<?xml version="1.0" encoding="UTF-8"?>
<games type="array">
  <game>
    <average-rating>4.6</average-rating>
    <code-license>Closed source</code-license>
    <content-license>Unlicensed</content-license>
    <created-at type="datetime">2008-03-23T09:23:47+00:00</created-at>
    <description>Cave Story (D&#333;kutsu Monogatari) is a freeware videogame released in 2004 for PC, designed and created over five years. The game is a traditional action-adventure game, reminiscent of the Castlevania and Metroid games. It has been fan-translated to English by Aeon Genesis.</description>
    <developer-id type="integer">5</developer-id>
    <expected-release nil="true"></expected-release>
    <id type="integer">6</id>
    <is-multiplayer type="boolean">false</is-multiplayer>
    <is-singleplayer type="boolean">true</is-singleplayer>
    <last-release-at type="date" nil="true"></last-release-at>
    <name>Cave Story</name>
    <price nil="true"></price>
    <rating-count type="integer">295</rating-count>
    <released-in type="date">2004-12-01</released-in>
    <review-count type="integer">70</review-count>
    <shortname>cave-story</shortname>
    <updated-at type="datetime">2009-10-27T01:38:00+00:00</updated-at>
    <developers type="array">
      <developer>
        <country>Japan</country>
        <created-at type="datetime">2008-03-23T09:22:29+00:00</created-at>
        <description>Daisuke "Pixel" Amaya is the creator of Cave Story and PXTone, a free music editor and player.</description>
        <developer-id type="NilClass">5</developer-id>
        <game-id type="NilClass">6</game-id>
        <id type="integer">5</id>
        <image>/usr/home/tigsource/db/public/company/image/5/dev-pixel.png</image>
        <name>Pixel</name>
        <shortname>pixel</shortname>
        <updated-at type="datetime">2008-07-01T03:18:48+00:00</updated-at>
      </developer>
    </developers>
    <primary-screenshot>
      <created-at type="datetime">2008-03-23T16:26:19+00:00</created-at>
      <game-id type="integer">6</game-id>
      <id type="integer">36</id>
      <updated-at type="datetime">2009-03-12T06:29:02+00:00</updated-at>
      <path>/screenshot/image/36/cavestory01.png</path>
      <medium-path>/screenshot/image/36/medium/cavestory01.png</medium-path>
      <thumb-path>/screenshot/image/36/thumb/cavestory01.png</thumb-path>
    </primary-screenshot>
    <genres type="array">
      <genre>
        <game-id type="NilClass">6</game-id>
        <genre-id type="NilClass">4</genre-id>
        <id type="integer">4</id>
        <name>Platformer</name>
        <shortname>platformer</shortname>
      </genre>
    </genres>
    <engine>
      <id type="integer">2</id>
      <name>Custom</name>
      <shortname>custom</shortname>
    </engine>
    <platforms type="array">
      <platform>
        <game-id type="NilClass">6</game-id>
        <id type="integer">1</id>
        <name>Windows</name>
        <platform-id type="NilClass">1</platform-id>
        <shortname>windows</shortname>
      </platform>
      <platform>
        <game-id type="NilClass">6</game-id>
        <id type="integer">2</id>
        <name>Mac OS X</name>
        <platform-id type="NilClass">2</platform-id>
        <shortname>mac-os-x</shortname>
      </platform>
      <platform>
        <game-id type="NilClass">6</game-id>
        <id type="integer">3</id>
        <name>Linux</name>
        <platform-id type="NilClass">3</platform-id>
        <shortname>linux</shortname>
      </platform>
    </platforms>
  </game>
  <game>
    <average-rating>4.4</average-rating>
    <code-license>Closed source</code-license>
    <content-license>Unlicensed</content-license>
    <created-at type="datetime">2008-03-23T09:28:44+00:00</created-at>
    <description>Knytt Stories, features Juni, a character who shows up commonly in Knytt myths and stories.  In the game, the player acts out these stories (also called levels or worlds) as Juni. The two stories that comes bundled with the game, "Tutorial - Learn How to Play Knytt Stories" and "The Machine - A Save-the-World Adventure," are fairly short, but the game comes with a full level editor and support for many extra levels in game, loaded from .knytt.bin files.</description>
    <developer-id type="integer">6</developer-id>
    <expected-release nil="true"></expected-release>
    <id type="integer">8</id>
    <is-multiplayer type="boolean">false</is-multiplayer>
    <is-singleplayer type="boolean">true</is-singleplayer>
    <last-release-at type="date" nil="true"></last-release-at>
    <name>Knytt Stories</name>
    <price nil="true"></price>
    <rating-count type="integer">169</rating-count>
    <released-in type="date">2007-08-01</released-in>
    <review-count type="integer">16</review-count>
    <shortname>knytt-stories</shortname>
    <updated-at type="datetime">2009-11-06T23:28:22+00:00</updated-at>
    <developers type="array">
      <developer>
        <country>Sweden</country>
        <created-at type="datetime">2008-03-23T09:24:57+00:00</created-at>
        <description>Nicklas Nygren (born 6 January 1983), better known by the handle "Nifflas", is a video game developer and musician.</description>
        <developer-id type="NilClass">6</developer-id>
        <game-id type="NilClass">8</game-id>
        <id type="integer">6</id>
        <image>/usr/home/tigsource/db/public/company/image/6/dev-nifflas.png</image>
        <name>Nifflas</name>
        <shortname>nifflas</shortname>
        <updated-at type="datetime">2008-05-05T04:37:56+00:00</updated-at>
      </developer>
    </developers>
    <primary-screenshot>
      <created-at type="datetime">2008-03-23T17:07:04+00:00</created-at>
      <game-id type="integer">8</game-id>
      <id type="integer">48</id>
      <updated-at type="datetime">2009-06-01T09:26:54+00:00</updated-at>
      <path>/screenshot/image/48/knyttstories3.png</path>
      <medium-path>/screenshot/image/48/medium/knyttstories3.png</medium-path>
      <thumb-path>/screenshot/image/48/thumb/knyttstories3.png</thumb-path>
    </primary-screenshot>
    <genres type="array">
      <genre>
        <game-id type="NilClass">8</game-id>
        <genre-id type="NilClass">4</genre-id>
        <id type="integer">4</id>
        <name>Platformer</name>
        <shortname>platformer</shortname>
      </genre>
    </genres>
    <engine>
      <id type="integer">3</id>
      <name>KNP / TGF / MMF</name>
      <shortname>knp-tgf-mmf</shortname>
    </engine>
    <platforms type="array">
      <platform>
        <game-id type="NilClass">8</game-id>
        <id type="integer">1</id>
        <name>Windows</name>
        <platform-id type="NilClass">1</platform-id>
        <shortname>windows</shortname>
      </platform>
    </platforms>
  </game>
  <game>
    <average-rating>4.3</average-rating>
    <code-license>Closed source</code-license>
    <content-license>Unlicensed</content-license>
    <created-at type="datetime">2008-03-23T09:25:42+00:00</created-at>
    <description>A peculiar creature living on a unique planet, the Knytt (which roughly translates as "tiny creature" in Swedish) is abducted by an alien in a spaceship for no apparent reason and taken into space. While the alien is traveling through space, the spaceship</description>
    <developer-id type="integer">6</developer-id>
    <expected-release nil="true"></expected-release>
    <id type="integer">7</id>
    <is-multiplayer type="boolean">false</is-multiplayer>
    <is-singleplayer type="boolean">true</is-singleplayer>
    <last-release-at type="date" nil="true"></last-release-at>
    <name>Knytt</name>
    <price nil="true"></price>
    <rating-count type="integer">146</rating-count>
    <released-in type="date">2006-12-01</released-in>
    <review-count type="integer">24</review-count>
    <shortname>knytt</shortname>
    <updated-at type="datetime">2009-10-28T11:18:25+00:00</updated-at>
    <developers type="array">
      <developer>
        <country>Sweden</country>
        <created-at type="datetime">2008-03-23T09:24:57+00:00</created-at>
        <description>Nicklas Nygren (born 6 January 1983), better known by the handle "Nifflas", is a video game developer and musician.</description>
        <developer-id type="NilClass">6</developer-id>
        <game-id type="NilClass">7</game-id>
        <id type="integer">6</id>
        <image>/usr/home/tigsource/db/public/company/image/6/dev-nifflas.png</image>
        <name>Nifflas</name>
        <shortname>nifflas</shortname>
        <updated-at type="datetime">2008-05-05T04:37:56+00:00</updated-at>
      </developer>
    </developers>
    <primary-screenshot>
      <created-at type="datetime">2008-03-23T17:10:37+00:00</created-at>
      <game-id type="integer">7</game-id>
      <id type="integer">53</id>
      <updated-at type="datetime">2009-06-24T08:28:11+00:00</updated-at>
      <path>/screenshot/image/53/knytt3.png</path>
      <medium-path>/screenshot/image/53/medium/knytt3.png</medium-path>
      <thumb-path>/screenshot/image/53/thumb/knytt3.png</thumb-path>
    </primary-screenshot>
    <genres type="array">
      <genre>
        <game-id type="NilClass">7</game-id>
        <genre-id type="NilClass">4</genre-id>
        <id type="integer">4</id>
        <name>Platformer</name>
        <shortname>platformer</shortname>
      </genre>
    </genres>
    <engine>
      <id type="integer">3</id>
      <name>KNP / TGF / MMF</name>
      <shortname>knp-tgf-mmf</shortname>
    </engine>
    <platforms type="array">
      <platform>
        <game-id type="NilClass">7</game-id>
        <id type="integer">1</id>
        <name>Windows</name>
        <platform-id type="NilClass">1</platform-id>
        <shortname>windows</shortname>
      </platform>
    </platforms>
  </game>
  <game>
    <average-rating>4.3</average-rating>
    <code-license>Closed source</code-license>
    <content-license>Unlicensed</content-license>
    <created-at type="datetime">2008-07-29T14:26:00+00:00</created-at>
    <description>Braid is a platform game where the main character, Tim, can rewind and fast-forward time, even after death, to solve puzzles.  The game is divided into 7 worlds, which are entered through the rooms of Tim's house.  Each world is composed of various stages and has its own theme.
