World of Goo is an physics-based puzzle game based on Kyle Gabler's 7-day experimental game, Tower of Goo. The basic idea is to build structures using balls of goo, with the goal of getting enough of the goo balls to a specified exit. The game is divided into five chapters, each containing several levels, and follows a storyline involving the mysterious World of Goo corporation. There are also several other game modes, and the Wii version of the game features a 4-player cooperative multiplayer mode.
from 139 ratings
Date of Release:
Windows, Mac OS X, Wii, Linux
Single and multiplayer
|Awards:||IGF 2008: Design Innovation, IGF 2008: Technical Excellence|
|Also try:||Amnesia: The Dark Descent, Tiny and Big: Grandpa’s Leftovers|
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|Mac OS X:||dmg 31.4 MB|
|Windows:||exe 32 MB|
|Linux:||gz 33.1 MB|
2 of 4 people found
this review helpful.
It’s also a great example of an indie game that got popular enough to break into the mainstream, among indie games currently (as of 2009) World of Goo, Braid, and Cave Story are probably the most recognizable to the average gamer.
My main problem with this game (though I’m still rating it 4/5 stars so it’s not a big deal) is that it’s just a great game. It’s just a fully explored gameplay mechanic. There’s no real story, atmosphere, or anything “more” — it’s an entertaining way to spend some time, and that’s it. So as long as you treat it like that, it’s great, virtually perfect.
But if you’re expecting it to change your thought process or make you feel anything deeply, there are better games for that. Because I’m one who does look for that sort of thing in games I can’t give it a perfect rating, but it’s great for what it is.