      <medium-path>/screenshot/image/832/medium/weirdworlds4.jpg</medium-path>
      <thumb-path>/screenshot/image/832/thumb/weirdworlds4.jpg</thumb-path>
    </screenshot>
    <screenshot>
      <created-at type="datetime">2008-07-18T18:50:13+00:00</created-at>
      <game-id type="integer">362</game-id>
      <id type="integer">833</id>
      <updated-at type="datetime">2008-07-19T15:14:46+00:00</updated-at>
      <path>/screenshot/image/833/weirdworlds3.jpg</path>
      <medium-path>/screenshot/image/833/medium/weirdworlds3.jpg</medium-path>
      <thumb-path>/screenshot/image/833/thumb/weirdworlds3.jpg</thumb-path>
    </screenshot>
    <screenshot>
      <created-at type="datetime">2008-07-18T18:52:42+00:00</created-at>
      <game-id type="integer">362</game-id>
      <id type="integer">834</id>
      <updated-at type="datetime">2008-07-19T15:14:46+00:00</updated-at>
      <path>/screenshot/image/834/weirdworlds5.jpg</path>
      <medium-path>/screenshot/image/834/medium/weirdworlds5.jpg</medium-path>
      <thumb-path>/screenshot/image/834/thumb/weirdworlds5.jpg</thumb-path>
    </screenshot>
  </screenshots>
  <genres type="array">
    <genre>
      <game-id type="NilClass">362</game-id>
      <genre-id type="NilClass">17</genre-id>
      <id type="integer">17</id>
      <name>Casual</name>
      <shortname>casual</shortname>
    </genre>
  </genres>
  <videos type="array">
    <video>
      <created-at type="datetime">2008-07-18T18:50:14+00:00</created-at>
      <game-id type="integer">362</game-id>
      <id type="integer">62</id>
      <thumbnail-url>http://img.youtube.com/vi/9pKmpqiz9ak/2.jpg</thumbnail-url>
      <updated-at type="datetime">2008-07-19T15:14:46+00:00</updated-at>
      <user-id type="integer" nil="true"></user-id>
      <youtube-vid>9pKmpqiz9ak</youtube-vid>
    </video>
  </videos>
  <platforms type="array">
    <platform>
      <game-id type="NilClass">362</game-id>
      <id type="integer">1</id>
      <name>Windows</name>
      <platform-id type="NilClass">1</platform-id>
      <shortname>windows</shortname>
    </platform>
  </platforms>
</game>