&lt;br/&gt;&lt;br/&gt;
The graphics, which are painterly and whimsical, are done by David Hellman, the artist behind the critically-acclaimed webcomic, &lt;em&gt;A Lesson Is Learned But The Damage Is Irreversible&lt;/em&gt;.</description>
    <developer-id type="integer">210</developer-id>
    <expected-release nil="true"></expected-release>
    <id type="integer">396</id>
    <is-multiplayer type="boolean">false</is-multiplayer>
    <is-singleplayer type="boolean">true</is-singleplayer>
    <last-release-at type="date" nil="true"></last-release-at>
    <name>Braid</name>
    <price>$15</price>
    <rating-count type="integer">116</rating-count>
    <released-in type="date">2008-08-01</released-in>
    <review-count type="integer">0</review-count>
    <shortname>braid</shortname>
    <updated-at type="datetime">2009-11-07T08:26:23+00:00</updated-at>
    <developers type="array">
      <developer>
        <country>United States</country>
        <created-at type="datetime">2008-07-29T14:23:19+00:00</created-at>
        <description>Jonathan Blow is a programmer and designer who works primarily on advanced and experimental video games.  For many years he wrote the Inner Product column for Game Developer Magazine. Blow is also the primary host of the Experimental Gameplay Workshop at the annual Game Developers Conference.</description>
        <developer-id type="NilClass">210</developer-id>
        <game-id type="NilClass">396</game-id>
        <id type="integer">210</id>
        <image>/usr/home/tigsource/db/public/company/image/210/dev-jonblow.jpg</image>
        <name>Jonathan Blow</name>
        <shortname>jonathan-blow</shortname>
        <updated-at type="datetime">2008-07-30T01:58:17+00:00</updated-at>
      </developer>
    </developers>
    <primary-screenshot>
      <created-at type="datetime">2008-07-29T14:26:00+00:00</created-at>
      <game-id type="integer">396</game-id>
      <id type="integer">911</id>
      <updated-at type="datetime">2009-04-10T19:18:17+00:00</updated-at>
      <path>/screenshot/image/911/braid01.jpg</path>
      <medium-path>/screenshot/image/911/medium/braid01.jpg</medium-path>
      <thumb-path>/screenshot/image/911/thumb/braid01.jpg</thumb-path>
    </primary-screenshot>
    <genres type="array">
      <genre>
        <game-id type="NilClass">396</game-id>
        <genre-id type="NilClass">4</genre-id>
        <id type="integer">4</id>
        <name>Platformer</name>
        <shortname>platformer</shortname>
      </genre>
    </genres>
    <engine>
      <id type="integer">2</id>
      <name>Custom</name>
      <shortname>custom</shortname>
    </engine>
    <platforms type="array">
      <platform>
        <game-id type="NilClass">396</game-id>
        <id type="integer">4</id>
        <name>Xbox 360</name>
        <platform-id type="NilClass">4</platform-id>
        <shortname>xbox-360</shortname>
      </platform>
      <platform>
        <game-id type="NilClass">396</game-id>
        <id type="integer">1</id>
        <name>Windows</name>
        <platform-id type="NilClass">1</platform-id>
        <shortname>windows</shortname>
      </platform>
    </platforms>
  </game>
  <game>
    <average-rating>4.3</average-rating>
    <code-license>Closed source</code-license>
    <content-license>Unlicensed</content-license>
    <created-at type="datetime">2008-03-23T10:52:29+00:00</created-at>
    <description>Dwarf Fortress is a highly-acclaimed and complex roguelike game that also combines aspects of strategy and "god" games.  There are two modes: Fortress Mode, where you take run a settlement of dwarfs, and Adventure Mode, which is like a typical roguelike game.</description>
    <developer-id type="integer">13</developer-id>
    <expected-release nil="true"></expected-release>
    <id type="integer">18</id>
    <is-multiplayer type="boolean">false</is-multiplayer>
    <is-singleplayer type="boolean">true</is-singleplayer>
    <last-release-at type="date" nil="true"></last-release-at>
    <name>Dwarf Fortress</name>
    <price nil="true"></price>
    <rating-count type="integer">112</rating-count>
    <released-in type="date">2008-01-01</released-in>
    <review-count type="integer">16</review-count>
    <shortname>dwarf-fortress</shortname>
    <updated-at type="datetime">2009-11-07T00:52:44+00:00</updated-at>
    <developers type="array">
      <developer>
        <country>United States</country>
        <created-at type="datetime">2008-03-23T10:47:59+00:00</created-at>
        <description>Bay 12 Games is composed of two brothers: Tarn and Zach Adams.  They are best known for their ambitious roguelike-strategy-sim, Dwarf Fortress, which Tarn programs and Zach helps conceptualize.</description>
        <developer-id type="NilClass">13</developer-id>
        <game-id type="NilClass">18</game-id>
        <id type="integer">13</id>
        <image nil="true"></image>
        <name>Bay 12 Games</name>
        <shortname>bay-12-games</shortname>
        <updated-at type="datetime">2008-06-06T02:44:53+00:00</updated-at>
      </developer>
    </developers>
    <primary-screenshot>
      <created-at type="datetime">2008-03-23T10:52:29+00:00</created-at>
      <game-id type="integer">18</game-id>
      <id type="integer">12</id>
      <updated-at type="datetime">2009-01-20T10:43:57+00:00</updated-at>
      <path>/screenshot/image/12/onland.png</path>
      <medium-path>/screenshot/image/12/medium/onland.png</medium-path>
      <thumb-path>/screenshot/image/12/thumb/onland.png</thumb-path>
    </primary-screenshot>
    <genres type="array">
      <genre>
        <game-id type="NilClass">18</game-id>
        <genre-id type="NilClass">11</genre-id>
        <id type="integer">11</id>
        <name>Sim</name>
        <shortname>sim</shortname>
      </genre>
      <genre>
        <game-id type="NilClass">18</game-id>
        <genre-id type="NilClass">13</genre-id>
        <id type="integer">13</id>
        <name>Roguelike</name>
        <shortname>roguelike</shortname>
      </genre>
    </genres>
    <engine>
      <id type="integer">2</id>
      <name>Custom</name>
      <shortname>custom</shortname>
    </engine>
    <platforms type="array">
      <platform>
        <game-id type="NilClass">18</game-id>
        <id type="integer">1</id>
        <name>Windows</name>
        <platform-id type="NilClass">1</platform-id>
        <shortname>windows</shortname>
      </platform>
      <platform>
        <game-id type="NilClass">18</game-id>
        <id type="integer">2</id>
        <name>Mac OS X</name>
        <platform-id type="NilClass">2</platform-id>
        <shortname>mac-os-x</shortname>
      </platform>
    </platforms>
  </game>
  <game>
    <average-rating>4.3</average-rating>
    <code-license>Closed source</code-license>
    <content-license>Unlicensed</content-license>
    <created-at type="datetime">2008-04-02T03:35:59+00:00</created-at>
    <description>Warning Forever is a freeware 2D fixed shooter where the player must fight a constant stream of bosses.  The main gameplay feature is how the bosses evolve from stage to stage. Based on how a boss is destroyed, the next boss will adapt itself to defend against previously used strategies and force the player to change tactics. For example, if the front section of one boss is destroyed the next boss will have increased armor in that area. If the player's ship is hit by a certain kind of weapon, but still defeats the boss, the next boss is likely to have more weapons of that type.</description>
    <developer-id type="integer">48</developer-id>
    <expected-release nil="true"></expected-release>
    <id type="integer">82</id>
    <is-multiplayer type="boolean">false</is-multiplayer>
    <is-singleplayer type="boolean">true</is-singleplayer>
    <last-release-at type="date" nil="true"></last-release-at>
    <name>Warning Forever</name>
    <price nil="true"></price>
    <rating-count type="integer">94</rating-count>
    <released-in type="date">2003-07-01</released-in>
    <review-count type="integer">5</review-count>
    <shortname>warning-forever</shortname>
    <updated-at type="datetime">2009-10-30T13:25:22+00:00</updated-at>
    <developers type="array">
      <developer>
        <country>Japan</country>
        <created-at type="datetime">2008-04-02T03:32:30+00:00</created-at>
        <description>Japanese software house under which "Hikoza T Ohkubo" publishes his shoot 'em ups.</description>
        <developer-id type="NilClass">48</developer-id>
        <game-id type="NilClass">82</game-id>
        <id type="integer">48</id>
        <image nil="true"></image>
        <name>Hikware</name>
        <shortname>hikware</shortname>
        <updated-at type="datetime">2008-05-05T04:44:45+00:00</updated-at>
      </developer>
    </developers>
    <primary-screenshot>
      <created-at type="datetime">2008-04-02T03:35:59+00:00</created-at>
      <game-id type="integer">82</game-id>
      <id type="integer">196</id>
      <updated-at type="datetime">2008-07-05T06:45:05+00:00</updated-at>
      <path>/screenshot/image/196/wf1.png</path>
      <medium-path>/screenshot/image/196/medium/wf1.png</medium-path>
      <thumb-path>/screenshot/image/196/thumb/wf1.png</thumb-path>
    </primary-screenshot>
    <genres type="array">
      <genre>
        <game-id type="NilClass">82</game-id>
        <genre-id type="NilClass">6</genre-id>
        <id type="integer">6</id>
        <name>Shoot 'Em Up</name>
        <shortname>shootemup</shortname>
      </genre>
    </genres>
    <engine>
      <id type="integer">2</id>
      <name>Custom</name>
      <shortname>custom</shortname>
    </engine>
    <platforms type="array">
      <platform>
        <game-id type="NilClass">82</game-id>
        <id type="integer">1</id>
        <name>Windows</name>
        <platform-id type="NilClass">1</platform-id>
        <shortname>windows</shortname>
      </platform>
    </platforms>
  </game>
  <game>
    <average-rating>4.3</average-rating>
    <code-license>Closed source</code-license>
    <content-license>Unlicensed</content-license>
    <created-at type="datetime">2008-11-22T15:36:47+00:00</created-at>
    <description>World of Goo is an physics-based puzzle game based on Kyle Gabler's 7-day experimental game, Tower of Goo.  The basic idea is to build structures using balls of goo, with the goal of getting enough of the goo balls to a specified exit.  The game is divided into five chapters, each containing several levels, and follows a storyline involving the mysterious World of Goo corporation.  There are also several other game modes, and the Wii version of the game features a 4-player cooperative multiplayer mode.</description>
    <developer-id type="integer">246</developer-id>
    <expected-release nil="true"></expected-release>
    <id type="integer">456</id>
    <is-multiplayer type="boolean">true</is-multiplayer>
    <is-singleplayer type="boolean">true</is-singleplayer>
    <last-release-at type="date" nil="true"></last-release-at>
    <name>World of Goo</name>
    <price>$20</price>
    <rating-count type="integer">89</rating-count>
    <released-in type="date">2008-10-01</released-in>
    <review-count type="integer">3</review-count>
    <shortname>world-of-goo</shortname>
    <updated-at type="datetime">2009-10-30T13:24:16+00:00</updated-at>
    <developers type="array">
      <developer>
        <country>United States</country>
        <created-at type="datetime">2008-11-22T15:29:07+00:00</created-at>
        <description>2D Boy was founded by Ron Carmel and Kyle Gabler, who both formerly worked at Electronic Arts.</description>
        <developer-id type="NilClass">246</developer-id>
        <game-id type="NilClass">456</game-id>
        <id type="integer">246</id>
        <image>/usr/home/tigsource/db/public/company/image/246/dev-2dboy.jpg</image>
        <name>2D Boy</name>
        <shortname>2d-boy</shortname>
        <updated-at type="datetime">2008-11-22T15:29:07+00:00</updated-at>
      </developer>
    </developers>
    <primary-screenshot>
      <created-at type="datetime">2008-11-22T15:36:47+00:00</created-at>
      <game-id type="integer">456</game-id>
      <id type="integer">1090</id>
      <updated-at type="datetime">2008-11-22T15:38:42+00:00</updated-at>
      <path>/screenshot/image/1090/worldofgoo1.jpg</path>
      <medium-path>/screenshot/image/1090/medium/worldofgoo1.jpg</medium-path>
      <thumb-path>/screenshot/image/1090/thumb/worldofgoo1.jpg</thumb-path>
    </primary-screenshot>
    <genres type="array">
      <genre>
        <game-id type="NilClass">456</game-id>
        <genre-id type="NilClass">2</genre-id>
        <id type="integer">2</id>
        <name>Puzzle</name>
        <shortname>puzzle</shortname>
      </genre>
      <genre>
        <game-id type="NilClass">456</game-id>
        <genre-id type="NilClass">15</genre-id>
        <id type="integer">15</id>
        <name>Physics</name>
        <shortname>physics</shortname>
      </genre>
    </genres>
    <engine>
      <id type="integer">2</id>
      <name>Custom</name>
      <shortname>custom</shortname>
    </engine>
    <platforms type="array">
      <platform>
        <game-id type="NilClass">456</game-id>
        <id type="integer">1</id>
        <name>Windows</name>
        <platform-id type="NilClass">1</platform-id>
        <shortname>windows</shortname>
      </platform>
      <platform>
        <game-id type="NilClass">456</game-id>
        <id type="integer">2</id>
        <name>Mac OS X</name>
        <platform-id type="NilClass">2</platform-id>
        <shortname>mac-os-x</shortname>
      </platform>
      <platform>
        <game-id type="NilClass">456</game-id>
        <id type="integer">7</id>
        <name>Wii</name>
        <platform-id type="NilClass">7</platform-id>
        <shortname>wii</shortname>
      </platform>
    </platforms>
  </game>
  <game>
    <average-rating>4.3</average-rating>
    <code-license>Closed source</code-license>
    <content-license>Unlicensed</content-license>
    <created-at type="datetime">2008-04-20T05:51:04+00:00</created-at>
    <description>&lt;em&gt;100 years after the events of Noitu Love 1 the new star of the Peacekeepers is Xoda Rap, and what she has to endure is a sudden resurrection of the Darn armies, but adding to that the city is locally turning to places of the past! What could be causing this?&lt;/em&gt;
&lt;br/&gt;&lt;br/&gt;
Noitu Love 2 is a side-scrolling platform game that uses the mouse and keyboard to allow you to perform a variety of special moves.  The game features 7 levels, 3 modes of play, 3 difficulty levels, and plenty of secrets.</description>
    <developer-id type="integer">41</developer-id>
    <expected-release nil="true"></expected-release>
    <id type="integer">113</id>
    <is-multiplayer type="boolean">false</is-multiplayer>
    <is-singleplayer type="boolean">true</is-singleplayer>
    <last-release-at type="date" nil="true"></last-release-at>
    <name>Noitu Love 2</name>
    <price>$10</price>
    <rating-count type="integer">86</rating-count>
    <released-in type="date">2008-04-01</released-in>
    <review-count type="integer">19</review-count>
    <shortname>noitu-love-2</shortname>
    <updated-at type="datetime">2009-09-23T10:02:10+00:00</updated-at>
    <developers type="array">
      <developer>
        <country>Sweden</country>
        <created-at type="datetime">2008-03-28T18:30:54+00:00</created-at>
        <description>Swedish developer who works primarily with Multimedia Fusion.  Admittedly has a boss fetish:
&lt;br/&gt;&lt;br/&gt;
&lt;em&gt;"Bosses are also an integral part of my life. I love to make them and I love to play them. They are what life is about!"&lt;/em&gt;</description>
        <developer-id type="NilClass">41</developer-id>
        <game-id type="NilClass">113</game-id>
        <id type="integer">41</id>
        <image>/usr/home/tigsource/db/public/company/image/41/dev-konjak.jpg</image>
        <name>Joakim Sandberg</name>
        <shortname>joakim-sandberg</shortname>
        <updated-at type="datetime">2008-05-05T04:45:01+00:00</updated-at>
      </developer>
    </developers>
    <primary-screenshot>
      <created-at type="datetime">2008-04-20T05:51:04+00:00</created-at>
      <game-id type="integer">113</game-id>
      <id type="integer">277</id>
      <updated-at type="datetime">2009-04-20T22:35:55+00:00</updated-at>
      <path>/screenshot/image/277/noitu2_scr00.gif</path>
      <medium-path>/screenshot/image/277/medium/noitu2_scr00.gif</medium-path>
      <thumb-path>/screenshot/image/277/thumb/noitu2_scr00.gif</thumb-path>
    </primary-screenshot>
    <genres type="array">
      <genre>
        <game-id type="NilClass">113</game-id>
        <genre-id type="NilClass">4</genre-id>
        <id type="integer">4</id>
        <name>Platformer</name>
        <shortname>platformer</shortname>
      </genre>
    </genres>
    <engine>
      <id type="integer">3</id>
      <name>KNP / TGF / MMF</name>
      <shortname>knp-tgf-mmf</shortname>
    </engine>
    <platforms type="array">
      <platform>
        <game-id type="NilClass">113</game-id>
        <id type="integer">1</id>
        <name>Windows</name>
        <platform-id type="NilClass">1</platform-id>
        <shortname>windows</shortname>
      </platform>
    </platforms>
  </game>
  <game>
    <average-rating>4.3</average-rating>
    <code-license>Closed source</code-license>
    <content-license>Unlicensed</content-license>
    <created-at type="datetime">2009-01-02T09:40:09+00:00</created-at>
    <description>Gravity Bone is a 3d first-person espionage game that takes place in the seedy world of Nuevo Aires.</description>
    <developer-id type="integer">266</developer-id>
    <expected-release nil="true"></expected-release>
    <id type="integer">502</id>
    <is-multiplayer type="boolean">false</is-multiplayer>
    <is-singleplayer type="boolean">true</is-singleplayer>
    <last-release-at type="date" nil="true"></last-release-at>
    <name>Gravity Bone</name>
    <price nil="true"></price>
    <rating-count type="integer">58</rating-count>
    <released-in type="date">2008-08-01</released-in>
    <review-count type="integer">28</review-count>
    <shortname>gravity-bone</shortname>
    <updated-at type="datetime">2009-10-25T14:10:54+00:00</updated-at>
    <developers type="array">
      <developer>
        <country nil="true"></country>
        <created-at type="datetime">2009-01-02T09:33:10+00:00</created-at>
        <description>BLENDO Games was founded by Brenden Chung.</description>
        <developer-id type="NilClass">266</developer-id>
        <game-id type="NilClass">502</game-id>
        <id type="integer">266</id>
        <image nil="true"></image>
        <name>BLENDO Games</name>
        <shortname>blendo-games</shortname>
        <updated-at type="datetime">2009-01-02T09:33:10+00:00</updated-at>
      </developer>
    </developers>
    <primary-screenshot>
      <created-at type="datetime">2009-01-02T09:40:09+00:00</created-at>
      <game-id type="integer">502</game-id>
      <id type="integer">1200</id>
      <updated-at type="datetime">2009-01-02T10:22:04+00:00</updated-at>
      <path>/screenshot/image/1200/gravitybone01.png</path>
      <medium-path>/screenshot/image/1200/medium/gravitybone01.png</medium-path>
      <thumb-path>/screenshot/image/1200/thumb/gravitybone01.png</thumb-path>
    </primary-screenshot>
    <genres type="array">
      <genre>
        <game-id type="NilClass">502</game-id>
        <genre-id type="NilClass">12</genre-id>
        <id type="integer">12</id>
        <name>FPS</name>
        <shortname>fps</shortname>
      </genre>
      <genre>
        <game-id type="NilClass">502</game-id>
        <genre-id type="NilClass">16</genre-id>
        <id type="integer">16</id>
        <name>Mod / Hack</name>
        <shortname>mod-hack</shortname>
      </genre>
    </genres>
    <engine>
      <id type="integer">29</id>
      <name>Quake 2</name>
      <shortname>quake-2</shortname>
    </engine>
    <platforms type="array">
      <platform>
        <game-id type="NilClass">502</game-id>
        <id type="integer">1</id>
        <name>Windows</name>
        <platform-id type="NilClass">1</platform-id>
        <shortname>windows</shortname>
      </platform>
    </platforms>
  </game>
  <game>
    <average-rating>4.2</average-rating>
    <code-license>Closed source</code-license>
    <content-license>Unlicensed</content-license>
    <created-at type="datetime">2008-03-23T02:18:45+00:00</created-at>
    <description>A massive ocean world, teeming with life and filled with ancient secrets. Join Naija, a lone underwater dweller in search of her family, as she explores the depths of Aquaria. She'll travel from hidden caves, shrouded in darkness, to beautiful, sunlit oases, all lovingly handcrafted by its two creators.</description>
    <developer-id type="integer">1</developer-id>
    <expected-release nil="true"></expected-release>
    <id type="integer">1</id>
    <is-multiplayer type="boolean">false</is-multiplayer>
    <is-singleplayer type="boolean">true</is-singleplayer>
    <last-release-at type="date" nil="true"></last-release-at>
    <name>Aquaria</name>
    <price>$20</price>
    <rating-count type="integer">139</rating-count>
    <released-in type="date">2007-12-01</released-in>
    <review-count type="integer">50</review-count>
    <shortname>aquaria</shortname>
    <updated-at type="datetime">2009-09-01T19:25:41+00:00</updated-at>
    <developers type="array">
      <developer>
        <country nil="true"></country>
        <created-at type="datetime">2008-03-23T01:56:50+00:00</created-at>
        <description>Bit Blot is an independent game company composed of two people.</description>
        <developer-id type="NilClass">1</developer-id>
        <game-id type="NilClass">1</game-id>
        <id type="integer">1</id>
        <image>/usr/home/tigsource/db/public/company/image/1/dev-bitblot.png</image>
        <name>Bit Blot</name>
        <shortname>bit-blot</shortname>
        <updated-at type="datetime">2008-03-23T18:14:23+00:00</updated-at>
      </developer>
      <developer>
        <country>Canada</country>
        <created-at type="datetime">2009-05-18T09:46:26+00:00</created-at>
        <description>Alec Holowka is a game designer, programmer, and musician from Winnipeg, Manitoba.</description>
        <developer-id type="NilClass">313</developer-id>
        <game-id type="NilClass">1</game-id>
        <id type="integer">313</id>
        <image nil="true"></image>
        <name>Alec Holowka</name>
        <shortname>alec-holowka</shortname>
        <updated-at type="datetime">2009-05-18T09:46:26+00:00</updated-at>
      </developer>
    </developers>
    <primary-screenshot>
      <created-at type="datetime">2008-03-23T09:17:17+00:00</created-at>
      <game-id type="integer">1</game-id>
      <id type="integer">5</id>
      <updated-at type="datetime">2009-05-18T09:47:00+00:00</updated-at>
      <path>/screenshot/image/5/aq-screen05.jpg</path>
      <medium-path>/screenshot/image/5/medium/aq-screen05.jpg</medium-path>
      <thumb-path>/screenshot/image/5/thumb/aq-screen05.jpg</thumb-path>
    </primary-screenshot>
    <genres type="array">
      <genre>
        <game-id type="NilClass">1</game-id>
        <genre-id type="NilClass">1</genre-id>
        <id type="integer">1</id>
        <name>Action</name>
        <shortname>action</shortname>
      </genre>
    </genres>
    <engine>
      <id type="integer">2</id>
      <name>Custom</name>
      <shortname>custom</shortname>
    </engine>
    <platforms type="array">
      <platform>
        <game-id type="NilClass">1</game-id>
        <id type="integer">1</id>
        <name>Windows</name>
        <platform-id type="NilClass">1</platform-id>
        <shortname>windows</shortname>
      </platform>
      <platform>
        <game-id type="NilClass">1</game-id>
        <id type="integer">2</id>
        <name>Mac OS X</name>
        <platform-id type="NilClass">2</platform-id>
        <shortname>mac-os-x</shortname>
      </platform>
    </platforms>
  </game>
  <game>
    <average-rating>4.2</average-rating>
    <code-license>Closed source</code-license>
    <content-license>Unlicensed</content-license>
    <created-at type="datetime">2008-09-02T05:24:46+00:00</created-at>
    <description>Iji is an action-packed platform shooter that features a detailed story, large levels with multiple paths, powerful bosses, and lots of secrets. There are alternate gameplay events, dialogues, and scenes that change depending on your actions.   Iji, the protagonist,  has superhuman strength and abilities which she can upgrade.  She can fight with Nanotechnology, crack systems, and even use her enemies' most devastating weapons against them.</description>
    <developer-id type="integer">142</developer-id>
    <expected-release nil="true"></expected-release>
    <id type="integer">416</id>
    <is-multiplayer type="boolean">false</is-multiplayer>
    <is-singleplayer type="boolean">true</is-singleplayer>
    <last-release-at type="date" nil="true"></last-release-at>
    <name>Iji</name>
    <price nil="true"></price>
    <rating-count type="integer">131</rating-count>
    <released-in type="date">2008-09-01</released-in>
    <review-count type="integer">51</review-count>
    <shortname>iji</shortname>
    <updated-at type="datetime">2009-09-12T21:59:33+00:00</updated-at>
    <developers type="array">
      <developer>
        <country>Sweden</country>
        <created-at type="datetime">2008-06-30T05:58:14+00:00</created-at>
        <description>Description needed.</description>
        <developer-id type="NilClass">142</developer-id>
        <game-id type="NilClass">416</game-id>
        <id type="integer">142</id>
        <image nil="true"></image>
        <name>Daniel Remar</name>
        <shortname>daniel-remar</shortname>
        <updated-at type="datetime">2008-09-02T05:27:19+00:00</updated-at>
      </developer>
    </developers>
    <primary-screenshot>
      <created-at type="datetime">2008-09-02T05:24:46+00:00</created-at>
      <game-id type="integer">416</game-id>
      <id type="integer">981</id>
      <updated-at type="datetime">2008-09-02T05:30:26+00:00</updated-at>
      <path>/screenshot/image/981/iji_screen1.gif</path>
      <medium-path>/screenshot/image/981/medium/iji_screen1.gif</medium-path>
      <thumb-path>/screenshot/image/981/thumb/iji_screen1.gif</thumb-path>
    </primary-screenshot>
    <genres type="array">
      <genre>
        <game-id type="NilClass">416</game-id>
        <genre-id type="NilClass">4</genre-id>
        <id type="integer">4</id>
        <name>Platformer</name>
        <shortname>platformer</shortname>
      </genre>
    </genres>
    <engine>
      <id type="integer">1</id>
      <name>Game Maker</name>
      <shortname>game-maker</shortname>
    </engine>
    <platforms type="array">
      <platform>
        <game-id type="NilClass">416</game-id>
        <id type="integer">1</id>
        <name>Windows</name>
        <platform-id type="NilClass">1</platform-id>
        <shortname>windows</shortname>
      </platform>
    </platforms>
  </game>
  <game>
    <average-rating>4.2</average-rating>
    <code-license>Closed source</code-license>
    <content-license>Unlicensed</content-license>
    <created-at type="datetime">2008-03-23T09:30:39+00:00</created-at>
    <description>Two attempts have been made to build a bomb, capable of freezing the entire world. The first was a failure, and resulted in a living blue ball. The second attempt was a success. Now the clock is ticking, and the world is in grave danger. That is, unless..</description>
    <developer-id type="integer">6</developer-id>
    <expected-release nil="true"></expected-release>
    <id type="integer">9</id>
    <is-multiplayer type="boolean">false</is-multiplayer>
    <is-singleplayer type="boolean">true</is-singleplayer>
    <last-release-at type="date" nil="true"></last-release-at>
    <name>Within a Deep Forest</name>
    <price nil="true"></price>
    <rating-count type="integer">99</rating-count>
    <released-in type="date">2006-05-01</released-in>
    <review-count type="integer">17</review-count>
    <shortname>within-a-deep-forest</shortname>
    <updated-at type="datetime">2009-08-16T01:22:56+00:00</updated-at>
    <developers type="array">
      <developer>
        <country>Sweden</country>
        <created-at type="datetime">2008-03-23T09:24:57+00:00</created-at>
        <description>Nicklas Nygren (born 6 January 1983), better known by the handle "Nifflas", is a video game developer and musician.</description>
        <developer-id type="NilClass">6</developer-id>
        <game-id type="NilClass">9</game-id>
        <id type="integer">6</id>
        <image>/usr/home/tigsource/db/public/company/image/6/dev-nifflas.png</image>
        <name>Nifflas</name>
        <shortname>nifflas</shortname>
        <updated-at type="datetime">2008-05-05T04:37:56+00:00</updated-at>
      </developer>
    </developers>
    <primary-screenshot>
      <created-at type="datetime">2008-03-23T17:15:14+00:00</created-at>
      <game-id type="integer">9</game-id>
      <id type="integer">56</id>
      <updated-at type="datetime">2008-06-06T00:46:43+00:00</updated-at>
      <path>/screenshot/image/56/within.png</path>
      <medium-path>/screenshot/image/56/medium/within.png</medium-path>
      <thumb-path>/screenshot/image/56/thumb/within.png</thumb-path>
    </primary-screenshot>
    <genres type="array">
      <genre>
        <game-id type="NilClass">9</game-id>
        <genre-id type="NilClass">4</genre-id>
        <id type="integer">4</id>
        <name>Platformer</name>
        <shortname>platformer</shortname>
      </genre>
    </genres>
    <engine>
      <id type="integer">3</id>
      <name>KNP / TGF / MMF</name>
      <shortname>knp-tgf-mmf</shortname>
    </engine>
    <platforms type="array">
      <platform>
        <game-id type="NilClass">9</game-id>
        <id type="integer">1</id>
        <name>Windows</name>
        <platform-id type="NilClass">1</platform-id>
        <shortname>windows</shortname>
      </platform>
    </platforms>
  </game>
  <game>
    <average-rating>4.2</average-rating>
    <code-license>Closed source</code-license>
    <content-license>Unlicensed</content-license>
    <created-at type="datetime">2008-03-23T12:02:53+00:00</created-at>
    <description>La-Mulana is a PC side scrolling platformer that has an MSX style graphics and interface. The game is a traditional action-adventure game, reminiscent of the Castlevania and Metroid games. This game was originally only available in Japanese, but an English translation patch has been produced by Ian Kelley of AGTP.</description>
    <developer-id type="integer">17</developer-id>
    <expected-release nil="true"></expected-release>
    <id type="integer">25</id>
    <is-multiplayer type="boolean">false</is-multiplayer>
    <is-singleplayer type="boolean">true</is-singleplayer>
    <last-release-at type="date" nil="true"></last-release-at>
    <name>La Mulana</name>
    <price nil="true"></price>
    <rating-count type="integer">85</rating-count>
    <released-in type="date">2005-05-01</released-in>
    <review-count type="integer">60</review-count>
    <shortname>la-mulana</shortname>
    <updated-at type="datetime">2009-10-27T01:41:18+00:00</updated-at>
    <developers type="array">
      <developer>
        <country>Japan</country>
        <created-at type="datetime">2008-03-23T11:58:35+00:00</created-at>
        <description>Japanese developers, MSX enthusiasts.</description>
        <developer-id type="NilClass">17</developer-id>
        <game-id type="NilClass">25</game-id>
        <id type="integer">17</id>
        <image nil="true"></image>
        <name>GR3 / Nigoro</name>
        <shortname>gr3-nigoro</shortname>
        <updated-at type="datetime">2008-05-05T04:43:48+00:00</updated-at>
      </developer>
    </developers>
    <primary-screenshot>
      <created-at type="datetime">2008-03-23T12:02:53+00:00</created-at>
      <game-id type="integer">25</game-id>
      <id type="integer">25</id>
      <updated-at type="datetime">2008-07-01T04:05:21+00:00</updated-at>
      <path>/screenshot/image/25/lamulana3.png</path>
      <medium-path>/screenshot/image/25/medium/lamulana3.png</medium-path>
      <thumb-path>/screenshot/image/25/thumb/lamulana3.png</thumb-path>
    </primary-screenshot>
    <genres type="array">
      <genre>
        <game-id type="NilClass">25</game-id>
        <genre-id type="NilClass">4</genre-id>
        <id type="integer">4</id>
        <name>Platformer</name>
        <shortname>platformer</shortname>
      </genre>
    </genres>
    <engine>
      <id type="integer">2</id>
      <name>Custom</name>
      <shortname>custom</shortname>
    </engine>
    <platforms type="array">
      <platform>
        <game-id type="NilClass">25</game-id>
        <id type="integer">1</id>
        <name>Windows</name>
        <platform-id type="NilClass">1</platform-id>
        <shortname>windows</shortname>
      </platform>
    </platforms>
  </game>
  <game>
    <average-rating>4.2</average-rating>
    <code-license>Closed source</code-license>
    <content-license>Unlicensed</content-license>
    <created-at type="datetime">2008-03-25T03:46:07+00:00</created-at>
    <description>The player interacts with the world with simple mouse clicks directing a small, white-clad humanoid with a little cap and brown boots (called simply "gnome" by Dvorsky). The object of the game is to avert a collision of the gnome's home planet and a large incoming spaceship. The name means "driftwood" in the Czech language.</description>
    <developer-id type="integer">33</developer-id>
    <expected-release nil="true"></expected-release>
    <id type="integer">51</id>
    <is-multiplayer type="boolean">false</is-multiplayer>
    <is-singleplayer type="boolean">true</is-singleplayer>
    <last-release-at type="date" nil="true"></last-release-at>
    <name>Samorost</name>
    <price nil="true"></price>
    <rating-count type="integer">72</rating-count>
    <released-in type="date">2003-01-01</released-in>
    <review-count type="integer">10</review-count>
    <shortname>samorost</shortname>
    <updated-at type="datetime">2009-10-30T13:25:31+00:00</updated-at>
    <developers type="array">
      <developer>
        <country>Czech Republic</country>
        <created-at type="datetime">2008-03-25T03:44:16+00:00</created-at>
        <description>Flash game developer and animator Jakub Dvorsky started this company in 2003.</description>
        <developer-id type="NilClass">33</developer-id>
        <game-id type="NilClass">51</game-id>
        <id type="integer">33</id>
        <image>/usr/home/tigsource/db/public/company/image/33/dev-amanitadesign.jpg</image>
        <name>Amanita Design</name>
        <shortname>amanita-design</shortname>
        <updated-at type="datetime">2008-05-05T04:40:46+00:00</updated-at>
      </developer>
    </developers>
    <primary-screenshot>
      <created-at type="datetime">2008-03-25T03:46:07+00:00</created-at>
      <game-id type="integer">51</game-id>
      <id type="integer">105</id>
      <updated-at type="datetime">2008-06-08T06:43:45+00:00</updated-at>
      <path>/screenshot/image/105/samorost2.jpg</path>
      <medium-path>/screenshot/image/105/medium/samorost2.jpg</medium-path>
      <thumb-path>/screenshot/image/105/thumb/samorost2.jpg</thumb-path>
    </primary-screenshot>
    <genres type="array">
      <genre>
        <game-id type="NilClass">51</game-id>
        <genre-id type="NilClass">5</genre-id>
        <id type="integer">5</id>
        <name>Adventure</name>
        <shortname>adventure</shortname>
      </genre>
    </genres>
    <engine>
      <id type="integer">6</id>
      <name>Flash</name>
      <shortname>flash</shortname>
    </engine>
    <platforms type="array">
      <platform>
        <game-id type="NilClass">51</game-id>
        <id type="integer">8</id>
        <name>Browser</name>
        <platform-id type="NilClass">8</platform-id>
        <shortname>browser</shortname>
      </platform>
    </platforms>
  </game>
  <game>
    <average-rating>4.2</average-rating>
    <code-license>Closed source</code-license>
    <content-license>Unlicensed</content-license>
    <created-at type="datetime">2008-05-04T14:33:21+00:00</created-at>
    <description>&lt;em&gt;The Great B-Ball Purge of 2041, a day so painful to some that it is referred to only as the &#8220;B-Ballnacht&#8221;. Thousands upon thousands of the world&#8217;s greatest ballers were massacred in a swath of violence and sports bigotry as the game was outlawed worldwide. The reason: the Chaos Dunk, a jam so powerful its mere existence threatens the balance of chaos and order. Among the few ballers and fans that survived the basketball genocide was Charles Barkley, the man capable of performing the &#8220;Verboten Jam&#8221;...&lt;/em&gt;
&lt;br/&gt;&lt;br/&gt;
Barkley, Shut Up and Jam: Gaiden: Chapter 1 of the Hoopz Barkley SaGa is a freeware RPG developed by Tales of Game's Studios, presented (unofficially) as a sequel to Barkley Shut Up and Jam!. It features traditional JRPG-styled battles and dungeons.</description>
    <developer-id type="integer">71</developer-id>
    <expected-release nil="true"></expected-release>
    <id type="integer">129</id>
    <is-multiplayer type="boolean">false</is-multiplayer>
    <is-singleplayer type="boolean">true</is-singleplayer>
    <last-release-at type="date" nil="true"></last-release-at>
    <name>Barkley, Shut Up and Jam: Gaiden</name>
    <price nil="true"></price>
    <rating-count type="integer">35</rating-count>
    <released-in type="date">2008-01-01</released-in>
    <review-count type="integer">7</review-count>
    <shortname>barkley-shut-up-and-jam-gaiden</shortname>
    <updated-at type="datetime">2009-10-06T04:38:21+00:00</updated-at>
    <developers type="array">
      <developer>
        <country nil="true"></country>
        <created-at type="datetime">2008-05-04T14:29:52+00:00</created-at>
        <description>Description needed.</description>
        <developer-id type="NilClass">71</developer-id>
        <game-id type="NilClass">129</game-id>
        <id type="integer">71</id>
        <image nil="true"></image>
        <name>Tale of Game's Studios</name>
        <shortname>tale-of-game-s-studios</shortname>
        <updated-at type="datetime">2008-05-04T14:30:32+00:00</updated-at>
      </developer>
    </developers>
    <primary-screenshot>
      <created-at type="datetime">2008-05-04T14:33:21+00:00</created-at>
      <game-id type="integer">129</game-id>
      <id type="integer">321</id>
      <updated-at type="datetime">2008-12-03T04:17:40+00:00</updated-at>
      <path>/screenshot/image/321/barkley3.png</path>
      <medium-path>/screenshot/image/321/medium/barkley3.png</medium-path>
      <thumb-path>/screenshot/image/321/thumb/barkley3.png</thumb-path>
    </primary-screenshot>
    <genres type="array">
      <genre>
        <game-id type="NilClass">129</game-id>
        <genre-id type="NilClass">8</genre-id>
        <id type="integer">8</id>
        <name>RPG</name>
        <shortname>rpg</shortname>
      </genre>
    </genres>
    <engine>
      <id type="integer">1</id>
      <name>Game Maker</name>
      <shortname>game-maker</shortname>
    </engine>
    <platforms type="array">
      <platform>
        <game-id type="NilClass">129</game-id>
        <id type="integer">1</id>
        <name>Windows</name>
        <platform-id type="NilClass">1</platform-id>
        <shortname>windows</shortname>
      </platform>
    </platforms>
  </game>
  <game>
    <average-rating>4.2</average-rating>
    <code-license>Closed source</code-license>
    <content-license>Unlicensed</content-license>
    <created-at type="datetime">2008-12-02T19:34:28+00:00</created-at>
    <description>Cactus Arcade is a collection of 17 of cactus's games.  The games are accessed via a menu.  They are: Burn the trash, Clean Asia!, Fractal Fighter, Fuck Space, God Came to the Cave, Illegal Communication, Minubeat, Mondo Agency, Mondo Mecials, MSOIDS, Protoganda, Psychosomnium, Retro II, Seizuredome, Shotgun Ninja, The Design and xWUNG. </description>
    <developer-id type="integer">3</developer-id>
    <expected-release nil="true"></expected-release>
    <id type="integer">470</id>
    <is-multiplayer type="boolean">false</is-multiplayer>
    <is-singleplayer type="boolean">true</is-singleplayer>
    <last-release-at type="date" nil="true"></last-release-at>
    <name>Cactus Arcade</name>
    <price nil="true"></price>
    <rating-count type="integer">35</rating-count>
    <released-in type="date">2008-02-01</released-in>
    <review-count type="integer">0</review-count>
    <shortname>cactus-arcade</shortname>
    <updated-at type="datetime">2009-08-09T08:50:03+00:00</updated-at>
    <developers type="array">
      <developer>
        <country>Sweden</country>
        <created-at type="datetime">2008-03-23T02:03:33+00:00</created-at>
        <description>Jonatan &#8220;cactus&#8221; S&#246;derstr&#246;m is known for his unique style and prodigious output.</description>
        <developer-id type="NilClass">3</developer-id>
        <game-id type="NilClass">470</game-id>
        <id type="integer">3</id>
        <image>/usr/home/tigsource/db/public/company/image/3/dev-cactus.png</image>
        <name>cactus</name>
        <shortname>cactus</shortname>
        <updated-at type="datetime">2008-05-04T19:50:17+00:00</updated-at>
      </developer>
    </developers>
    <primary-screenshot>
      <created-at type="datetime">2008-12-02T19:34:28+00:00</created-at>
      <game-id type="integer">470</game-id>
      <id type="integer">1118</id>
      <updated-at type="datetime">2008-12-02T19:34:28+00:00</updated-at>
      <path>/screenshot/image/1118/cactusarcade.png</path>
      <medium-path>/screenshot/image/1118/medium/cactusarcade.png</medium-path>
      <thumb-path>/screenshot/image/1118/thumb/cactusarcade.png</thumb-path>
    </primary-screenshot>
    <genres type="array">
      <genre>
        <game-id type="NilClass">470</game-id>
        <genre-id type="NilClass">20</genre-id>
        <id type="integer">20</id>
        <name>Other</name>
        <shortname>other</shortname>
      </genre>
    </genres>
    <engine>
      <id type="integer">1</id>
      <name>Game Maker</name>
      <shortname>game-maker</shortname>
    </engine>
    <platforms type="array">
      <platform>
        <game-id type="NilClass">470</game-id>
        <id type="integer">1</id>
        <name>Windows</name>
        <platform-id type="NilClass">1</platform-id>
        <shortname>windows</shortname>
      </platform>
    </platforms>
  </game>
  <game>
    <average-rating>4.2</average-rating>
    <code-license>Closed source</code-license>
    <content-license>Unlicensed</content-license>
    <created-at type="datetime">2008-11-13T12:06:19+00:00</created-at>
    <description>Legerdemain is an interesting Roguelike hybrid that eschews the typical fantasy setting and randomly-generated dungeons of the Roguelike genre in favor of a surreal storyline which you have to uncover piece by piece. The developer also states that the game is influenced, part, by Interactive Fiction.</description>
    <developer-id type="integer">232</developer-id>
    <expected-release nil="true"></expected-release>
    <id type="integer">433</id>
    <is-multiplayer type="boolean">false</is-multiplayer>
    <is-singleplayer type="boolean">true</is-singleplayer>
    <last-release-at type="date" nil="true"></last-release-at>
    <name>Legerdemain</name>
    <price nil="true"></price>
    <rating-count type="integer">30</rating-count>
    <released-in type="date">2008-07-01</released-in>
    <review-count type="integer">0</review-count>
    <shortname>legerdemain</shortname>
    <updated-at type="datetime">2009-06-16T20:02:10+00:00</updated-at>
    <developers type="array">
      <developer>
        <country nil="true"></country>
        <created-at type="datetime">2008-11-13T11:59:25+00:00</created-at>
        <description>Description needed.</description>
        <developer-id type="NilClass">232</developer-id>
        <game-id type="NilClass">433</game-id>
        <id type="integer">232</id>
        <image nil="true"></image>
        <name>Nathan Jerpe</name>
        <shortname>nathan-jerpe</shortname>
        <updated-at type="datetime">2008-11-13T11:59:25+00:00</updated-at>
      </developer>
    </developers>
    <primary-screenshot>
      <created-at type="datetime">2008-11-13T12:06:19+00:00</created-at>
      <game-id type="integer">433</game-id>
      <id type="integer">1025</id>
      <updated-at type="datetime">2008-11-13T12:06:19+00:00</updated-at>
      <path>/screenshot/image/1025/legerdemain.png</path>
      <medium-path>/screenshot/image/1025/medium/legerdemain.png</medium-path>
      <thumb-path>/screenshot/image/1025/thumb/legerdemain.png</thumb-path>
    </primary-screenshot>
    <genres type="array">
      <genre>
        <game-id type="NilClass">433</game-id>
        <genre-id type="NilClass">10</genre-id>
        <id type="integer">10</id>
        <name>Interactive Fiction</name>
        <shortname>interactive-fiction</shortname>
      </genre>
      <genre>
        <game-id type="NilClass">433</game-id>
        <genre-id type="NilClass">13</genre-id>
        <id type="integer">13</id>
        <name>Roguelike</name>
        <shortname>roguelike</shortname>
      </genre>
    </genres>
    <engine>
      <id type="integer">2</id>
      <name>Custom</name>
      <shortname>custom</shortname>
    </engine>
    <platforms type="array">
      <platform>
        <game-id type="NilClass">433</game-id>
        <id type="integer">1</id>
        <name>Windows</name>
        <platform-id type="NilClass">1</platform-id>
        <shortname>windows</shortname>
      </platform>
      <platform>
        <game-id type="NilClass">433</game-id>
        <id type="integer">2</id>
        <name>Mac OS X</name>
        <platform-id type="NilClass">2</platform-id>
        <shortname>mac-os-x</shortname>
      </platform>
      <platform>
        <game-id type="NilClass">433</game-id>
        <id type="integer">3</id>
        <name>Linux</name>
        <platform-id type="NilClass">3</platform-id>
        <shortname>linux</shortname>
      </platform>
    </platforms>
  </game>
  <game>
    <average-rating>4.2</average-rating>
    <code-license>Closed source</code-license>
    <content-license>Unlicensed</content-license>
    <created-at type="datetime">2008-05-04T04:35:24+00:00</created-at>
    <description>The aim of the game is to get Armadillo, a yellow basketball-like object (a stylized representation of a rolled-up armadillo) to the blue goal (an "Interdimensional Portal") by creating a structure using various materials that, when activated, will get Armadillo to the goal while keeping within a sometimes strict budget. The gameplay can be described as a mix of Bridge Builder and The Incredible Machine, and is certainly inspired by Rube Goldberg.</description>
    <developer-id type="integer">62</developer-id>
    <expected-release nil="true"></expected-release>
    <id type="integer">117</id>
    <is-multiplayer type="boolean">false</is-multiplayer>
    <is-singleplayer type="boolean">true</is-singleplayer>
    <last-release-at type="date" nil="true"></last-release-at>
    <name>Armadillo Run</name>
    <price>$20</price>
    <rating-count type="integer">29</rating-count>
    <released-in type="date">2006-04-01</released-in>
    <review-count type="integer">5</review-count>
    <shortname>armadillo-run</shortname>
    <updated-at type="datetime">2009-07-29T22:50:58+00:00</updated-at>
    <developers type="array">
      <developer>
        <country nil="true"></country>
        <created-at type="datetime">2008-05-04T04:33:39+00:00</created-at>
        <description>Description needed.</description>
        <developer-id type="NilClass">62</developer-id>
        <game-id type="NilClass">117</game-id>
        <id type="integer">62</id>
        <image nil="true"></image>
        <name>Peter Stock</name>
        <shortname>peter-stock</shortname>
        <updated-at type="datetime">2008-05-04T04:33:39+00:00</updated-at>
      </developer>
    </developers>
    <primary-screenshot>
      <created-at type="datetime">2008-05-04T04:35:24+00:00</created-at>
      <game-id type="integer">117</game-id>
      <id type="integer">286</id>
      <updated-at type="datetime">2008-07-05T13:15:19+00:00</updated-at>
      <path>/screenshot/image/286/armadillorun.jpg</path>
      <medium-path>/screenshot/image/286/medium/armadillorun.jpg</medium-path>
      <thumb-path>/screenshot/image/286/thumb/armadillorun.jpg</thumb-path>
    </primary-screenshot>
    <genres type="array">
      <genre>
        <game-id type="NilClass">117</game-id>
        <genre-id type="NilClass">15</genre-id>
        <id type="integer">15</id>
        <name>Physics</name>
        <shortname>physics</shortname>
      </genre>
    </genres>
    <engine>
      <id type="integer">2</id>
      <name>Custom</name>
      <shortname>custom</shortname>
    </engine>
    <platforms type="array">
      <platform>
        <game-id type="NilClass">117</game-id>
        <id type="integer">1</id>
        <name>Windows</name>
        <platform-id type="NilClass">1</platform-id>
        <shortname>windows</shortname>
      </platform>
    </platforms>
  </game>
  <game>
    <average-rating>4.2</average-rating>
    <code-license>Closed source</code-license>
    <content-license>Unlicensed</content-license>
    <created-at type="datetime">2009-10-02T01:11:16+00:00</created-at>
    <description>RunMan's racing around the world.</description>
    <developer-id type="integer" nil="true"></developer-id>
    <expected-release nil="true"></expected-release>
    <id type="integer">635</id>
    <is-multiplayer type="boolean">false</is-multiplayer>
    <is-singleplayer type="boolean">true</is-singleplayer>
    <last-release-at type="date" nil="true"></last-release-at>
    <name>RunMan: Race Around the World</name>
    <price nil="true"></price>
    <rating-count type="integer">21</rating-count>
    <released-in type="date">2009-10-01</released-in>
    <review-count type="integer">5</review-count>
    <shortname>runman-race-around-the-world</shortname>
    <updated-at type="datetime">2009-10-24T15:09:47+00:00</updated-at>
    <developers type="array">
      <developer>
        <country>Canada</country>
        <created-at type="datetime">2008-03-23T09:57:32+00:00</created-at>
        <description>Matt Thorson is a Canadian game developer who works primarily with Game Maker.  He has been creating games since 2000.</description>
        <developer-id type="NilClass">9</developer-id>
        <game-id type="NilClass">635</game-id>
        <id type="integer">9</id>
        <image nil="true"></image>
        <name>YMM</name>
        <shortname>ymm</shortname>
        <updated-at type="datetime">2008-06-09T15:32:24+00:00</updated-at>
      </developer>
      <developer>
        <country>United States</country>
        <created-at type="datetime">2008-07-02T02:46:55+00:00</created-at>
        <description>CoolMoose Productions is Tom Sennett.</description>
        <developer-id type="NilClass">167</developer-id>
        <game-id type="NilClass">635</game-id>
        <id type="integer">167</id>
        <image>/usr/home/tigsource/db/public/company/image/167/dev-coolmoose.jpg</image>
        <name>CoolMoose Productions</name>
        <shortname>coolmoose-productions</shortname>
        <updated-at type="datetime">2008-07-02T03:24:34+00:00</updated-at>
      </developer>
    </developers>
    <primary-screenshot>
      <created-at type="datetime">2009-10-02T01:11:16+00:00</created-at>
      <game-id type="integer">635</game-id>
      <id type="integer">1524</id>
      <updated-at type="datetime">2009-10-02T01:15:08+00:00</updated-at>
      <path>/screenshot/image/1524/runmanrace01.png</path>
      <medium-path>/screenshot/image/1524/medium/runmanrace01.png</medium-path>
      <thumb-path>/screenshot/image/1524/thumb/runmanrace01.png</thumb-path>
    </primary-screenshot>
    <genres type="array">
      <genre>
        <game-id type="NilClass">635</game-id>
        <genre-id type="NilClass">4</genre-id>
        <id type="integer">4</id>
        <name>Platformer</name>
        <shortname>platformer</shortname>
      </genre>
    </genres>
    <engine>
      <id type="integer">1</id>
      <name>Game Maker</name>
      <shortname>game-maker</shortname>
    </engine>
    <platforms type="array">
      <platform>
        <game-id type="NilClass">635</game-id>
        <id type="integer">1</id>
        <name>Windows</name>
        <platform-id type="NilClass">1</platform-id>
        <shortname>windows</shortname>
      </platform>
    </platforms>
  </game>
  <game>
    <average-rating>4.2</average-rating>
    <code-license>Closed source</code-license>
    <content-license>Unlicensed</content-license>
    <created-at type="datetime">2009-10-07T07:47:10+00:00</created-at>
    <description>Darkwind: War on Wheels is a 3D turn-based racing and vehicular combat MMORPG. It is inspired by the tabletop game Car Wars and the Mad Max movies, but set in its own original universe.  The game lets the player control a gang of characters and participate in car races and battles.  It features realistic physics, a real world timescale, detailed economic simulation, permadeath, and persistent NPC gangs that are controlled by AI or game masters.</description>
    <developer-id type="integer" nil="true"></developer-id>
    <expected-release nil="true"></expected-release>
    <id type="integer">636</id>
    <is-multiplayer type="boolean">true</is-multiplayer>
    <is-singleplayer type="boolean">false</is-singleplayer>
    <last-release-at type="date" nil="true"></last-release-at>
    <name>Darkwind: War on Wheels</name>
    <price>$20</price>
    <rating-count type="integer">17</rating-count>
    <released-in type="date">2007-05-01</released-in>
    <review-count type="integer">73</review-count>
    <shortname>darkwind-war-on-wheels</shortname>
    <updated-at type="datetime">2009-11-06T00:30:49+00:00</updated-at>
    <developers type="array">
      <developer>
        <country nil="true"></country>
        <created-at type="datetime">2009-10-07T07:44:39+00:00</created-at>
        <description>Description needed.</description>
        <developer-id type="NilClass">334</developer-id>
        <game-id type="NilClass">636</game-id>
        <id type="integer">334</id>
        <image nil="true"></image>
        <name>Psychic Software</name>
        <shortname>psychic-software</shortname>
        <updated-at type="datetime">2009-10-07T07:44:39+00:00</updated-at>
      </developer>
    </developers>
    <primary-screenshot>
      <created-at type="datetime">2009-10-07T07:47:10+00:00</created-at>
      <game-id type="integer">636</game-id>
      <id type="integer">1528</id>
      <updated-at type="datetime">2009-10-07T22:01:13+00:00</updated-at>
      <path>/screenshot/image/1528/darkwind01.png</path>
      <medium-path>/screenshot/image/1528/medium/darkwind01.png</medium-path>
      <thumb-path>/screenshot/image/1528/thumb/darkwind01.png</thumb-path>
    </primary-screenshot>
    <genres type="array">
      <genre>
        <game-id type="NilClass">636</game-id>
        <genre-id type="NilClass">3</genre-id>
        <id type="integer">3</id>
        <name>MMOG</name>
        <shortname>mmog</shortname>
      </genre>
      <genre>
        <game-id type="NilClass">636</game-id>
        <genre-id type="NilClass">9</genre-id>
        <id type="integer">9</id>
        <name>Strategy</name>
        <shortname>strategy</shortname>
      </genre>
      <genre>
        <game-id type="NilClass">636</game-id>
        <genre-id type="NilClass">11</genre-id>
        <id type="integer">11</id>
        <name>Sim</name>
        <shortname>sim</shortname>
      </genre>
    </genres>
    <engine>
      <id type="integer">23</id>
      <name>Torque</name>
      <shortname>torque</shortname>
    </engine>
    <platforms type="array">
      <platform>
        <game-id type="NilClass">636</game-id>
        <id type="integer">1</id>
        <name>Windows</name>
        <platform-id type="NilClass">1</platform-id>
        <shortname>windows</shortname>
      </platform>
      <platform>
        <game-id type="NilClass">636</game-id>
        <id type="integer">2</id>
        <name>Mac OS X</name>
        <platform-id type="NilClass">2</platform-id>
        <shortname>mac-os-x</shortname>
      </platform>
    </platforms>
  </game>
</games>
